english forum, you should stay on english on the threads. you can go on your desired language if you go for direct conversations with your target user, though.
to go through your recommendations: first of all, block or dodge for knight/cavalry while using a shield.. not too bad of an idea, but also not really great for balance, considering the amount of HP and defense both classes can reach (even though the defense could be better at times as it currently forces you to grind exp on armor to be sturdy enough to take on heavier bosses after some boss kills).
next up dodge on archer being higher than on throwing spec.. indeed it is a bit odd, considering the fact that the archer is more of a stationary class, requiring a lot of focus to aim and shoot. ninjas are said to be agile, so it would make sense for these to be more skilled in dodging.
now mob name visibility.. to me its actually pretty nice to know what you are up against, without checking with your mouse beforehand (considering you are doing something else like building or something else which requires your mouse). However, there is an option called "DisplayNpcName" (which is true by default) in the settings.json in the AnRPG folder which you can set to false to deactivate that.
and finally: faster point allocation would be shift+click, that way you allocate all points required for one actual point in the stat. still a bit slow when it comes to the amount of points you have on higher levels, maybe another combination (for example ctrl+click?) to allocate enough for 5 points in the attribute?