musicman655
Terrarian
hypers don't have a confirmed version yet, but 2.0 will add the next superancient, Infinity ZeroHello , in what version of the fashion will add "Hyperancient" or in what version will add the latest "Superancient" ?
hypers don't have a confirmed version yet, but 2.0 will add the next superancient, Infinity ZeroHello , in what version of the fashion will add "Hyperancient" or in what version will add the latest "Superancient" ?
2.0 will add the next superAncient, Infinity Zer0, and all the stuff relate to himHello , in what version of the fashion will add "Hyperancient" or in what version will add the latest "Superancient" ?
Yes, they're all tied to the VoidZero (Not infinity) Infinity Zero,Saggitarius (I think i wrote it wrong) And Oblivion are related?
Just a question, since they have similar color palettes. (Sorry i dont speak english good without translator,sorry if annoying)
Hello , in what version of the fashion will add "Hyperancient" or in what version will add the latest "Superancient" ?
Okay,thanks.Yes, they're all tied to the Void
As far as I know (I'm no dev, but I do know some things about the mod I've picked up off the discord) Infinity Zero is a totally separate boss that will require a new summoner, and for the Fulgurus boss to be defeated. There aren't going to be any events in the void i don't thinkOkay,thanks.
I have another question,i know im annoying but i wanted to ask, if there is going to be another update for the void,i mean,in aspects,like houses,not bosses,like,if something special is going to happen after we defeat Zero (Not infinity) Like, directly fighting the Infinity Version, or we will have to craft another summoner for Infinity Zero?
Simply,i mean if there is going to be a event in the void.
Thanks in advance.
Thank you very much.As far as I know (I'm no dev, but I do know some things about the mod I've picked up off the discord) Infinity Zero is a totally separate boss that will require a new summoner, and for the Fulgurus boss to be defeated. There aren't going to be any events in the void i don't think
Some of the Devs are talking about using Subworlds for the Void. Basiclly, The current Void would just be the outer edges. Think an Interdemensional maze. And no, no "Events" in the classic Terraria Style. Basically, 2.0 is going to overhaul the void. Nothings confirmed so far, we might not even get Oblivion in that update, but I think chances are pretty good that we'll get something like that.Okay,thanks.
I have another question,i know im annoying but i wanted to ask, if there is going to be another update for the void,i mean,in aspects,like houses,not bosses,like,if something special is going to happen after we defeat Zero (Not infinity) Like, directly fighting the Infinity Version, or we will have to craft another summoner for Infinity Zero?
Simply,i mean if there is going to be a event in the void.
Thanks in advance.
Interesting. This was a known bug with Calamity for a while, but I thought it was fixed.Hello everyone
Recently i started a playtrough with many major content mods on tModLoader 64bit. AA was one of them.
After a while i noticed that with the exception of weapons with "melee" damage type i cannot crit.
I tracked it down to the combination of AA and Calamity. Once i disabled Calamity i can crit again with all weapons.
The same works the other way around, when i disable AA i can crit with all weapons in other mods.
Details for minimum reproduction:
Calamity Mod (No Calamity Music) v1.4.4.4
Ancients Awakened v1.0.3.1
AlchemistNPC v9.3 (not required, i used a high crit gun for testing from the mod)
tModLoader v0.11.7.5 64bit mode
Tested on training dummy on a new medium world with a new character.
Dear @Alphakip, the Discord link is down. Would you please send us another?
I would like to check if the mod is Overhaul compatible, cause I saw the mods you guys do support but I installed some that wasn't "supported" and I can still play with my 8 friends (I am using Apachiis class mod, Overhaul and Thorium mod).
[19:15:17] [1/INFO] [StatusText]: 6.7% - Adding snow - 0.
[19:15:17] [1/INFO] [StatusText]: 6.8% - Adding snow - 0.
[19:15:17] [1/INFO] [StatusText]: 6.8% - Generating jungle - 0.
[19:15:17] [1/INFO] [StatusText]: 7.4% - Generating jungle - 15.
[19:15:17] [1/INFO] [StatusText]: 8.0% - Generating jungle - 30.
[19:15:18] [1/INFO] [StatusText]: 8.6% - Generating jungle - 45.
[19:15:19] [10/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer(Nullable`1 index)
at Terraria.Player.GetModPlayer[T]()
at AAMod.AAGlobalTile.Drop(Int32 i, Int32 j, Int32 type) in AAMod\Globals\AAGlobalTile.cs:line 125
at Terraria.ModLoader.TileLoader.Drop(Int32 i, Int32 j, Int32 type)
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Terraria.WorldGen.JungleRunner(Int32 i, Int32 j)
at Terraria.WorldGen.<>c__DisplayClass260_0.<generateWorld>b__15(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
[19:15:19] [10/ERROR] [tML]: A problem was encountered during world generation
Jungle
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer(Nullable`1 index)
at Terraria.Player.GetModPlayer[T]()
at AAMod.AAGlobalTile.Drop(Int32 i, Int32 j, Int32 type) in AAMod\Globals\AAGlobalTile.cs:line 125
at Terraria.ModLoader.TileLoader.Drop(Int32 i, Int32 j, Int32 type)
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Terraria.WorldGen.JungleRunner(Int32 i, Int32 j)
at Terraria.WorldGen.<>c__DisplayClass260_0.<generateWorld>b__15(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
[19:15:19] [10/ERROR] [Terraria]: A problem was encountered during world generation
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
never, since that boss is being removedI've seen what a truffle frog respite should be, but when will it be?
Truffle Toad, Supzero Serpent, and Desert Dijinn are all getting removed. Its for the betterI've seen what a truffle frog respite should be, but when will it be?