Vampire Knives:
-Damage: 29-> 33
-Knockback: 2.75%-> 3.25%
-Life Return: 7.5%-> 8%
-Life cap: 2 hearts-> 3 hearts
first up is Vampire knives, the legendary weapon that got nerfed way too hard, at the time it seemed to make sense but with Expert and Master mode the defense of enemies is just too high for these to do any damage, I think that reverting a few nerfs to the knives will make them actually feel worth it, the damage should be buffed a slight bit so it benefits from damage a little bit more, knockback should be increased so it can keep enemies away better, the life return at first doesn't make sense, but a slight increase will make it so you don't have to deal 14 damage to receive 1 heart, now only needing 13 damage to get 1 heart back. in an update they added an internal cap to life stealing items of 2 hearts or apparently it's like 36 health, but increasing it by 1 heart will make the lifesteal a little bit more effective, but not too much to make them feel extremely overpowered due to how annoying it is to get these weapons. Vampire Knives were overpowered and I don't want them to be overpowered again, but they feel so weak now with all these enemies that essentially negate the healing effect of the weapon.
Scourge of the Corruptor:
-Damage: 70-> 78
-Damage of Mini-Eaters: 75%-> 80%
-Speed up the Mini-Eaters
Scourge of the Corruptor has always felt a little bit weak to me, I didn't know why they just did, increasing the damage and damage on the Mini-Eaters will make them feel a lot stronger, this weapon should feel like it's as good as the Vampire Knives but without the lifesteal and just stronger dps. Speeding up the Mini-Eaters is mainly because they can have trouble hitting fast targets like Empress of Light, Duke FIshron, Etc, because they often have trouble keeping up with bosses and hitting them. This weapon is really cool but it's just a little on the weak side, these changes could make it feel that much better.