yudgefudge
The Destroyer
The Celestial Cuffs & Mana Flower are both mana based weapons that don't boost magic damage. The Celestial Emblem (and sorcerer emblem, but I don't usually count the class emblems) is the only item that boosts magic damage, and it uses up your Celestial Magnet, and doesn't even fit thematically.
I whipped up a simple accessory, its earlygame, has a hardmode tinker and will be useful for magic buffs.
Star Badge
Crafted from 1 Fallen Star and 8 Iron/Lead Bars.
+8% magic damage
+2% magic critical strike chance
A simple accessory you can craft after the first night.
Star Mirror
Tinkered from a Star Badge and a Pocket Mirror.
+13% magic damage
+3% magic critical strike chance
Immunity to Stoned
And lastly:
Incom T-65 Mirror
Tinkered from a Star Mirror and an Avenger Emblem.
+17% magic damage
+5% magic critical strike chance
Immunity to Stoned
Has a 5% chance to reflect a projectile for 50% the damage.
Tooltip: "I have the high ground!"
I whipped up a simple accessory, its earlygame, has a hardmode tinker and will be useful for magic buffs.
Star Badge
Crafted from 1 Fallen Star and 8 Iron/Lead Bars.
+8% magic damage
+2% magic critical strike chance
A simple accessory you can craft after the first night.
Star Mirror
Tinkered from a Star Badge and a Pocket Mirror.
+13% magic damage
+3% magic critical strike chance
Immunity to Stoned
And lastly:
Incom T-65 Mirror
Tinkered from a Star Mirror and an Avenger Emblem.
+17% magic damage
+5% magic critical strike chance
Immunity to Stoned
Has a 5% chance to reflect a projectile for 50% the damage.
Tooltip: "I have the high ground!"
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