PikaCat
Terrarian
when i join server again, ori will broken my game :c
I meant as in if there will be a patch that will make Ori's abilities scale accordingly with Calamity's bosses.On the Calamity thing, I actually played through with Thorium, Spirit, Calamity, Elements awoken, Split and a few others plus a bunch of other mods with no issues personally.
Thank you soooo much!you can heck the controls in-game in the "settings ---> controls ----> arrival of the blind forest (scroll down)"
Silently Caught Exception: Specified argument was out of the range of valid values.
Parameter name: value at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Volume(Single value) at DMD<Terraria.ModLoader.ModCompile+<>c::<ActivateExceptionReporting>b__15_0>(<>c , Object , FirstChanceExceptionEventArgs )
at TerrariaHooks.TerrariaHooksManager.OnLogSilentException(Action`3 orig, Object self, Object sender, FirstChanceExceptionEventArgs exceptionArgs)
at Hook<Terraria.ModLoader.ModCompile+<>c::<ActivateExceptionReporting>b__15_0>?56170492(<>c , Object , FirstChanceExceptionEventArgs )
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.set_Volume(Single value)
at Terraria.Main.PlaySound(Int32 type, Int32 x, Int32 y, Int32 Style, Single volumeScale, Single pitchOffset)
at OriMod.OriPlayer.PlayNewSoundPlus(String Path, Single Volume, Single Pitch) in c:\Users\User\Documents\My Games\Terraria\ModLoader\Mod Sources\OriMod\ModPlayer.cs:line 233
at OriMod.OriPlayer.UpdateFrame(Player player) in c:\Users\User\Documents\My Games\Terraria\ModLoader\Mod Sources\OriMod\ModPlayer.cs:line 654
at OriMod.OriPlayer.<.cctor>b__1(PlayerDrawInfo drawInfo) in c:\Users\User\Documents\My Games\Terraria\ModLoader\Mod Sources\OriMod\ModPlayer.cs:line 2222
at Terraria.ModLoader.DrawLayer`1.Draw(InfoType& drawInfo)
at Terraria.Main.DrawPlayer(Player drawPlayer, Vector2 Position, Single rotation, Vector2 rotationOrigin, Single shadow)
at Terraria.Main.DrawPlayers()
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
Yeah, i think multiplayer would be good to fix first. Also, i got curious as to what happened to what would happen if you mounted a minecart during the downwards spike, and it ended up in Ori slowly floating upwards. Leaving the minecart doesn't stop this and what i had to do to fix this was re enter my world.dang. im still looking into it
as for scaling damage, i want to make killing bosses for the first time add damage to ori attacks but i haven't done that yet and multiplayer is a serious issue i need to fix