The question was about the word “intended” - to me that means anything outside of said method is out of bounds for the game (exploit, etc). As I made clear before, that term doesn’t fit this at all.
“Expected” means “how do you think most folks will play”? We have several avid console gamers on the team (one of our QA leads specifically came from the console side of the community as a matter of fact) - heck even I have a penchant for both PC and console gaming (owning nearly every console from 2600 to today). My eyes aren’t the best either (getting older sucks) but I have no struggles at 5-10’ on my TV....at full zoom. More on that shortly.
That said, clearly zoom was included because - as with most games and especially Terraria - people like to play games different ways (which is part of why we pushed for things like fully customizable controls with this update). So, to each his own there - what works for me may not work for you and vice versa.
All that said, there is CLEARLY a bug or bugs at play when you zoom in. Had it myself today when I laid my controller down and accidentally hit one trigger button (all the fun increases in transparency). I will say that this is 100% known and being discussed by the team in regards to getting it fixed up.
The old UI is not coming back. Supporting two fully functional UIs is not feasible either. So - it falls to how can we make what we have better... at least to a level where those finding it untenable no longer feel that way... that is the current discussion and I expect it will bear fruit. What fruit and when, all TBD still. Hopefully whatever the team decides will hit the mark.
As to how it was missed? Can’t say really - not sure if it’s one of the handful of things that magically appeared in the move between devkits and retail boxes (which is a whole other internal topic of discussion) - or what. All that matters at this point is that what occurs when zooming really doesn’t work... and is far from “intended” or “expected”.
Once we know what tweaks are coming along the lines of feedback (in addition to the ongoing bug fixes), we will let everyone know.
Stay tuned - and I hope that makes things a bit more clear.