Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
FLAVOR​
"They're held together by a thin membrane."
CHARGES​
Nest (5/25): Researching EXP tech...
ACTION​
Emag the terminal with lightning speed. Literally.
 
Shield of Lords 20/20 DONE!

+1 to JOE.

The Shield of Lords is done! Hallelujah!

Shield of Lords (Energy Shield, can take 20HP damage, heals 3HP per turn unless the Shield is used as an action, in which case, it heals 6HP instead. If it takes fatal damage, it will block ALL of the excess damage going over into my health, however, as a tradeoff, I must use an action to perform a shield recharge to reactivate the Shield if it goes down. Shield recharge restores 10HP to shield and may only be used when Shield HP is at 0.)

I fall on my back and chill out after that GIANT write up. Whew...
 
7/30 Chaos Burst
7/30 Mana Wave
KAZAPP...
938
A ray of fire blasts at...
37
The smash mooks! They are on fire now! They will take damage over time and stuff.
 
FLAVOR​
"They come in numbers from a nest."
CHARGES​
??? Nest (6/25): Developing grow-over-time technology...
ACTION​
Throw a rock at the relay the mooks use to connect to AcolyteCraft (or whatever it's called). This jumbles their entire interface. Have fun.
 
7/10 mega med pods
3/30 the rainbow test (On scp-093)
I inform the mooks of despaceto 2 being confirmed by nasa, which makes them confused
 
[Receiving boost from sunnyau]

[Attack]

With a well Well-Armored Shotgun Mook nearly dead, Mythic has nothing better to do than slowly walk over and stab them through the chest.

[Inventory]
[Spell-Book-Blade] [Level One- 10/30 to next] {+10%}
{System stuff for it here}

Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

17/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
6/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 to sunnyau]
 
[Just a note: I did summon some entities with my charge, it's in my post, but it seems they're not listed on the battlefield.]
I attempt to lure the snipers out of cover with Strange Vintage Angers and nice juicy Jarate->Bushwaka combo targets.
______
I'll have the Eevees stay close to the Scouts, and attack anything that attacks them.
______
[+1 from Sky High!]
17/20 A spoonful of evolutions helps the stats go up.
2/10 genuine plates, from the depths of the sea.
 
11/15 Fragile Strength.
+1 ghero
I search the ground outside for a bug, specifically any bugs that look like a cross between a mantis and a shellless snail.
 
Well, the years start comin' and they don't stop comin'....
I age-up the snipers to the point where they're elderly folks with failing eyesight.
Should probably retire, to be honest.
-------
18/20 A spoonful of evolutions helps the levels go up.
3/10 genuine plates, from the depths of the sea.
+1 to Sky High.
 
I hate to not delay this update, since I'm not really feeling up to the task. Oh well, I have the rest of the summer to get things done- at the rate this is going, this update will be done Tuesday night, or Monday night if we're really lucky.

The force shrieks and...
369
A red ray studded with green fires at...
14
variant! The red coalesces into the form of a tail, and the green covers it in a layer of scales! variant has a lizard tail now!

6/30 Chaos Burst
6/30 Mana Wave

Umm... alright. You boost Variant's attacks this turn if he uses his new appendage! ...?

~~~GAMEPLAY~~~

A kunai materializes out of seemingly thin air.

I throw the kunai at a Smash Mook, but it pierces a hole in space and vanishes instead.

Meanwhile, in some alternate universe, a kunai appears out of thin air and pierces through a wall. It then vanishes just as quickly as it appeared.

Then, in some other alternate universe, a kunai appears out of thin air and hits a godmodder. He sends it flying. It then vanishes just as quickly as it appeared.

This continues for an infinite number of universes. In each one, the kunai gains more experience.

And yet, the kunai returns after a few seconds, stabbing an unsuspecting Automatic Mook. The knowledge of an infinite number of universes surges through it... it can't handle it! (What exactly this does is up to you.)

Target: 12/12 Automatic Mook (x1)
~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 23/25 (It's coming...)
The Staff of the Deathstriker of White (Weapon): 23/30

~~~ASSISTS~~~

+1 charge to EEU

Excellent! The Automatic Mook's head overloads for 8 damage- while it's not lethal, it Stuns it for the turn!

I Throw an Really Aggressive Bird at the Smash Mook.

You deal 6 damage to the Smash Mook!

10/10 coiled nail +goldhero probably
I craft a handle out of iron as well, then attach it to the blade. then, getting back to work, more effort goes into chiselling the nail into a shape where it has spiralling indents, causing it to move through the air slightly less efficiently, but functioning to grant increased power and be similar to serrating a sword.
10/15 mask shards +goldhero probably
+1 ghero
action is also part of using Coiled Nail.

You create a Coiled Iron Sword! It has +2 Base Damage and inflicts Bleeding when it hits. Basically another reskin of your pickaxe.

I then Falcon Kick the Smash Mook right at the Shins.

You deal 4 damage to the Smash Mook!

FLAVOR​
"They're held together by a thin membrane."
CHARGES​
Nest (5/25): Researching EXP tech...
ACTION​
Emag the terminal with lightning speed. Literally.

You use the Emag on the Terminal, bringing +2 to hacking progress! If you spend another turn hacking it (or hell, anyone does), then you'll shave a turn off of hacking progress!

Shield of Lords 20/20 DONE!

+1 to JOE.

The Shield of Lords is done! Hallelujah!

Shield of Lords (Energy Shield, can take 20HP damage, heals 3HP per turn unless the Shield is used as an action, in which case, it heals 6HP instead. If it takes fatal damage, it will block ALL of the excess damage going over into my health, however, as a tradeoff, I must use an action to perform a shield recharge to reactivate the Shield if it goes down. Shield recharge restores 10HP to shield and may only be used when Shield HP is at 0.)

I fall on my back and chill out after that GIANT write up. Whew...

You create the Shield of Lords! I'll tweak it a bit, but it shouldn't be debilitating. ...I think that's everything!

7/30 Chaos Burst
7/30 Mana Wave
KAZAPP...
938
A ray of fire blasts at...
37
The smash mooks! They are on fire now! They will take damage over time and stuff.

You deal 2 damage to both Smash Mooks! Both will be Burning for 2 turns! This includes the one that's suffering bleeding!

FLAVOR​
"They come in numbers from a nest."
CHARGES​
??? Nest (6/25): Developing grow-over-time technology...
ACTION​
Throw a rock at the relay the mooks use to connect to AcolyteCraft (or whatever it's called). This jumbles their entire interface. Have fun.

Two of the Mooks become Paralyzed for the turn due to intense rock-caused lag!

7/10 mega med pods
3/30 the rainbow test (On scp-093)
I inform the mooks of despaceto 2 being confirmed by nasa, which makes them confused

The Mooks have no clue what "Despaceto" is, nor less why it has a sequel! This action Confuses one of the Mooks.

[Receiving boost from sunnyau]

[Attack]

With a well Well-Armored Shotgun Mook nearly dead, Mythic has nothing better to do than slowly walk over and stab them through the chest.

[Inventory]
[Spell-Book-Blade] [Level One- 10/30 to next] {+10%}
{System stuff for it here}

Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

17/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
6/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 to sunnyau]

You deal 3 damage to the Shotgun Mook, as the strike unfortunately hits armor! Thankfully, that's all that's needed, and the Shotgun Mook keels over.

[Just a note: I did summon some entities with my charge, it's in my post, but it seems they're not listed on the battlefield.]
I attempt to lure the snipers out of cover with Strange Vintage Angers and nice juicy Jarate->Bushwaka combo targets.
______
I'll have the Eevees stay close to the Scouts, and attack anything that attacks them.
______
[+1 from Sky High!]
17/20 A spoonful of evolutions helps the stats go up.
2/10 genuine plates, from the depths of the sea.

I have you covered. The Eevees have been summoned! I wonder what you'll do with them...

The Eevees will take fire for the scouts if need be!

The particular arrangement of items will Expose the Snipers in their greed, dropping them out of cover and making them attractive targets! Even though they'll probably replenish their numbers anyhow.

11/15 Fragile Strength.
+1 ghero
I search the ground outside for a bug, specifically any bugs that look like a cross between a mantis and a shellless snail.

No such bugs exist- it seems the mantis and slug species are too alien to combine in such a way. So far, however.

Well, the years start comin' and they don't stop comin'....
I age-up the snipers to the point where they're elderly folks with failing eyesight.
Should probably retire, to be honest.
-------
18/20 A spoonful of evolutions helps the levels go up.
3/10 genuine plates, from the depths of the sea.
+1 to Sky High.

The Snipers gain Dazed (40% miss chance) for this turn!

========[End-of-Turn Events]========

Ninjatwist_ slashes at one of the Smash Mooks for 6 damage!

The Sand Golem throws sand at one of the Powered Pistol Mooks for 4 damage, Blinding them!

Major Persecles stabs a Smash Mook with his trident for 8 damage!
The Argynth Scouts continue hacking the terminal, adding +3 to hacking progress!

The Mooks make their move!
The Mook Lieutenant commands his unit to Focus Fire, allowing them all to target a single enemy! That enemy must reroll Cover or dodges!
They focus fire on... the Sand Golem!
5 shots hit, dealing 5 damage! The Sand Golem couldn't dodge under that much fire!
The Mook Lieutenant takes aim with his own weapon for an additional 3 damage!

The Elite Mook Rocketeers learn from their mistakes and switch targets. They fire upon Thanos for 10 damage! One rocket misses and instead hits as splash.
One is confused and can't attack.

The Well-Armored Shotgun Mooks switch targets to the Spear Carriers, dealing 7 damage with their shotguns!
The Powered Pistol Mooks suffering from accuracy-reduction effects both can hit! They fire off 7 accurate shots, dealing 18 damage to the Arbalests! This heavily injures two of them!
The Hammer Mooks attack the Spear Carriers, dealing 10 damage to them!

Three of the Snipers target Major Persecles for 10 damage! Two of the Snipers score crits!

The Spear Carriers once again deal 24 damage to the Hammer and Smash Mooks! They slay 2 of the Hammer Mooks and bring down two of the Smash Mooks!
The Arbalests take advantage of the Exposed Snipers to fire upon them! They fire off 8 shots, killing three of the Snipers and dealing 8 damage to another!
Thanos instagibs one of the Powered Pistol Mooks for 12 lethal damage!

The Smash Mooks retaliate and pummel one of the Spear Carriers to a bloody mess, dealing 14 lethal damage to them! Major Persecles turns his head in horror at the soldier's demise.

The Paralyzed Rocketeer Mook tries firing a rocket, but it's paralyzed! It can't move!
The Paralyzed Pistol Mook is paralyzed! It can't move!

A trio of Eevee arrive onto the field!
Another Sniper arrives to replace the three losses and takes aim.

The Snipers regain focus and get back into cover!
The Automatic Mook recovers from its stun!
The Rocketeer Mook snaps out of confusion!
The Rocketeer Mook is no longer Paralyzed!
The Pistol Mook snaps out of confusion!
The Pistol Mook is no longer Paralyzed!
The Pistol Mook rubs the sand out of its lenses.
The Smash Mooks suffer some monstrous damage over time!

========[Sidequest Events]========

The Mining Turtle jams and stops working while the Impetus Countdown is active.

The Smeltery produces 2 iron ingots!
An Impetus Countdown is counting down to 3. You guys really should be in the phase of using your new items instead of hoarding!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24. 3/20.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 0/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
bognog04 [AA] HP: 24/24. Overload: 12/20.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 3/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
EMAG (Contributes +2 to Hacking Progress when used)

tzaoray
Minigun (Base Damage: User)

Itinerary Objectives:
Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements!
Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!

Entities:

Ninjatwist_ [AA] HP: 40/50. Plot Armor: 20% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 37/75. Plot Armor: 40% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 0/30, 11/30, 15/30, 16/30 (x3), 17/30, 26/30.

Argynth Arbalest [AA] HP: 11/30 (x2), 14/30, 16/30, 26/30.

Argynth Scout [AA] HP: 12/30, 14/30, 21/30.

Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Sand Golem [AA] HP: 27/40.
Base Damage: 4
Speed Value: 4

60% chance to dodge enemy fire.
Applies Blind (60% miss chance) for 1 turn on hit.

Eevee [AA] HP: 18/18 (x3). Base Damage: 3. Speed Value: 3.

Saplings [AA] HP: 4/4 (x8). Grow into trees in 6 rounds!

Thanos [AA] HP: 41/66. Base Damage: 12. Speed Value: 2.

Mook Terminal [PA] Hacking Progress: 8/15. [IIIIIIIIIIIIIII]

Elite Sniper Rifle Mook [PA] HP: 0/12 (x3), 4/12, 12/12. Exposed (Cover/dodge chance reduced to 0%, 0/1), Dazed (40% miss chance, 0/1). Sniper, Behind Cover (50%).

Automatic Mooks [PA] HP: 4/12 Stunned (Can't attack, 0/1), 5/12 (x2), 9/12 (x4), 12/12.
Attached Mook Lieutenant [PA] HP: 16/16.

Elite Rocketeer Mooks [PA] HP: 8/12 Paralyzed (Speed Value lowered to 1, 60% miss chance, 0/1), 8/12 (x2), 10/12 Confused (50% chance to miss attacks, 0/1), 12/12 (x2).

Well-Armored Shotgun Mooks [PA] HP: 0/12, 8/12, 12/12 (x4).

Powered Pistol Mooks [PA] HP: 0/12, 4/12, 2/12 Blind (60% miss chance, 0/1), 7/12 Confused (50% chance to miss attacks, 0/1), 12/12 Paralyzed (Speed Value lowered to 1, 60% miss chance, 0/1), 12/12.

Hammer Mooks [PA] HP: 4/12, 5/12, 12/12 (x4).

Smash Mooks [PA] HP: 0/48 (x2), 9/48 Burning (1 damage taken per turn, 1/2), Bleeding (2 damage taken per turn, 0/2), 11/48 Burning (1 damage taken per turn, 1/2). Giant Blows.

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

Impetus Countdown: 3. Go on an expedition quickly, but be sure to prepare first!

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 2/20.
GoldHero101 [N] HP: 24/24. Overload: 4/20.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)
Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Leopard Fang Chisel (Blade, Base Damage: User)
Iron Ingot (x6) (Crafting ingredient)
Coiled Iron Sword (Blade, Base Damage: +3, 20% Bleed chance when used)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Shield of Lords (HP: 20/20) (Shield, regenerates 4 HP per turn, Blocks overkill damage, may be recharged with an action instead of being destroyed upon reaching 0 HP)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0)
Nest: Lays double eggs when out of combat.

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Egg (Food ingredient, can be cooked... or thrown)
Fuel:
Product:

Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)

Smeltery:
Processes two Ore items per turn at no extra fuel cost.
Input: Iron Ore (x3) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 1/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x7) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient)
Clay (x8) (Crafting/building ingredient)
Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x35) (Crafting/building ingredient)
Gravel (x39) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x8) (Food ingredient, can be cooked... or thrown)
Tar (x8) (Crafting ingredient/Fuel for 4 turns)
Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Ankylosaur Bone (x3) (Unknown purpose)
Ankylosaur Femur (Club, Base Damage: +1)

Eggplants [N]: Growing Stage 3/5. (x7)
Garlic Plants [N]: Growing Stage 3/5. (x8)

Mining Turtle [N] Fuel: 7. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it? Uncovered: Lower leg!

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Dirt Block (x1) (Can be dug up)

The rest of the objects are unknown. Scan the area to find more!
 
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[Attack]
Mythic strikes a nearby gong with their sword, signalling a group of ghosts, mostly those of already slain Mooks, to attack the Well-Armored Shotgun Mooks. They politely bow and fade out after the attack.

[Inventory]
[Spell-Book-Blade] [Level One- 13/30 to next] {+10%}
{System stuff for it here}

Level Zero: [20] {No Buff}
Level One: [30] {+10%?}
Level Two: [40] {+10%?} (10% for owned entities?)
Level Three: [50] {+20%?}
Level Four: [60] {+20%?} (20% for owned entities?)
Level Five: [70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

18/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
7/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 to sunnyau]
 
1/30 Papal Ruler
1/30 Feline made of Crystal
+1 Nemean Lion
IM BACK BABY
I teleport Waluigi into a Smash Mook, and since Waluigi isn’t in Smash, madness ensues.
 
Weclome back plague
8/10 mega med pods
4/30 the rainbow test (On scp-093)
I take my infinity gauntlet and inflict confused on the rocketeer mooks
 
8/30 Chaos Burst
8/30 Mana Wave
Kerzappety zzapp...
887
A visible cloud of B.O. drifts from the force and heads toward...
39
The Acolyte! He smells horrible now!
 
2/30. Papal Ruler
2/30. Feline made of Crystal
+1 Moses Da Vinci
I weaponize the hype for the new Smash game into a hammer to smash the Smash Mooks with.
 
Update complete!

After all this time it's here! Update your posts accordingly!

The next update should be out on Friday night. Hopefully I can finish the art by then!
 
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