SuperSkeletonboi
Skeletron
(enought about summoner , lets move to some other class already,)
That's probably not going to happen. All of these weapons are being ranked based on performance alone. Ammo consumption has no impact on performance, just like how a weapon's rarity has no impact on performance. I'd like to clarify that Chain Gun is not ranked lower than Xenopopper because of its high ammo consumption; it is ranked lower because it is weaker.I think you might need to turn Vortex beater down to an S (is that higher?) or A+ because of how fast it can chew through bullets.
Plus, unless you are using Chlorophyte bullets the spread is unbearableThat's probably not going to happen. All of these weapons are being ranked based on performance alone. Ammo consumption has no impact on performance, just like how a weapon's rarity has no impact on performance. I'd like to clarify that Chain Gun is not ranked lower than Xenopopper because of its high ammo consumption; it is ranked lower because it is weaker.
Zenith: F
made you look lol
Yes it should be z tier for zhe zorst zeapon zn zhe zameI think you scored the Zenith a little too high there, it's nowhere near good enough for F tier
it used to be that the stardust dragon used global immunity, this prevented other weapons from hitting something the dragon was mauling, stardust cells use local immunity, which means they use trigger iFrames per projectile, and don't trigger global immunity frames. However they still can get blocked if you have another weapon that triggers global immunity frames.What surprises me is finding out, after all this time hearing the opposite, that Stardust Cells do piercing damage. (Insert image of astronaut pointing a gun at another) At this point I have no idea of how piercing mecánica work with minions.
can't we just look at the god damn terraria wiki
The wiki is forced to be completely unbiased and is not a reliable area to see how good items are.can't we just look at the god damn terraria wiki
I've done some field tests. Some of this is true, and it's a bit of a long explanation, so bear with me. Here's how I think it works based on the results I got.A couple of thoughts on the Blade staff. As surprising as it may seem, it is not too far behind from Xeno Staff in some situations. The reason is its unusual mechanics. Instead of reducing enemy defence, it tends to simply add the damage value this defence would have given you. Just add everything. Blade staff (10 dmg), Ichor (8 dmg), Kaleidoscope (20 dmg), Betsy's Wrath (20 dmg). 58 damage per-hit in total.
These observations are way closer to the truth than mine. Tag damage still seem to be additive, according to real tests (within error of 1-2 dmg. I can be blind a bit).I've done some field tests. Some of this is true, and it's a bit of a long explanation, so bear with me. Here's how I think it works based on the results I got.
The Blade Staff's damage is increased by half of the enemy's base defense, up to a total of 12.5 bonus damage. It is then reduced by half of their actual defense, which is somewhere between their base defense and 0 depending on how much Ichor or Betsy's Wrath has been applied. What this means is that the Blade Staff can only gain up to 12.5 additional damage from defense-lowering debuffs. It also means that it will gain less from those debuffs when attacking something with less than 25 defense.
Lightning Aura is similar, but the extra damage isn't capped at 12.5. It apparently uses a different system than Sharpening Station and Shark Tooth Necklace, meaning that it can penetrate more defense than an enemy actually has.
So if the Blade Staff's listed damage is 12, with Betsy's Wrath + Kaleidoscope we're looking at 44.5 damage per hit against everything with at least 25 defense. This is still kinda nasty, but not as nasty as 58.
I think you could squeeze an extra 5 damage onto the 12.5 bonus damage with Stinger Necklace and Shark Tooth Necklace, but yeah, diminishing returns.
42-44.5 damage is the maximum for the Blade staff)So conclusion?