hello good morning again, playing with the mod I realized that currently the characteristics of knight and mercernario are highly unbalanced, I made a test against scorn eater of calamity mod using the omniblade using the mercenary class I make punches of 388599-294277 while with the knight class gives hits of 314000- 374000, there is very little difference, it is much better to use knight with 50% more damage, 100% more life and 45% more armor with 26k of total life, against mercenary with 100% more damage and 35% less life. I propose to remove the 50 percent more damage from Knight, transform it into 20 or 30 percent chance of blockade, so it would be better tank and mercernary to remove 35% less life and add 10 percent more speed of blow and 10 percent more critical and 10 percent speed movement