One Terraria: An Introduction & Future Impacts

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So since PS3, 360, Vita, 3DS and (more than likely) Wii U won't be receiving 1.3, will they keep the console exclusive stuff? I'm fine with my PS4 game being adapted to PC standards, as long as I can still boot up my Vita or 3DS and fight Ocram with my trusted guinea companion :cool:
Yes, the older-gen platforms that aren't getting the 1.3 content update will still have the exclusives.
 
1.3.6 is still a ways out. We are taking our time with this one and having fun!

Speaking of 1.3.6, is there any plans to get terraria to 64 bit? I heard that the Mac and Linux versions already support 64 bit while pc does not. Since modding is a major part of the game, at this point, this change seems important. With each major content patch the game uses more ram and pushes us closer to the 32 bit ram maximum.

And another question, if not an upgrade to 64 bit can we expect any major code optimization to limit the drain on ram with terraria?
 
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It's good to see that Terraria is kinda uniting but I think that some console and mobile exclusive things should be maintained (mainly:
Orca.png Orca, Roman_Candle.png Roman Candle and Music_Box_(Tutorial).png Music Box (Tutorial)). Other than that I think these will be a good changes for the future of Terraria.
 
I have another question regarding some console exclusive content. If it has already been answered in the thread I apologize for my ignorance, combed through it the best I could. I know we are keeping horned god set, ocram mask, ocram trophy, console exlusive armors (as vanity) and, the banners, following that trend will we be keeping George's Tuxedo and the Fabulous Outfit as well? (These are vanity sets) Or will they be getting removed?
 
Well every type should have a tutorial, a lot better tutorial than that. For Pc they recoment to use Guide to check material recipies... It's kinda weaird that consoles and mobile version have a tutorial.
 
Even though I think some stuff don't need to be necessarily removed, some of the console/mobile content was weird and unfitting so I am mostly okay with that.

However I think redesigning and changing Ocram's mechanics and graphics might be an interesting idea for a specific (post-Plantera?) boss. Maybe he wasn't really fitting in the current state but I think it can have some revamp to make him a brand new boss. However it's up to you and the most important thing is that the long awaited 1.3 will be for console and mobile players.
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!
Awesome I can't wait for the update it sad that Ocram is Leaving but having the mask as a legacy item is a photo in the memories Book
 
Yeah dude. When the chest glitch back in 1.2 happened all you had to do was match gravity globe's id with dirt or whatever like every other item and boom gravity globe.
[doublepost=1505285047,1505284549][/doublepost]I'm surprised @Khaosbringer isn't around. He's been just as deep into the forum as I've been the last few days about 1.3 info so his absence is kinda concerning. Please don't tell me he caught a banhammer?


Nah i'm still around. Alot of late nights at work finally caught up with me, todays my day off so i slept in. Alot of interesting changes coming, but from the wording looks like we should be ready for another delay. Sounds like they don't plan on submitting it until at least the end of september. I wonder why i dont feel any suprise.
 
Nah i'm still around. Alot of late nights at work finally caught up with me, todays my day off so i slept in. Alot of interesting changes coming, but from the wording looks like we should be ready for another delay. Sounds like they don't plan on submitting it until at least the end of september. I wonder why i dont feel any suprise.
End of September, beginning to middle of October, maybe.
 
Future PC updates aren't going to be held back by the attempt for parity with consoles and handhelds, will they? I'd hate to think that potential updates could not happen because the consoles/handhelds might not be capable of processing them. I have Terraria on both PS4 and PC, and I would be frustrated to see my PC version be gimped on potential because of some hardware set in stone.
 
Future PC updates aren't going to be held back by the attempt for parity with consoles and handhelds, will they? I'd hate to think that potential updates could not happen because the consoles/handhelds might not be capable of processing them. I have Terraria on both PS4 and PC, and I would be frustrated to see my PC version be gimped on potential because of some hardware set in stone.
Hmmm... This would be a bit of a concern, wouldn't it?
 
Future PC updates aren't going to be held back by the attempt for parity with consoles and handhelds, will they? I'd hate to think that potential updates could not happen because the consoles/handhelds might not be capable of processing them. I have Terraria on both PS4 and PC, and I would be frustrated to see my PC version be gimped on potential because of some hardware set in stone.


I wouldn't be concerned, history has shown that the console and mobile editions are secondary in the eyes of the devs. Pc needs will most likely continue to be first in their eyes.
 
Hmmm... This would be a bit of a concern, wouldn't it?

Quite. It could really cause an even greater divide between the community. The PC players upset at something they could have had, if it hadn't been for those darned Console/Mobile players!

What a dilemma. Unity in content or unity in players. Glad I'm not the sacrifice staff member that has to deal with these questions and speculations.
 
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