mythteller
Terrarian
I had a big point regarding balance, but I have forgotten.
Either way, I still have some small things I would like to give feedback on;
Thanks Leinfor and the rest of the team for the continued support! It's really awesome that there is another patch for this sort of top-notch quality
Either way, I still have some small things I would like to give feedback on;
Sandstorms in a bottle in particular (but also flying carpets) seem like they should be obtainable from desert/mirage crates, or pyramids should be a little more common, I feel. The fact that the bundle of balloons is already very unlikely to be acquired without fishing or world-hopping makes it stand out as a pretty odd item. That you can't create it in most worlds feels pretty bad to me. Most people don't seem to want to go out of their way in creating a new world to get certain gear, especially for one that is this rare and only relevant pretty early, when "excavating" a world with a character is still pretty laborious. Fishing is pretty doable early hardmode, and maybe at least the chance could be nice to some players.
In addition, maybe the Pharoah's set could have a seperate chance to appear in pyramids along with a guaranteed sandstorm in a bottle or Flying carpet? Most people seem pretty bummed about the set (Though I personally don't really mind).
In addition, maybe the Pharoah's set could have a seperate chance to appear in pyramids along with a guaranteed sandstorm in a bottle or Flying carpet? Most people seem pretty bummed about the set (Though I personally don't really mind).
The coingun. I understand that it's supposed to be a rare weapon and that you seldom see it, and this may be due to personal experience, but I think it may be a bit too rare. The way it is now, if you were to only kill pirates each invasion, you would have a 1.5% chance of obtaining the coin gun each invasion. This chance it probably a little higher because of stray pirates at the end of the invasion, pirate captains and the flying Dutchman, but it still feels rarer than it should be. A little bump in its drop rate would seem appropriate for the item. Doubling the chance (Maybe excludively for expert (& master) mode) would increase it to around 3%~ per invasion, which seems a little more reasonable. Considering that most players don't fight the pirate invasion that often during a playthrough, it would still make it an exciting occurence for most players to get one, while also making the item more attainable for people that really want to get it. Considering the uniqueness of the weapon, I can see more people wanting to go for it. Its novelty makes it rarity slightly more frustrating than things like the Stellar Tune from the Empress of Light (which would have a higher drop rate per boss/event compared to the coin gun). In the end, however, I may have personal bias due to my own luck, as I have multiple Lucky Coins and no coin guns, while the coin gun is only supposed to drop half as often as the lucky coing.
The only biome spreader that you can't get in the world of the opposite world evil appears to be purple/red solution. Considering most of the "unobtainable" world evil items for any given world are in some way connected to the graveyard, it might be nice to add a way to get it there somehow. One way of doing this would be the Steampunker selling the solution of the opposite world evil in the graveyard (possibly only during a solar eclipse/blood moon, as the moment you would obtain it normally), or a crafting recipe for red solution <-> purple solution at ecto mist and, say, a bottle? Or maybe the Steampunk Boiler to keep up the connection with the Steampunker? I get that the opposite world evil should not be easy to spread, but considering that the Steampunker is already not the easiest NPC to get and that you have tons of money in hardmode for evil seeds, it would mostly be a quality of live change.
Bone serpent kites are fairly hard to obtain compared to the others, it seems. Although I've only tried to obtain one in hardmode, so I might be slightly biased. I understand that it's nice to have the drop rate the same for all kites, but considering that bone serpents spawn way less frequent than the others that drop it, it feels a little too rare compared to the other kites. Now, it's not so unique compared to the coin gun or the pyramid loot, so its difficulty in obtaining is not that bad, but it still feels a little rare than it should be.
Also, yes, this is pretty specific.
Also, yes, this is pretty specific.
Maybe the only person that noticed/cared about this; Seahorses don't seem to spawn that often for me. I think people still consider water striders rarer, but I've been able to farm for golden water striders, but I have only caught two seahorses so far. I think it's a little difficult to get them to spawn reliably without killing the dolphins and sea turtles, since they can't be caught and take up "critter space" for the max number.
Golem is fine imo.
Thanks Leinfor and the rest of the team for the continued support! It's really awesome that there is another patch for this sort of top-notch quality
Also, thanks for the tip Rocketjay! It looks a lot better this wayJust use spoiler tags for your paragraphs to make it easier to read instead of posting multiple times.