I'm going to do a play-through with a couple of friends soon and I noticed a glitch with the Boss Log during testing. Right now we're going to use both Spirit and Thorium and I noticed that only the Thorium bosses appear in the boss log. They appear in Boss Checklist, which I have used in the past. I'm not good at coding but I'd guess there is some error in combining the boss data from both mods. I have attached screenshots of the boss log and Boss Checklist window that were taken at the same time.
I'm going to do a play-through with a couple of friends soon and I noticed a glitch with the Boss Log during testing. Right now we're going to use both Spirit and Thorium and I noticed that only the Thorium bosses appear in the boss log. They appear in Boss Checklist, which I have used in the past. I'm not good at coding but I'd guess there is some error in combining the boss data from both mods. I have attached screenshots of the boss log and Boss Checklist window that were taken at the same time.View attachment 230813 View attachment 230814
Both Spirit Mod and Thorium have added mod support for BossChecklist, but only Thorium has added mod support for Boss Highlights. However this will soon change once BossChecklist and Boss Highlights merge. Would be nice to inform any mods of upcoming additions to bosschecklist once it updates
Suggestions :
Would it be possible to add a new optional section/page on the boss section especially for text ? A place a to dump all the boss lore most mods have that people won't read because its in a forum post or in a random item.
Right now, its unnecessary since the mods supported aren't lore heavy. But, it could help in the future when more lore heavy mods are supported aka most mods.
Could the droprate% and quantity of items be shown on the bosses loot section ? This would also help in the future when modded items get supported.
Suggestions :
Would it be possible to add a new optional section/page on the boss section especially for text ? A place a to dump all the boss lore most mods have that people won't read because its in a forum post or in a random item.
Right now, its unnecessary since the mods supported aren't lore heavy. But, it could help in the future when more lore heavy mods are supported aka most mods.
Could the droprate% and quantity of items be shown on the bosses loot section ? This would also help in the future when modded items get supported.
If it wasn't clear already, Boss Highlights and Boss Checklist have combined into one mod. Mod developers should update their mods calls to adjust to the new features. The feature list has been somewhat updated. Any questions or concerns can be asked on the Boss Checklist forum page or discord.
Can u update this mod? I rlly want it but it's not up to date with my Tmodloader. It's looks rlly great and would be a lot of help! Thanks!
And also for the defualt hotkey button it should be /.
Can u update this mod? I rlly want it but it's not up to date with my Tmodloader. It's looks rlly great and would be a lot of help! Thanks!
And also for the defualt hotkey button it should be /.
So it's just boss checklist? I mean like is the mod still set up the way it shows in the picks with the loot pages for the bosses and all the extra add ons? Cause I have boss checklist and doesn't show up like that.
So it's just boss checklist? I mean like is the mod still set up the way it shows in the picks with the loot pages for the bosses and all the extra add ons? Cause I have boss checklist and doesn't show up like that.
This particular mod is no longer available, instead its been intergrated with Boss Checklist. I'd imagine it still works with 64-bit, check the mod-browser, or download the mod file from the Boss Checklist github release page: JavidPack/BossChecklist
All features listed are currently in Boss Checklist
Despawning messages in chat
A message will appear in chat notifying the player(s) that a boss has despawned. No more wondering if the boss has despawned or not; now you will KNOW as soon as it happens. Each boss despawn message has unique flavor-text to them, including special cases, such as the bosses leaving upon sun rise. Other messages include destroying lunar pillars and blood moon type events when ending.
Boss Radar
Bosses that are not on screen will show a directional icon on the edge of the screen
Arrow is green when the boss is inline of sight and becomes red when the opposite occurs
The Boss Log is a new UI that provides information on bosses, including modded ones if supported! Its features include:
Improved Boss Checklist
See which bosses have been defeated and which boss is next. Split into 2, prehardmode and hardmode for your convenience. If you have obtained all of a boss's loot or collectibles you will have a brown chest or a gold star appear next to the boss's name, respectively. If BOTH loot and collectibles have all been acquired, a Gold Chest will take this place. Click on the names to jump to the boss's page. There are plenty of configs and filters to customize the table of contents!
Each boss page includes many features. On the left you will see the boss, its name, whether its been defeated or not in your current world, and which mod the boss comes from (or Vanilla Terraria) as well as a portrait and head icon. The portrait and head icon can optionally be blackened out if unavailable or undefeated.
Ever wanted to know how fast you can defeat the MoonLord? or see if you can beat Skeletron Prime going untouched? Or maybe you just like seeing how many times you killed a boss mercilessly. Well the boss log now records these statistics! Statistics include: Kills Death Ratio, Fastest time to killing a boss, lowest health youve been in a boss fight, longest time without being damaged, and how many hits you've taken. By default you can see your personal stats that are bound to the character. You can swap to a World Record page to show the best records made on this world only (Great for Multiplayer!). Underneath your best record, it can show you your last fight attempt, showing how close you were to breaking a new record. If get a new record, it will show what your original record was.
For events, records are replaced with kill counts of the enemies from the event. Hover over a banner to see the number of kills on that enemy. If the kill count if enough to give a banner, it will appear in full rather than faded.
A description of how to summon a boss can be found under Spawn Info, as well as all possible ways to craft a summoner item for the boss. Recipes show which mod adds them and can cycle through alternative recipes and other summon items.
Displays the loot a boss can drop, and if obtained by the player, it gets "checked off". Expert items will always appear first. If the world is not in expert mode, the slot will show an X and hovering over it will tell the user that the item in unobtainable. (A flaw in this is that it is not automated and that other mods must add in their loot with a call. I'm hoping proper automatic loot tables will become easily accessible later in the mod's future)
Bosses have neat collectible items that have a chance of dropping. There will be a checklist for these items. Collectibles include the boss mask, the boss trophy, and the boss music box. Upon collecting these items, they will appear in the display above them. If multiple trophies/masks/boxes exist, it will cycle through them in the display every ~4 seconds. Modded collectibles can be added via call, so be sure to let your favorite mods know!
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