HEY EVERY !
Terrarian
Nebula armor is one of the 4 endgame weapons as we all might know, for the 4 main classes in the game, crafted with a certain amount of luminite bars and lunar fragments that would require us to defeat the lunar event and moonlord 2 times at least, and the endgame armor is surely worth this price as it's the best armor in the game for it's specific class. solar gives a really solid defense and greater damage for melee players, vortex gives a great increase of ranged damage, solid defense, buffs all types of ranged weapons and gives a stealth mode far better than shroomite, and stardust gives the highest number of stats and minions from any summoner armor and also makes a powerfull minion that will always hit it's target and doesn't use a minion slot.
But then there's nebula armor, it gives greater mage stats and better stats than spectre armor, and also the power of creating pillars to give extremelly helpfull buffs for anyone who collets it, but that's the problem, the mage itself with nebula armor depends of the pillar for it's max power, and for that he have to either approach the enemy or circle around it or use rod of discord to teleport to the other side, isn't that hard but can be really harmfull im important situations such as moonlord that we have to fight while running in a single direction away from it so we can avoid most of the true eyes of cthulhu' attacks, if we circle to the other side we'll end up crashing into the 3 eyes, and summoner has the 2nd worst defense between the 4 classes, that makes nebula armor terrible for fighting moonlord, which is something really important for endgame players, and also other cases where we'll have to get the pillars wherever the boss is or passed through.
My ideas to buff nebula armor set:
1-The mage itself would get a shorter lasting version of the effect when creating a pillar, or with a lower chance than creating pillars, making him able to still benefit from the power whitout having to collect the pillars.
2-Making the pillars count as mana stars for celestial magnet acessories, i think that it makes sense and should be in the game, would make collecting pillars a lot easier and quicker
3-Rework the set bonus so it makes auras similar to spectre armor's set bonuses instead of the pillars that have to be collected, the auras would go to a random player that isn't affected by the buff yet, but might need to have lower chances of being made when an enemy is damaged
remember that the problem isn't the armor itself and it's stats and the buff from the set bonus, but collecting the buffs, specially in moonlord fight and any other boss fight as we would have to approach the boss or turn around him
But then there's nebula armor, it gives greater mage stats and better stats than spectre armor, and also the power of creating pillars to give extremelly helpfull buffs for anyone who collets it, but that's the problem, the mage itself with nebula armor depends of the pillar for it's max power, and for that he have to either approach the enemy or circle around it or use rod of discord to teleport to the other side, isn't that hard but can be really harmfull im important situations such as moonlord that we have to fight while running in a single direction away from it so we can avoid most of the true eyes of cthulhu' attacks, if we circle to the other side we'll end up crashing into the 3 eyes, and summoner has the 2nd worst defense between the 4 classes, that makes nebula armor terrible for fighting moonlord, which is something really important for endgame players, and also other cases where we'll have to get the pillars wherever the boss is or passed through.
My ideas to buff nebula armor set:
1-The mage itself would get a shorter lasting version of the effect when creating a pillar, or with a lower chance than creating pillars, making him able to still benefit from the power whitout having to collect the pillars.
2-Making the pillars count as mana stars for celestial magnet acessories, i think that it makes sense and should be in the game, would make collecting pillars a lot easier and quicker
3-Rework the set bonus so it makes auras similar to spectre armor's set bonuses instead of the pillars that have to be collected, the auras would go to a random player that isn't affected by the buff yet, but might need to have lower chances of being made when an enemy is damaged
remember that the problem isn't the armor itself and it's stats and the buff from the set bonus, but collecting the buffs, specially in moonlord fight and any other boss fight as we would have to approach the boss or turn around him
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