Name: V1
Gender: male
Appearance (Pictures or Description):
V1 is a machine built during the final years of humanity. He isn’t necessarily bulky, but what he looses in size he makes up for in power. He’s rather skinny and not much taller than around 6 feet. His wings and eye glow dimly yellow. His wings serve no purpose oddly.
Species: machine (blood fuelled)
Personality:
Lack of value for any and all life. Rash, crude, a bit of a sociopath. Highly sarcastic and rarely takes matters seriously.
Equipment/Weapons and armor:
V1 is built from blood absorbent steel. He isn’t very durable but he makes up for his durability with his firepower.
Weapons:
Heavy revolver with a charge blast
coins which he can shoot midair to ricochet into enemies’ weaker points.
A shotgun which can charge a powerful grenade and be overcharged to deal greater damage.
The bullets of the shotgun can be punched to cause them to fly at a greater velocity and explode
A weapon that shoots bouncing sawblades that are attracted to the magnets the launcher can also shoot.
A rail-gun that can be configured to shoot either a high velocity electromagnetic beam, an explosive shell, or a metal drill that bores into enemies
The electromagnetic round can be shot off of coins to deal huge damage
Equipment:
V1 has three different arms he can swap to in combat
Feedbacker: V1’s default arm, can parry most projectiles, does a low damage punch, can boost shotgun rounds and hit coins.
Knuckleblaster: Does a heavy punch which can be followed by a release of the shotgun shells in the fist, creating even more damage and releasing a shockwave. This arm can use the shotgun shell blast to parry heavy projectiles, homing projectiles, and heavy melee attacks. However, this arm has a large cool-down between shells.
Winch: this arm can punch weakly, it’s main ability is a low damage harpoon that is launched from the wrist. It cannot latch onto terrain. It can only latch onto grapple points or enemies. Lighter enemies get pulled towards v1, and heavier enemies pull v1 to them.
Abilities:
V1 keeps alive and repairs damage to himself through absorbing blood. He gets this blood by killing enemies and coming into contact with their blood.
V1 is a master of ranged weapons and has lightning fast reaction time
V1 can reflect most ranged and some melee attacks back at enemies if he times his punches correctly.
V1 has amazing eyesight and precise movement
V1 can slide, dash, and run at high speed alongside wall jumping and double jumps
Strengths:
Ranged combat
Guns
Technology usage
Reaction time
Damage output
Quick thinking
Driven
Flaws:
Not super durable
Weak against melee fighters at close range
Can only use blood to heal or repair damage
Requires blood over long periods of time to stay alive.
Not very good at attuning to human emotion
Not a strategist
Can only heal in combat if he can reach his enemy while their blood bursts from their body after a hit
World description (not needed if it's a side character):
Same as Minos prime
Goes by same physics as normal reality.
Notable to include any organic enemy bleeds.
In this case their blood should splatter a bit abnormally to make V1’s healing not obsolete.
Hex code: 000000 (none)
Main character (can affect what world it is, is the preferred type of character if you don't have one already) or a Side character (doesn't affect the world changing, you can't use it as much as a main character)?:
V1 is the primary protagonist in UltraKill and serves as the main and only playable character.