One Terraria: An Introduction & Future Impacts

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You people are being very impatient.

Re-Logic and PipeWorks don't want your negativity.

I don't own Console, I own Mobile, Mobile will get the update after Console, and I've been/stayed hyped the entire time, I have refused to be negative regardless of how long it takes.

I don't think you people understand that they are writing the entire game over again, that takes time, and I commend the commitmemts, positivity, passion, and time they put into this game.

Most of the big games have so many bugs in them, I'm so happy Re-Logic takes time to care for their games.
 
You people are being very impatient.

Re-Logic and PipeWorks don't want your negativity.

I don't own Console, I own Mobile, Mobile will get the update after Console, and I've been/stayed hyped the entire time, I have refused to be negative regardless of how long it takes.

I don't think you people understand that they are writing the entire game over again, that takes time, and I commend the commitmemts, positivity, passion, and time they put into this game.

Most of the big games have so many bugs in them, I'm so happy Re-Logic takes time to care for their games.
nobody here is being negative the worst ive seen is people expressing sorrow because they're losing some gear lol
 
Future PC updates aren't going to be held back by the attempt for parity with consoles and handhelds, will they? I'd hate to think that potential updates could not happen because the consoles/handhelds might not be capable of processing them. I have Terraria on both PS4 and PC, and I would be frustrated to see my PC version be gimped on potential because of some hardware set in stone.
I doubt this will be a concern. the PS4 and XB1 have 8GB of RAM, and the game currently only recommends 4GB on PC. So there's plenty of overhead left for the moment. As for mobile, nobody has any answers yet.

That said Terraria is really in its twilight years. They stated a while ago that 1.3 is the last major content patch we will ever see. Any updates at this point are going to be smaller side content, such as the cosmetic furniture items teased in 1.3.6.

nobody here is being negative the worst ive seen is people expressing sorrow because they're losing some gear lol
There was some negativity in the previous console thread. Some people in this thread expressed some concern that submitting by the end of September counts as a small delay, but that's about it. Overall the announcement that things are mostly on track has actually calmed some people. I'm rather surprised actually.
 
But let's go over Ocram for a second.
  • Great Design.
  • Good AI.
  • Good Experience.
  • Challenging.
ok ocram looks cool but the ai is the eye of cthulu's ai almost exactly down to the mid-battle transformation and creating servants. also the only reason he would be challenging is because he spams lazers and demon scythes
 
I mean I guess this is decent but it still kinda sucks, I'll have to remove a ton of armor sets from my collection; but what I'm most sad about is that a ton of PC stuff is being removed, only thing left to do is kill ocram a ton of times
 
I doubt this will be a concern. the PS4 and XB1 have 8GB of RAM, and the game currently only recommends 4GB on PC. So there's plenty of overhead left for the moment. As for mobile, nobody has any answers yet.

That said Terraria is really in its twilight years. They stated a while ago that 1.3 is the last major content patch we will ever see. Any updates at this point are going to be smaller side content, such as the cosmetic furniture items teased in 1.3.6.


There was some negativity in the previous console thread. Some people in this thread expressed some concern that submitting by the end of September counts as a small delay, but that's about it. Overall the announcement that things are mostly on track has actually calmed some people. I'm rather surprised actually.


My initial complaint before half the community jumped on me for having an opinion that upset the status quo, was the companies failure to provide an new information in the nearly 4 months it's been since they announced the first delay. With this thread they removed that complaint. They could have done this sooner, and put out alot of fires along the way. Thats besides the point though. With this post finally coming out, and even subtly setting expectations for another delay, i now have exactly what i was asking for. Now i can sit back and see how things develop.
Besides, they already closed two threads, in the process hinting at consequences for those that express opinions that cast them in a negative light. They and the community made it pretty clear that if your not on the hype train, then your opinions don't matter and won't be tolerated.
 
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ok ocram looks cool but the ai is the eye of cthulu's ai almost exactly down to the mid-battle transformation and creating servants. also the only reason he would be challenging is because he spams lazers and demon scythes
I needed Dragon/Fire Gauntlet/Godly North Pole to kill him, although I did forget about the Nurse, I have a platform I made specifically for Ocram right next to my nurse.

Or, I used Spectre/Menacing Celestial Cuffs/Godly Razorpine (not the Console/Mobile Exclusive Spectral, but the Chlorophyte/Ectoplasm Spectre set)

What about my suspicious looking skull
It will be removed when the update releases, if you kill Ocram, you'll be allowed to keep the Exclusive Armor Piece he might drop (but it will be vanity)
 
I needed Dragon/Fire Gauntlet/Godly North Pole to kill him, although I did forget about the Nurse, I have a platform I made specifically for Ocram right next to my nurse.

Or, I used Spectre/Menacing Celestial Cuffs/Godly Razorpine (not the Console/Mobile Exclusive Spectral, but the Chlorophyte/Ectoplasm Spectre set)


It will be removed when the update releases, if you kill Ocram, you'll be allowed to keep the Exclusive Armor Piece he might drop (but it will be vanity)

It's a summoning item, you can't sell boss/event summoning items.

Will all my shiny black slabs disappear too
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!
Let's review Ocram

•good AI
•awesome design
•terrifying
•Challenging
•and lastly FUN!!!!!!!
 
My initial complaint before half the community jumped on me for having an opinion that upset the status quo, was the companies failure to provide an new information in the nearly 4 months it's been since they announced the first delay. With this thread they removed that complaint. They could have done this sooner, and put out alot of fires along the way. Thats besides the point though. With this post finally coming out, and even subtly setting expectations for another delay, i now have exactly what i was asking for. Now i can sit back and see how things develop.
Besides, they already closed two threads, in the process hinting at consequences for those that express opinions that cast them in a negative light. They and the community made it pretty clear that if your not on the hype train, then your opinions don't matter and won't be tolerated.
I don't want you or anyone to just shut up and go away just because I don't agree with you. I was attempting to explain why I think your perspective wasn't justified by the situation we were in. It's a debate, though I don't think you accepted any of my reasons. I didn't get a different impression from anyone else who was talking to you. We all want the same thing, some are just more patient. It's not being lost in the hype to be forgiving and understanding of other's problems. Especially when I feel like 4 months is such a minor amount of time.
 
Its amazing that alot of things are gona change but for the mobile version im not glad because there are over 1m ways to get terraria android for free its not fair y know i payed for the pc version and the mobile version but when i discoverd that there are many ways to get terraria for free i was like ITS NOT FAIR
Are you thick dude? Lol your in a thread posted by the developer of the game, with alot of very dedicated fans, talking about how you wish you would have pirated a 6 dollar version of the game. Kinda lame dude considering most of the others here have probably can say they have bought the game on at least 3 platforms, and would several times over again. Dude this makes me sad. You may be young or something, but it's something you should think about bud.
[doublepost=1505336133,1505336034][/doublepost]Hopefully 2 more weeks or less. Boy it's getting close.
 
Hey, has anyone addressed the exclusive music yet? If not, what's gonna happen to it? Are we finally gonna get the option to pick which versions of the ocean/space biome songs we want on PC and/or Console? I've always loved the exclusive songs on the console version and still don't understand why they were changed for the PC version. Lol idk why this is the first thing I worry about when I heard the news, but some information on this subject would be awesome. :happy:
 
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