felis
Terrarian
A very good review for weapons, but I would like to give some personal ideas based on my experience that are different about this review:
Coin Gun B+~A+, depending how much inconvenience you could accept.
It acts very well in Bosses, but not very good in normal exploring or events, the main drawback is that you have to prepare your ammo when needed and it can quickly eat away all your coins if you are not careful enough. (and personally I have a tendency of forgetting this)
Megashark A,
Just think it may not be that powerful, especially it needs to take down the Destroyer to get and does not outperform much over Uzi and Onyx Blaster. Also, it is shortly outperformed by Chlorophyte Shortbow.
Brand of the Inferno ?
Maybe not a very good weapon, but the 20 defense is a good addition for tanking some Bosses (especially Moon Lord).
Starlight B+
As its good DPS and Stunlock most enemies, it acts pretty well in exploring locations the dungeons. Also help me fight the Golem, Lunatic Cultist and re-fight Plantera in my recent Master FTW run. It can also be helpful in Solar Pillar. (and by the way, it‘s one of my favorite weapons in 1.4)
In addition, could there be some analysis about pre-hardmode weapons? (even if only the usable weapons in early hardmode)
Coin Gun B+~A+, depending how much inconvenience you could accept.
It acts very well in Bosses, but not very good in normal exploring or events, the main drawback is that you have to prepare your ammo when needed and it can quickly eat away all your coins if you are not careful enough. (and personally I have a tendency of forgetting this)
Megashark A,
Just think it may not be that powerful, especially it needs to take down the Destroyer to get and does not outperform much over Uzi and Onyx Blaster. Also, it is shortly outperformed by Chlorophyte Shortbow.
Brand of the Inferno ?
Maybe not a very good weapon, but the 20 defense is a good addition for tanking some Bosses (especially Moon Lord).
Starlight B+
As its good DPS and Stunlock most enemies, it acts pretty well in exploring locations the dungeons. Also help me fight the Golem, Lunatic Cultist and re-fight Plantera in my recent Master FTW run. It can also be helpful in Solar Pillar. (and by the way, it‘s one of my favorite weapons in 1.4)
In addition, could there be some analysis about pre-hardmode weapons? (even if only the usable weapons in early hardmode)