Single Thread RP (MOVED TO SPACEBATTLES) Destroy The Godmodder: The War Of A Thousand Universes

Should I add an extra day to post?

  • Keep updating every day, I want to post as often as possible.

    Votes: 2 50.0%
  • Update every other day, I'm having trouble getting posts in.

    Votes: 2 50.0%

  • Total voters
    4
  • Poll closed .
+1 to © in the form of a folded chair. Stained with blood for some reason.
Most probably a homicide weapon. Sat on by J.K. Owling, apparently. (@Shade's Flood)
I, understandably not able to carry the burden, sell it to some schmuck for 20 bucks. Hey, at least I kept the +1!

+1 to the Testificate, as I'm currently mentally unstable, and suffering from sunk cost fallacy.



[Main Action]

And so, we turn our attention to ©, who's currently staring at the puddle that was ©#18293. Now keep in mind, this is the same guy who flew into a berserk rage when his snake he never saw died. Now imagine his feeling watching his very first copy die in front of him? Yeah. Not good things are gonna happen.

But for now, peace. As it seems something is taking priority over reducing the Krackos to atoms in his head: Centurion ©, who's not doing so great. And then it finally clicks: he never bothered making anything to actually  support his copies. And with this new grief in hand, it's time to correct this.

This time, © is the one opening the portal. A unusually large lead flies out, and ©, instead of letting it open on its own, decides to take the action of crushing it himself, a mass of liquid sludge and metal spraying out as he does. But then, the liquids start coalescing....


Now, unlike most of the other ©'s, which have had a vague resemblance to the original, this one is pretty far out there. For one, he's a mass of the standard non Euclidean sludge and various molten metals, making him look like a budget lava lamp. Then we move on to the fact that he doesn't have a weapon, which is odd for a ©. Then we get to the fact that he's just staring at Centurion © with eyes of literal steel.
"I see..... you are.... strong. But you are... fragile. Breaking. I will not... I cannot... sit and watch... more die..."
The © would turn towards the Krackos, his eyes hardening both literally and metaphorically.
"I may not be able to stop every death.... but I can stem the tide..."

"If you wish to harm them....
You'll have to go through ME."


With the sound of a anvil being struck, the © solidifies into a living wall; a construct of steel and spirit, who will guard the other ©'s with his life. In his eyes, the will to protect still burns bright. While he stands, none shall fall. And his name?

©, Ironcast Protecter.


[RPNULL]
©, having hopefully solved the issue of his copies dying for the time being, turn towards Ian/Glaciell.
"Now, I don't understand what's going on with you, and frankly I don't care. Just.... keep the pressure on Aspera. I'll deal with anything else."

He'd then turn back to the puddle of #18293, and just stare, unmoving.


[Entity Commands]
Ferrous Wroughtnaught sees the Fishing Minigame and decides he wants to play. Unfortunately, he's got an axe, not a fishing rod. This does not bode well for the Moonlight Village.

Elemental © starts performing an arcane dance, embers following his lead along his arms. As they build up, the dance raises in tempo. And as it reaches a fever pitch, a surge of blue flame is hurled towards the Planning Room, aiming to melt inside.

Centurion ©, in an odd combo move, dashes ahead of the flames, and sticks out Tidebreaker. Some of the fire clings to the blade, and Centurion ©, instead of helping murder the Planning Room, decides to absolutely obliterate the Mini-Kracko that killed #18293, a blur of orange, blue, and hatred shredding the cloud into pieces.

I beg ©, Fisher of Universes to get anything of his own faction, as I worry he physically can't.



[Charge plus OOC Comments]
SYSTEM NOTES: Turns out, they use something called a "dol-lair." How barbaric... [17/43]
 

[CHARGE]


[1/5]
I fastball a +1 at whoever's piloting Ian by the time this reaches them (@Razor_Typhoon). By fastball I mean it's spinning fast. It's not really travelling that fast but hey it's fast at something.


[ACTION]

Free:

I mold the energy I've collected into the shape of a seed, of which I then plant gently into the sand beneath me.

Not a moment passes by as the result of my previous action bears fruit, or rather, a whole tree. One of titanic proportions, in fact. It stands mightily within this arid desert, this pearly white Yggdrasil of mine. And so, with tools of similarly pearly pigment, do I work on carving into the mighty trunk of my work. The process takes only but a brief moment. And thus, now etched into its form is a groove of significant depth.

Onto the bottom of this groove I stand, where I, with a spark formed from a snap of a finger, replace the empty air of the groove into a swirling hue of gold; a portal that I now step into. In barely no moment do I return, my new summon in tow.

...

Also I just chop down this whole tree with a giant axe when I'm done with it.

Base:
You ever just watch a man sell it all for a pretty rad sword? Well uhh, this guy did it. This mans really sold all his possessions to get that pretty rad sword; his equipment, his collection, his furniture, his clothes, his house, his organs, his name, his identity, he'd have probably sold his family if he had one, even his right for his existence to be recognized, he sold that too. This is probably the last sentence where we're allowed to even just mention him.

That being said, that sword does look pretty rad though. It's looking slick with all that fancy techy design. Like, look at the etched grooves with the glowing lines running through it and stuff! It's even got a pretty snug handle that just fits comfortably in your hands while you swing it around. And don't even get me started on its cutting capabilities. It cut through titanium, through tungsten, through mithril, through adamantium, every other fancy metal stuff. It even sliced a guy's depression in half... right before said guy also got cut in half. It also just does it all! Kitchen work? Done! The laundry? Done! Your taxes? Done! Every other house work? Done! Making you feel appreciated as a living being? Yeup!

Huh, my mans kinda got this sword for a bargain all things considered. He do got that Glass Cannon build though. Yeah turns out we still got a couple of sentences before we can longer acknowledge him. I was originally going to call this entity The Guy with the Pretty Rad Sword, but we're unfortunately going to have to cut the guy off of the name. We just get the Pretty Rad Sword now.


[ENTITIES]

I look at the Crewmate with eyes as disappointed as that of a disappointed father. Which contains a lot of disappointment. They're bodyblocking the Player's attacks this turn.

tfw Shield Person can't even guard
Frankly I kinda don't know what's gonna work and what's not gonna work with the Crewmate, so they'll just be boosting the Discount Ender Dragon's attack this turn.
The 10 Pet Slimes all attack first, except I guess technically the Retroactivee Knife attacks first but whatever, the Slimes are the first non-retroactive entities to attack.
The Unnatural Thing, The Gun-Shaped Spawner Of Bullets, Silverfish, the Discount Dragon, YOULOSTTHEGAMEXD, Voodoo Guy That Just Stabs You, Retroactive Knife, the Totally Alive Boxing Gloves, the Pretty Rad Sword, and the 4 Bingus Bungus Turrets all go after the Player.
BOB continues to wreck the Player's jugulars.
The Healer, the Healing Rain Cloud, the Tower of Healing, the Healing Abomination, Glumpus the Very Competent Healer, and the Bingus Bungus Medic all heal the Crewmate.
The Biblically Accurate Power Cord Setup generates Voltage.
The Bingus Bungus Energy! charges up Energy.
The Bingus Bungus Architect is idle.
The Bingus Bungus Builders work on the Bingus Bungus Beacon.

4,000 Energy gathered!

Pretty Rad Sword (and its owner) summoned!

~~~

The Retroactive Knife dealt 2,500 damage to the Player!

The Player regenerates! The Player tears into the Crewmate, dealing 20,000 damage!

The Unnatural Thing deals 2,000 damage to the Player! The Silverfish deals 1,000 damage! The Healer, Healing Rain Cloud, Tower of Healing, Glumpus, and the Bingus Bungus Medic heal the Crewmate by 12,500 HP! The Discount Ender Dragon deals 2,400 damage to the Player! The Gun-Shaped Spawner of Bullets fires six shots at the Player! All six shots hit, dealing 6,000 damage! The Voodoo Guy That Just Stabs You deals 2,500 damage to the Player! YOULOSTTHEGAMEXD deals 5,000 damage to the Player! The Biblically Accurate Power Cord Setup generates 2,200 Voltage! The Totally Alive Boxing Gloves deal 1,500 damage to the Player! The Pet Slimes deal 2,000 damage to the Player! The Pretty Rad Sword deals 1,500 damage to the Player! BOB TEARS INTO THE PLAYER, DEALING 4,000 DAMAGE! The Crewmate grants an additional 100 Attack to the Discount Ender Dragon! The Bingus Bungus Energy! generates 10,000 Energy! The Bingus Bungus Builders continue their construction of the Bingus Bungus Beacon! The Bingus Bungus Turrets deal 4,000 damage to the Player!

~~~

Candy Box Island - The Desert Fortress

The Player [H]: HP: 38,300/100,000, Regeneration: 5,000, Attack: 4,000*5, Obsidian Wall: II, Black Demons: IIII, Teleport
Obsidian Wall: Spawns 10 Obsidian Blocks - each block absorbs one attack of any size.
Black Demons: Expend any amount of HP remaining, even if fatal, to deal 1,000 damage to one target per 1,000 HP spent. Cannot target the same entity twice. Ignores armor.
Teleport: If the Player would attack a bodyguarding entity with 4,000 or more armor, they instead ignore bodyguarding this turn.

Shield Person [Krill13 - N]: HP: 10,000/10,000, Armor: 2,000, guarding all entities made by [Name Here]
Unnatural Thing [Krill13 - N]: HP: 1,000/1,000, Attack: 502 + 497 + 1,001
Silverfish [Krill13 - N]: HP: 3,000/3,000, Attack: 1,000, ignores armor, Accuracy: 150%
Healer [Krill13 - N]: HP: 2,500/2,500, Healing: 2,500
Healing Rain Cloud [Krill13 - N]: HP: 1,000/1,000, Healing: 1,500
Tower of Healing [Krill13 - N]: HP: 2,000/2,000, Healing: 2,000
Healing Abomination [Krill13 - N]: HP: 5,000/5,000, Healing: 500 * 2
Glumpus the Very Competent Healer [Krill13 - N]: HP: 4,500/4,500, Healing: 4,500
Discount Ender Dragon [Krill13 - N]: HP: 8,000/8,000, Attack: 1,300 * 2
Gun-Shaped Spawner Of Bullets [Krill13 - N]: HP: 1,000/1,000, Attack: 1,000 * 6, 10% chance to hit enemy other than targeted enemy
Voodoo Guy That Just Stabs You [Krill13 - N]: HP: 5,000/5,000, Attack: 2,500, heals 1,250 HP on a successful hit
Yore Optimum Uber Lustrous Outstanding Sacred Terrific Transcendent Holy Exceptional Grand Almighty Master Eternity Xenoverse Dragon [Krill13 - N]: HP: 5,000/5,000, Armor: 100 (5,100), Attack: 5,000 (0), Form: Attack Form, Form Change: Can be ordered to change form on a turn, must be done instead of attacking if currently in Attack Form
Biblically Accurate Power Cord Setup [Krill13 - N]: HP: 5,000/5,000, Voltage: 10,800 (+2,200/turn), may expend voltage to deal that much damage to an entity
Retroactive Knife [Krill13 - N]: HP: 2,000/2,000, Attack: 2,500, attacks are retroactive
Totally Alive Boxing Gloves [Krill13 - N]: HP: 2,000/2,000, Attack: 1,500
Pet Slime [Krill13 - N](x10): HP: 500/500(x10), Attack: 200, Crowd
Pretty Rad Sword [Krill13 - N]: HP: 1,000/1,000, Attack: 1,500, spawns Unremarkable Guy on death
BOB [KRILL13 - N]: HP: 1,000/1,000, ATTACK: 4,000
Crewmate [Krill13 - N]: HP: 17,500/25,000, does tasks
The Bingus Bungus Energy! [Krill13 - N]: HP: 50,000/50,000, Energy: 60,500 (+10,000/turn), any player may take energy as a free action in addition to base actions, amount of energy taken scales with free action and is expended immediately to boost this turn's action, don't expect to be able to take more than 5,000 per turn per player, 1 Energy = 1 Action Power
The Bingus Bungus Architect! [Krill13 - N]: HP: 25,000/25,000, Uses Bingus Bungus Blueprints!, Bingus Bungus Builders!, and Energy to create entities, no limit to entities created per turn as long as there are enough resources
The Bingus Bungus Shield!
Builders Required: 1​
Turns Required: 1​
Energy Required: 1,000​
Stats: Adds 1,000 temporary HP to an entity.​

The Bingus Bungus Turret!
Builders Required: 1​
Turns Required: 2 (-1 for each Builder greater than 1, min 1)​
Energy Required: 10,000​
Stats: 6,000 HP, 1,000 Attack​

The Bingus Bungus Medic!
Builders Required: 1​
Turns required: 2 (-1 for each Builder greater than 1, min 1)​
Energy Required: 10,000​
Stats: 6,000 HP, 1,000 Healing​

The Bingus Bungus Beacon!
Builders Required: 3​
Turns Required: 3 (cannot be reduced)​
Energy Required: 20,000​
Stats: 10,000 HP, Increases Energy production of the Bingus Bungus Energy! by 1,000 for each Builder assigned to the project (max 10,000)​

[PAY 5 CHARGE FOR A NEW BLUEPRINT; ALSO GIVES THE BINGUS BUNGUS ARCHITECT 5,000 ADDITIONAL HP]
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Working on a Bingus Bungus Beacon, 1 turn left
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Working on a Bingus Bungus Beacon, 1 turn left
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Working on a Bingus Bungus Beacon, 1 turn left
The Bingus Bungus Turret! [Krill13 - N](x4): HP: 6,000/6,000(x4), Attack: 1,000
The Bingus Bungus Medic! [Krill13 - N]: HP: 6,000/6,000, Healing: 1,000
 
Last edited:
[CHARGE]:
[34/60]: "Soo. They need my help again, huh."
+1 to Ian. This one is a movie!
What movie? Good question. (@Razor_Typhoon)

[COUNTER]: >No.
[And now some options are removed since they are no longer relevant.]
> 16 TP: Switch [usable only after Ikaruga Time has been activated]
> 16 TP: Warpstar
> 100 TP: Ikaruga time

[18/100]

Pol calls their boomerang back to them, thinking...as a blast comes right at them. Pol slashes their boomerang at it again to deal with it, this time absorbing it into their boomerang. Repeating this process, Pol's boomerang glows more and more [whatever colour the magic blasts are] with each blast they slash out of the air with their swift reflexes. Kirby, after ditching his mecha ability, does a similar process where he straight up eats the blasts by inhaling them before they can do him any harm. Not that this is a particularly lengthy or difficult process though, considering how the magic blasts are only fired occasionally. Kirby and Pol do take care to keep their distance from Oryx and his shield in case Oryx tries to hit them with it.

Pol slashes their boomerang at Oryx again, while Kirby spits out the blasts they ate, throwing Oryx's magic blasts back at them in a single volley. Unfortunately, as this is a counter, I decide to mess with what they actually do so that they are more defensive than offensive. Can't do damage with a counter, right? Idk, this can be overrode if not.
Thus, the magic blasts end up stunning Oryx instead, hopefully stopping them from firing off more magic blasts. And possibly doing damage, who knows.

Part two of this counter is this: Pol portals in a pair of floating orange balls with a bunch of eyes, one where you expect their face to be and 8 more on little tentacles that form their 'hair', such that they form a triangle formation with Po around Oryx. These balls happen to be beholders, a monster from the hit game DND. Together with Pol's right wing, all emit anti-magic cones that should prevent Oryx from firing any more magic blasts as long as he's in them. Even if Oryx's magic is too strong, he's also dealing with 3 whole anti-magic cones on him, which altogether result in an anti-magic effect on Oryx that is triple its normal strength (because I've decided they add upon each other, not cancel each other out somehow). Pol teleports themselves and the beholders around as necessary to keep away from Oryx and his shield and any projectiles he manages, still keeping the anti-magic cones on him to the best of their abilities, until they finish up their attack, while...

> -16 TP: Warpstar
[2/100]
Kirby keeps far away by on another warp-star of theirs, kind of just hanging back to keep safe and being careful to not find himself in any anti-magic cones (he kinda got the feeling his warp-star would disappear in them) or anywhere close to Oryx, using the warp-star's insane speed to ensure Oryx can't touch him either. While doing this, he also equips his Mecha ability again.

Planning for the future, Pol also eats a Tension Gem while they help keep Oryx in a zone of anti-magic, while working on modifying their grazing aura to be less...risky to make use of for harvesting TP.
<Gotta be prepared to deal with his Rage, just in case.>

[52/100]

[ATTACK]: >Armour bypassing. I totally didn't see this one coming.
Well. Isn't this awkward. Only 10,000 attack for the last 2 rounds when I managed full creative bonuses on the first round.
Just describe the stuff you do in more detail smh.
Maybe. And then maybe I could work like hell to see if I can't bypass the heck out of Oryx's armour now since it's gone up so much. Worst case scenario, I fail but still deal pretty good damage.

As for how...well. Let's see. The thing with armour and attack is, in usual circumstances, it's a matter of a simple numbers game. Attack power - armour = Actual damage done. Pretty sure that's more or less how it works here, albeit with varying attack power based on the creativity in the description of the actual attack.
But this rule is assuming that I actually use normal attacks...when I, and also Pol, can think of like, 3 different ways to deal damage that, under normal circumstances, ignore armour. And then like all of these get absolutely denied lmao because idk, the gm says so?

That's how the cookie crumbles though, that I understand. But it's still worth a shot, what I'm trying here.


*Ahem*
The 'Death by a thousand cuts' strategy is unfortunately off the table since obviously I haven't been able to edit the rules, so attacks would still be annulled no matter how large of a volume they come in.
As for why Pol teleports everyone to the Judgement Hall anyway, to have a totally-different-iteration-of-Sans™ perform the first slap on Oryx anyway? Well. Come on. That's not the only thing the guy has going for him.


First of all, Pol would be flying outside the Hall while Kirby, after some more struggling, manages to punt Oryx straight into the Hall, before Pol pulls Kirby back telekinetically to them to watch what happens to Oryx. Pol then apparently zips off to do something, but they come back in an instant so it's fine.

In this timeline in particular, the genocidal child happens to be deciding to spare the funny bone man with whom they were doing an epic fateful battle of judgement. The unfunny skeleton offers the evil child a hug. We all know the story from here, and thus exactly what comes next unless you haven't watched certain UT genocide playthroughs or something but shh: Sand Undertable throws his arm up, making bones after bones rise up from the floor all the way to the ceiling, leaving absolutely zero room for anyone in the hall besides him to so much as exist in it without getting stabbed (this including the child and Oryx, whose shield wouldn't do anything physically since the bones, being magic and...stuff, do a good job, per Undertale logic, of phasing through stuff. Even ignoring that, surely at least a few should pierce Oryx's shield) to deal 1 damage one frame at a time on the kid, inflicting heaps of Karma on them too, and thus murder the child because they're under the rules of Undertale, where damage can never be reduced to zero, unlike the rules of War of a Thousand Universes. Snas Underpail would also happen to notice Oryx about a second after they literally assassinate the ONE HOMO SAPIEN they legit mcsweared to not do a murder upon. Of course, Snns' 'main' form of dealing 1 damage after the other in rapid succession, adding them up to bypass high defence / armour wouldn't work because Oryx is under the rules of War of a Thousand Universes, where damage can be reduced to zero with sufficient defence. Obviously. And so all the bones' actual damage is annulled, as the spokesperson explained 5 seconds ago.

Seeing the guy as a threat though, Ness from the hit game Earthbound decides to apply the Karma effect on Oryx to make extra sure the Mad God dies too, since he doesn't like the look on Oryx's face and can pretty much tell right away he's evil. Ssan's a good reader like that, as we all know. The guy's clearly unaware that his bones aren't actually doing anything though. His Karma, however....

*Goes back to reference previously mentioned lore...*
...thought so.
See, the fun thing about Karma is that it, from like one data point, appears to inflict a kind of poison, the extent of which is measured in a sort of 'point system'. Not normal, drug induced poison, but an interesting form of magic-based poison. How potent it is apparently depends on the kind of deeds the victim has done. A genocidal child who murdered basically an entire kingdom's worth of monsters, for example, would, in Oryx's position, get quiite a lot of karma, relative to their max HP, which over time would easily reduce their HP to basically nothing, given enough time. They're technically only a child though, with a soul of only human level strength, but...let's be real here. Oryx has done far worse than what such a bored, ruthless child could have ever done. Let's take a quick look at his rap-sheet, shall we? Using just 'The Tale of Oryx, Part II', for reference.

  • Aligning himself with darkness
  • Using the dark arts for the selfish purpose of retaining relevance
  • Freeing a vampire lord from imprisonment
  • Cursing an entire land with said vampire lord
  • Presumably killing a lot of heroes and preventing them from being resurrected.
...I'm going to be real here, this maybe, just maybe, deserves a far more powerful Karma effect on Oryx than the genocidal kid. Keep in mind, said child hasn't *yet* destroyed the world of Nutdealer Undertale.

So...clearly, Oryx would be hit with Karma in the thousands (Well..probably low hundreds or maybe thousands if really pushing it, in Undertale, which translates into lots and lots of thousands in WOATU's ruleset). Though, it would tick down somewhat slowly. For the kid, it'd do like, one damage every few seconds using Undertale's rules as reference, gradually ticking down to zero from a cap of 40 if no further Karma is being applied as it ticks down. For Oryx, it'd probably do more in a lesser time frame, but it would still take it's sweet time to actually do all the damage it'd do in full.
This problem is easily solved with the time dilator Pol slapped on a pillar in the Judgement hall after Kirby punted Oryx in it, which upon activating makes a time bubble that envelops Oryx, in which time go by so quickly that the karma ticks down in only seconds from Oryx's point of view.
This by itself may not be enough to really do damage to Oryx, but fortunately, I have 2 more strategies to use.

Thinking the guy has to be basically screwed by now, the meme skeleton lowers their bones as the time bubble disappears, once the Karma has all ticked down, letting Oryx collapse to the ground, apparently weak. The animated dead body steps forward as he prepares one more Gaster blaster to finish him off.
Not-Murder!Ssna: "Alright. I don't know you, but I can tell you have to be evil."
...
Ok, come on, it's obviously a ploy though. Oryx seems cunning enough to lull [without in French] into lowering his guard. So, Pol, blinking, makes a bunch of kunais and hands them to Kirby. Mecha Kirby, understanding what Pol wants them to do, takes them and turns into Ninja Kirby, landing on a platform Pol spontaneously made next to them. Ninja Kirby then starts throwing down these kunais at Oryx from their vantage point with pinpoint accuracy and catching the Mad God off guard before he could pull a surprise attack on the skeleton. This also makes the slippered one jump back to avoid the knives too.

As for how the knives deal with Oryx's shield and armour...well. First of all, the knives explode, unleashing waves of multiplicative energy upon Oryx's life force, regardless of if they hit Oryx's shield first or Oryx. Recall now, that damage done is calculated by subtracting an attack's power from defense. So, what if instead, Oryx's health was multiplied? There's no number for his armour subtract from, so it's fine, right?
Multiplying Oryx's life force / HP by a number less than 1, in addition, also has virtually the same effect as dealing damage by making it lower than it was, so these knives that were imbued with the multiplicative power of the asterisk (*, which for Python users is just the multiplication sign), the x, a whole bunch of pluses (after all, multiplication is just repeated addition), and a whole lot of conceptual fractions between 0 and 1, such as 1/2, are the perfect substitute for orthodox damage dealers, having something like a 13/15 multiplier (or some other fraction along those lines) on Oryx's HP with each explosion of their kind.

And now, for my 3rd strategy: Straight up IGNORING normal subtraction and all that.

While Kirby throws their multiplicative knives, Pol gets out a duel disk, a staff, and a...crayon. Drawing a few cards from the deck, Pol uses some luck manipulation to draw the Yu-Gi-Oh cards they need without needing to search for long through the whole deck, thus wasting time: Polymerisation, Solo the Melodious Songstress, and Aria the Melodius Diva. I don't know/remember enough about Yu-Gi-Oh to understand how exactly the monster I'm aiming for is actually summoned, but this isn't a Yu-Gi-Oh duel so Pol is absolutely allowed to fudge Yu-Gi-Oh's rules.

Slapping Solo and Aria on their duel disk, Pol then uses the Polymerisation card to make the duel disk spit out...
*Drum-roll please...*
...BLOOM DIVA THE MELODIOUS CHOIR.

With this now on the field of the duel disk, Pol yeets off the duel disk and gets to work drawing more ritual circles with their crayon and then working black purple magic with their staff to make BLOOM DIVA THE MELODIOUS CHOIR BECOME REAL, by way of ritual stuff.
The fairy of a duel monster floats into the Hall on their floating flower in a flash of light, white light flying from them and to Pol, ribbons curling and dancing around and around in the air. The funny font man steps back again, just watching in a confused manner, as BLOOM DIVA THE MELODIOUS CHOIR decides to sing a song for Oryx. This is..somehow real enchanting, and yet it seems to hack away at Oryx's life force and HP anyway, but for the wrong reasons. At least..you don't block an entire sound wave (song cone of damage) with a shield though, so Oryx's shield wouldn't do a good job protecting him from BLOOM DIVA THE MELODIOUS CHOIR's attack.

In the actual game, BLOOM DIVA THE MELODIOUS CHOIR's effect states that whenever they battle a special summoned monster with Attack points higher than it, they instead turn the tables by having the monster they should lose to get destroyed instead of them, dealing the damage to life points that should've been done to the person using BLOOM DIVA THE MELODIOUS CHOIR to their enemy instead. But this isn't Yu-Gi-Oh, again, keep in mind. Hence why Pol absolutely DESTROYED BLOOM DIVA THE MELODIOUS CHOIR'S ATTACK (remember the white light Pol was extracting) just to ramp up the attack difference, reducing BLOOM DIVA THE MELODIOUS CHOIR's attack to exactly one attack point. Or one attack, after translation into WOATU rules. And their effect...is reinterpreted too, to mesh more nicely with WOATU's rules.

Now, I believe the calculation of how much damage BLOOM DIVA THE MELODIOUS CHOIR's ABSOLUTELY STUNNING, DRAINING SONG deals would go like this:
1 damage - 6,000 armour (total from Oryx) = -5,999 damage done, which defaults to 0 damage.
However, in spirit of BLOOM DIVA THE MELODIOUS CHOIR's effect, the final total is instead multiplied by -1 before the defaulting is applied to make the final total a positive difference, meaning Oryx took 5,999 damage instead of taking none.

*Exhales*
ANYWAY, THINK THAT'S ALL, THANK YOU FOR COMING TO MY TED TALK.

(Length is not the only consideration when writing creative attacks. For what it's worth.)

You counter the attack - mostly, still taking 3 damage from various blasts that hit you. Your current strategy of countering seems to be wearing thin...

Your first two strategies, combined, deal exactly 1 damage! The remaining 5,999 damage from your third strategy rounds it out to exactly 6,000 damage!

(Since I forgot one last round, you get two lore books this round.)
A Godmodder may be all-powerful, but they are even still only one individual (in all but the most exceptional circumstances). Many of their tasks must be delegated to minions who will fight the Adventurers opposing the Godmodder. Due to the invincible nature of most Adventurers, the use of minions is to primarily delay the Adventurers, or to prevent them from making allies against the Godmodder using the minions.

The lowest level of minions is cannon fodder. Cannon fodder usually share a single shared trait, such as place of origin or a part of their name. They also share the trait that they are easy for Adventurers to defeat, and they show up in large quantities.

Beyond this level are elite minions. These minions are usually a bit rarer and often have unique names or characteristics. These are often the most important minions to Godmodders, as they are efficient at slowing Adventurers without the dangers inherent of bosses.

Bosses are the strongest minions of Godmodders. They are often trusted officials or otherwise powerful allies of the Godmodder, kept in reserve for when executing gambits or final plans. However, when bosses are defeated, the Adventurers are often rewarded with incredibly powerful tools that permanently bolster them - namely, Spoils of War. A Godmodder is cautious with using bosses for this very reason.
One thing remains true of all Godmodders: they are not invincible, and the Adventurers they face are. A Godmodder's destiny is pre-ordained: failure. Not one Godmodder has broken from their destiny, but each one that rises seeks to break this chain.

To understand how to break the chain, the Godmodders seek to understand the way by which the cycle comes to be. Godmodders can often exists for a long time in their given power level before the Adventurers begin to manifest. Why, then, do they manifest when they do? Many theories have been circulated and tested, but one such theory seems to have prevailed over the rest...

~~~

Oryx: ENOUGH!
Oryx: DIE!!!


Oryx glows with red energy as his body swells to enormous proportions! He swings his sword at you with renewed fury - and energy! You will take 100 damage if you fail to counter!

~~~

Oryx's Chamber:

Oryx The Mad God ['Ω'-ELITE]: HP: 9,000/45,000, Armor: 1,000, Artifacts, Chase, Dance, Daze, Gaze, Universe, Rage
Oryx will use a different attack each turn, from the attacks he has not yet used. He will not use Rage unless he is below 10,000 HP or all other phases have been used. He will always use Rage if it is available.
Artifacts: Oryx deals 30 damage and gains 5,000 Armor this turn.
Chase: Oryx deals 50 damage.
Dance: Oryx deals 40 damage and gains 1,000 Armor this turn. This attack is harder to counter.
Daze: Oryx deals 40 damage and gains 2,000 Armor this turn.
Gaze: Oryx deals 120 damage. This attack is easy to counter.
Universe: Oryx deals 50 damage. This attack is harder to counter.
Rage: Oryx deals 100 damage.

Players:

Pol and Kirby [AG]: HP: 90/100
 
[RP-ESQUE STUFF]

"...so like, hey, I know we're fighting and stuff, but that don't really stop us from chatting now, does it? So yeah, how's yer travel been before this? Like, I went and met some lighthouse who was apparently a Cyclops and I gave them a maid, I went to the Dragon's castle, fought with some Knights there who couldn't see reason, skipped out on some other boss to go meet the Dragon whom I gave a totally non-morally-jeopardizing regenerating cow to feed on, entered some forest where some forest wolves and a forest ent fought with us, entered some tunnel where I chose to fight this Octopus King and this Monkey Wizard who had Dodge Rates, met some Wishing Well who I kinda refused a trade with but still proceeded to give them a Chocolate Bar, got into this desert and got here where we're fighting now. So yeah, how'd your story go?"


[CHARGE]


[2/5]
I give Pol (@Banana_MAGOLOR) a little jumpscare in the form of a homing projectile-shaped +1 heading their way in the midst of their dodging.


[ACTION]

Free:

I hold aloft the spherical form of the energy I have gathered and crush it into a thousand pieces within a clenched fist. The fragments then drift into the area around myself. Shooting forth from each of their glowing forms are chains of eerily pale white pigment, all of them reaching far beyond the heavens above. All chains then abruptly stop their movement, as if they've caught something. They then go in reverse, reeling down what it is that was caught...

Base:
The sky darkens as a large mass materializes from up above. Gravity soon takes a hold of it, making it crash down heavily into the sands below. It touches ground, and a storm of sand is kicked up from the impact. Once that settles, what fell can now be seen in clearer view: a Colossus, a massive being of rugged build and rock-and-stone make, with each limb capable of reaching the horizon were they to be outstretched. Wrapped all over its mountainous form are the thousands of chains; the tools that brought it down here in the first place. It continues to lie down in the sand, motionless...

It's dead. It's been long dead, but its corpse has not decayed.

It is then that the origin points of each of the thousand chains all rise up to the sky, lifting with them the deceased Colossus' body, until they have made the enormous creature stand on two legs. The chains on its right arm begin to shift about, causing it to move this arm in front of it, its open-palmed hand facing its face. The chains on this hand move about to then clench it closed, then unclench it open; a flex of the hand. As the chains return this arm to its original positioning, the ones on the legs then stir into having the Colossus walk about, with each drop of a leg causing the very earth to quake in its sheer pressure. Of course, it soon joins my rank as yet another one of my summon.

A deceased titan moved by chains like a puppet controlled by its strings, The Puppeteered Colossus joins the fray.

...this would probably make for a cool 50-something Charge Summon, too bad I summoned it like this. I at least pray that this is a crit summon; it deserves at least that much, right?


[ENTITIES]

Ain't no way the Crewmate's gonna survive the next shots, uhhh it's the Bingus Bungus Architect's turn to bodyblock.

tfw Shield Person still can't guard
The Crewmate continues their effort in putting the Discount Ender Dragon to 1500 attack for that numerically satisfying 3000 damage per turn. I give the Crewmate permission to pull some Bingus Bungus Energy! to make this happen. I also urge them to uhh... do this before the Discount Ender Dragon attacks this time around.
The 10 Pet Slimes are all on Obsidian Block breaking duty, unless there's none yet in which they go for the Player instead.
The Unnatural Thing, The Gun-Shaped Spawner Of Bullets, Silverfish, the Discount Ender Dragon, YOULOSTTHEGAMEXD, Voodoo Guy That Just Stabs You, Retroactive Knife, the Totally Alive Boxing Gloves, the Pretty Rad Sword, the Puppeteered Colossus, and the 4 Bingus Bungus Turrets all attack the Player after the Pet Slimes are done with the Obsidian Blocks.
The Healer and the Healing Abomination both heal the Crewmate.
The Healing Rain Cloud, the Tower of Healing, Glumpus the Very Competent Healer, and the Bingus Bungus Medic all heal the Bingus Bungus Architect.
The Biblically Accurate Power Cord Setup generates Voltage and shoots just enough of it to put the Player in BOB-EXECUTION threshold.
And with all this preparation done for him, BOB goes off to finish the Player's HP off.
The Bingus Bungus Energy! charges up Energy.
The Bingus Bungus Architect isn't what I'd call idle considering the bodyblocking but other than that they're relatively idle.
The Bingus Bungus Builders finish up on the Bingus Bungus Beacon.

...I also prep the 5000 damage coupon in case that wasn't enough and I have to use this as a finisher.
 
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[CHARGE]:
(Edit: Times like these that I keep forgetting + 1's from others.)

[36/60]: Nothing was said as it was considered.
+ 1 in the form of several bombs to © (@MoonShovel)

[COUNTER]:
<...so Rage is a one strike move.>
*Tick*
Everything is taken back to Oryx's chamber.
<Take someone on your OWN SIZE THEN.>

Pol literally melts into a blob of white liquid, as white particles start rising up from the ground below, feeding on all that incredible energy presumably gathering within Oryx. (They absorb the +1 while in this state...)
Their TP starts building, all by itself. Grazing has become Gathering.
[75/100]
And then, Pol starts reforming, as a grey shape starts around them before growing in size to match Oryx's own growth. It's a projection of them, still searching for a shape before it finally settles on one at the same time that it almost meets Oryx's new size. Pol themselves, however, has apparently grown...quite a bit taller. Nowhere near the size of their projection, but still a good 2 times bigger. If their previous form was a child, then this would be the adult, with a generally more anthropomorphic stature and more defined limbs. I believe this was their 'Omega form', used only when they saw they were dealing with a genuine threat to existence. Just for Oryx, I suppose. Or perhaps it's just because this war really is simply starting to ramp up. The air starts to feel heavier.
[87/100]. Things are getting veery tense.

Kirby, in a minor daze after the teleportation, regathers his senses, takes ONE LOOK at Oryx, and goes back mentally into his stomach dimension, this time to go searching for one of his stronger sword abilities.
Just gonna translate here again...
<...going to have to help meet them head on. Don't like the looks of that.>

The grey shape of a projection of Pol, also in their Omega form, would rear back and ready a curved sword of their own, swinging it at Oryx's sword with full intent to cut through it as they swing too. They end up in a blade lock, neither Oryx nor them winning. The real Pol looks up from within the projection.
<...so. White blade, but that red of theirs could be a problem.>
<Fortunuately...>

Pol gets out an odd looking vial of a red...liquid as the projection's sword starts cracking from Oryx's strength.
[95/100]

Running, a long green floppy cone of a cap fades into existence on Kirby's head, with a yellow, glowing star emblazoned on the band of it on Kirby's forehead. Ultra sword Kirby manifests a huge, wide grey sword, slashing down at Oryx's blade to knock it to the side as it grows in size and successfully...making it budge an inch. Kirby is knocked back, stunned, back as Oryx rears their blade back to slice at Pol and Kirby, cutting right through Pol's projection like butter.
[100/100]

> -100 TP: Ikaruga Time
[0/100]
A black ball and a white ball manifest floating by Pol moments before impact. Pol crushes their red liquid vial in the same instant over the white ball, tainting the white ball with red from the dropping liquid as it explodes outwards, passing through everything in a shockwave. Kirby is coated in white and red. Except, (*Takes a page out of ©'s playbook...*) not just white and red, but white and red as the shockwave passes through Kirby. Pol's own whiteness glows more intensely with a white and red aura, with the white being just like Oryx's sword, which seems to resonate more white than usual...(I'm pretty sure it's supposed to be white if my research is correct).

The sword comes crashing down on both of them, and...then bounces off harmlessly. Why? Like repels like. Allies do not destroy each other. A rock cannot be used to beat a rock. Fighting fire with fire, as the saying goes, does nothing. In the same manner, Oryx's white sword can now do nothing against the white Kirby and Pol. And that red energy of Oryx's that probably gives the sword a smidge of red power? Annulled, naturally, by the red Pol added to the mix of the shockwave.
+20 TP, as a result of 'no selling' the blow: [20/100]

> -16 TP: Switch
[4/100]
And then...drawing their own boomerang, now much longer and more sword-like, Pol lets the black ball by them burst out, apparently not doing as much save for turning their boomerang black. And this time, Pol zips up, flash stepping in front of the sword and bashing their boomerang on Oryx's sword, sending it flying back much faster than it should be. For opposites always struggle to reconcile their differences, fundamentally different by nature. They tend to be doomed to destroy each other.
Water extinguishes fire, and -1 + 1 = 0. Antimatter and matter destroy each other. And so black beats white. The converse is true, of course, as all things are fair. Fire can evaporate water, earth pierces air while air can seep through the cracks easily. But which wins depends on which attacks first. Thus is the way of opposite colours and polarities, like white and black.

[ATTACK]: > Snow.
*I stop time, so that I can do what I must without interruption. From Kirby.*
*Tick...tock, goes the clock...the real clock that decides when this whole thing ends...*
*Time to put this to an end.*

Snowflakes begin falling from above.

*And I flick a switch...*
*To leave behind something important, only for now.*


Voices begin whispering in Oryx's mind.
<<So cold...>>
Trees start growing all around, growing to unnaturally grand proportions. Pine trees...that all appear already dead, leave-less and clawing, clawing. It becomes so much colder, and everything is already beginning to freeze. Ice goes on the prowl.
<<That's the way this world works.>>

Pol flies out from behind a tree, not even trying to attack. A breeze blows through, chilling to the very core. Frost, that lets the ice spread. Pol's own voice is added to the voices speaking in Oryx's head.
<<It must've been great, to have been loved by the people, in your past, Oryx.>>

Pol twirls out their book, leaving after images as they dodge if Oryx dare attack them. It's 'A Tale of Oryx, Part II'. Again. And the voices begin to swell.
<<Hailed...>>
<<Hero...>>
<<Even..'god'...>>
<<So...warm it must've been...>>
<<Everything you did to get you to this point, it was all to keep even a facsimile of that. Of your 'honor', and 'status', all meaningless things. Perhaps I'm wrong, but...>>
<<...there was fear, haha, of death. Of...being forgotten. And so here you are, an evil that went against everything they once stood for.>>
<<Ha...ha...ha...>>


The trees' branches, fingers, twitch, longingly towards Oryx, while the snowflakes start falling down faster. The trees deform and grow, while the snowflakes, bigger and sharper, start nicking and slicing, cutting through Oryx's armour with the efficiency of cold-blooded assassins. Cold, frigid, uncaring. Ice wraps around Oryx's feet, gnawing its way up and stopping them from escaping.

<<But the universe is cold. Nothing lasts forever, and yet you sought to defy that one, fundamental rule. Disrupted the natural order and cycle, of void, birth, existence, and destruction. Warmth must be lost to the cold. Lives have to end, one day or another. You cannot change that.>>
Ghostly hands and other shapes begin to take shape in the air. The souls of the lost in the cold, uncaring world are willing, and a few of them can be seen puppeteering the trees.

Pol flies up to Oryx's face, smiling. So cold...
<<You cannot change the fact that you will be forgotten one day by all who knew your past, and those who now fear you. Your fall will come, and then you will be nothing but dust in the cold, all-consuming void.>>
<<I may not be the one to see that happen today, but know this.>>


The sound of a clock ticking down echoes blaringly in Oryx's mind, head-splitting. Even their own mind may feel like it's freezing over, which does NOT help things.
*TICK.*
Oryx is encased in ice in an instant. Time jumped forward.
*TOCK.*
The ghosts wrap around Oryx, giving him zero time to react as they all smother him. The will of those who lost their lives, used as a blanket to end an evil life, a fire. After all, coldness is a good thing to use to end the spark of life.
The trees phase through the ice to claw at Oryx, trying to pull them down. Aiming to take Oryx to exactly where they deserve to be.

<<One way or another, your time runs out eventually. Let this be the end of a chapter of yours, if nothing else.>>
Purple lights dance in the air.

A black portal opens up beneath Oryx, letting the trees pull them down into it. But they stop before Oryx's head can go through, at which point the portal closes, severing Oryx's head while their body is taken to n u l l, inexistence.

*Time resumes...*
*And...I wait.*
 
Last edited:
*Noctis would begin to use his sand sword he brought with him from the other dimension, to kill monsters and get more power.*
(my character has bloodlust so if i kill a monster i get like 1% stronger, so i dont have to focus a lot on getting better gear when im already stronger)
"Time to... fight a boss or something?"
*Noctis would use a suspicious looking eye to summon Cthulhu's Eye, ultimately slicing its eye open to reveal it's bloodthirsty mouth.
"AHH, STOP DASHING AT ME YOU LITTLE-"
*Noctis sighed in relief as he dealt the killing blow. His skin would then tingle with a sense of power.*
"That was intense..."
*Noctis would then began to explore, eventually searching for a place to set up camp.*
 
[OOC]

(A nice warning over here, this isn't a traditional RP per say, it's more a game...

also pretty sure it's recommended to specify your alignment when you start.)
 
Sorry for the lack of updates about a lack of updates. The coming week seems to promise nothing but being busy, so I can't guarantee I'll have the update out in that time. Finals, am I right? Either way, once we get into May, updates should start returning to their normal pace again. We're coming very close to the end of Chapter 3!
 
Sorry for the wait! I hope the update was worth the wait, because I certainly think so.

[Action]

``Just the way things should be, the overpowered villain battles on their own, the creepy cloud things do their own thing and we outnumber the bad guys...``

He puts away the Razorblade Typhoon

``Next plan, harm Aspera enough so that he decides to reconsider the whole boat idea and crash this plan.``

He then pulls out another book, the Cursed Flames...!

``Forged from the depths of corruption...``

Glaciell then fires some cursed flames, right above him and Ignition, normally it would be a death sentence but since friendly FIRE isn't a problem because

A. Ignition is literally a fire being
B. Glaciell is not only a personality of Ian, who is a player, but also Glaciell runs on frostburn.


This results in the fires mixing with no harm towards Glaciell or Ignition. (Just imagine this View attachment 404155)


Glaciell then draws out the Inferno Fork, thanks to the mixed fire, the Inferno Fork turns from it's usual red colour to blue.


``To take it even further...!``


He fires the Inferno Fork towards one exact spot where no one is, the blue flames merge into each other, growing bigger and bigger.


And then just then things wouldn't stop merging, Glaciell pulls the Razorblade Typhoon back out and fires two razorblades at the rapidly growing flames.


The two razorblades absorb the flames, resulting in them becoming brighter and more blue, they then home in towards Aspera...


But there's a catch, the flaming razorblades start to glow brighter and brighter as they orbit around Aspera, suddenly, the razorblades suddenly fly towards each other and upon their collision, they end up exploding into one big blast, possibly engulfing Aspera in it.



[Charge]
Taking into account of the 2 boosts granted to Ian/Glaciell...

[5/27]


[Entities]


Considering that the only real threats at this point are the mini Krackos, Glaciell looks down to Ignition.


``The Spark Controller, I request that you take out the creepy cloud things.``


After speaking to Ignition he then turns towards Silas.


``I know you have more freewill and that your decisions are up to you, but it would be for the best if we dealt with the cloud things``


And finally...


``The Breeze of the Dark Tundra, Tskaze, help take out t---``


Unfortunately, Tskaze speaks up.


``Do I look like an attacker to you, Master Glaciell?``

...


``ok nevermind.``

Aspera absorbs the typhoons with ease! But he winces as he does so...

Why is it always water that it hurts to absorb!?

Aspera takes 1 damage!

Silas: The clouds?
Silas: Count on us. We'll finish the rest of them.


I, understandably not able to carry the burden, sell it to some schmuck for 20 bucks. Hey, at least I kept the +1!

+1 to the Testificate, as I'm currently mentally unstable, and suffering from sunk cost fallacy.



[Main Action]

And so, we turn our attention to ©, who's currently staring at the puddle that was ©#18293. Now keep in mind, this is the same guy who flew into a berserk rage when his snake he never saw died. Now imagine his feeling watching his very first copy die in front of him? Yeah. Not good things are gonna happen.

But for now, peace. As it seems something is taking priority over reducing the Krackos to atoms in his head: Centurion ©, who's not doing so great. And then it finally clicks: he never bothered making anything to actually  support his copies. And with this new grief in hand, it's time to correct this.

This time, © is the one opening the portal. A unusually large lead flies out, and ©, instead of letting it open on its own, decides to take the action of crushing it himself, a mass of liquid sludge and metal spraying out as he does. But then, the liquids start coalescing....


Now, unlike most of the other ©'s, which have had a vague resemblance to the original, this one is pretty far out there. For one, he's a mass of the standard non Euclidean sludge and various molten metals, making him look like a budget lava lamp. Then we move on to the fact that he doesn't have a weapon, which is odd for a ©. Then we get to the fact that he's just staring at Centurion © with eyes of literal steel.
"I see..... you are.... strong. But you are... fragile. Breaking. I will not... I cannot... sit and watch... more die..."
The © would turn towards the Krackos, his eyes hardening both literally and metaphorically.
"I may not be able to stop every death.... but I can stem the tide..."

"If you wish to harm them....
You'll have to go through ME."


With the sound of a anvil being struck, the © solidifies into a living wall; a construct of steel and spirit, who will guard the other ©'s with his life. In his eyes, the will to protect still burns bright. While he stands, none shall fall. And his name?

©, Ironcast Protecter.


[RPNULL]
©, having hopefully solved the issue of his copies dying for the time being, turn towards Ian/Glaciell.
"Now, I don't understand what's going on with you, and frankly I don't care. Just.... keep the pressure on Aspera. I'll deal with anything else."

He'd then turn back to the puddle of #18293, and just stare, unmoving.


[Entity Commands]
Ferrous Wroughtnaught sees the Fishing Minigame and decides he wants to play. Unfortunately, he's got an axe, not a fishing rod. This does not bode well for the Moonlight Village.

Elemental © starts performing an arcane dance, embers following his lead along his arms. As they build up, the dance raises in tempo. And as it reaches a fever pitch, a surge of blue flame is hurled towards the Planning Room, aiming to melt inside.

Centurion ©, in an odd combo move, dashes ahead of the flames, and sticks out Tidebreaker. Some of the fire clings to the blade, and Centurion ©, instead of helping murder the Planning Room, decides to absolutely obliterate the Mini-Kracko that killed #18293, a blur of orange, blue, and hatred shredding the cloud into pieces.

I beg ©, Fisher of Universes to get anything of his own faction, as I worry he physically can't.



[Charge plus OOC Comments]
SYSTEM NOTES: Turns out, they use something called a "dol-lair." How barbaric... [17/43]

You give a +1 to the Testificate! He gives you a very noisy machine! It's distracting enough to weaken your action slightly this round!

©, Ironclad Protector summoned!

*Noctis would begin to use his sand sword he brought with him from the other dimension, to kill monsters and get more power.*
(my character has bloodlust so if i kill a monster i get like 1% stronger, so i dont have to focus a lot on getting better gear when im already stronger)
"Time to... fight a boss or something?"
*Noctis would use a suspicious looking eye to summon Cthulhu's Eye, ultimately slicing its eye open to reveal it's bloodthirsty mouth.
"AHH, STOP DASHING AT ME YOU LITTLE-"
*Noctis sighed in relief as he dealt the killing blow. His skin would then tingle with a sense of power.*
"That was intense..."
*Noctis would then began to explore, eventually searching for a place to set up camp.*

(Not mechanically, I'm afraid. At least not for now.)

You summon and fight a group of monsters! This doesn't seem to affect the battlefield.

There's nowhere to explore to right now! You're currently on a boat!

~~~

Ignition destroys two of the Mini-Krackos! Silas finishes off the last one!

The Planning Room remains stopped!

The Very Angry Sea Urchin yells angrily at the Moonlight Village Fishing Minigame! The Moonlight Village Fishing Minigame attacks the Very Angry Sea Urchin, dying in the process!

The Ferrous Wroughtnaught and Centurion ©, due to their original targets being dead, idle! Elemental © hurls a fireball at the Planning Room, dealing a mere 1,000 damage but breaking its armor! ©, Fisher of Universes, doesn't seem to be catching anything this turn!

As the battling starts winding down, the Last Stand sigil flickers and fades out! Aspera stands, seemingly unbothered by the damage he's taken.

Hmph.
You've fallen into yet another trap, Adventurers.
This boat is set to detonate, destroying everything on board.
The Boatmakers will fulfill their terms of service and surrender their lives serving me.


Aspera spreads his arms, smiling sinisterly as he does so. A portal manifests behind him.

And as for you?
You'll be left floundering in the water, left to deal with the remains of the Chaos Morpho's storm, or whatever Oryx has done to trap the waters.
I may not have been able to keep you contained last time, but this time will secure my victory.
Goodbye.


As Aspera turns to leave, however, a wall of planks manifests in front of the portal, blocking him!

Who dares...?

Aspera effortlessly hacks through the wall of planks, only for another to immediately appear in its place!

Absurdity itself. You cannot halt me.
Silas: Aspera.

Aspera hacks through the wall of planks multiple times, getting angrier with each slash.

Silas: Aspera!
Silas: Look at me! Look me in the eye, confound it!


Aspera finally turns around, vitriol in his eyes. Silas stands in a battle-ready pose, wielding a table saw and a screwdriver.

Silas: I know of your attempts at utterly destroying the Adventurers.
Silas: And I know of your intentions to break the known universe.
Silas: You have subverted the code of the Boatmakers. I shall ensure you do not go unpunished.
Silas: Maxim two. Every harmful action is returned twofold.

You have a lot of ambition for someone who cannot lay a finger on me.
Silas: We'll see about that.

Silas charges at Aspera, speed boosted by a spiral of wooden planks! Aspera blocks Silas's screwdriver with his own sword, and Silas responds by backhanding Aspera with the handsaw in his other hand! Aspera tries to respond with a flurry of strikes, but each strike meets only wooden barriers!

Silas: Every tool has its purpose.
Silas: The hand saw commands the very essence of wood, for the crudest of boats - or the greatest of frames.


Aspera strikes again, but this time Silas ascends into the air on a wooden pillar! As Aspera chops it down, Silas catches himself on two more pillars! He continues making pillars faster than Aspera can chop them down!

I took on your entire crew! Not one of them could use their tools this quickly!
Silas: And that's where you're wrong, Aspera. You were never a Boatmaker, and maxim three states that the Boatmakers answer only to the Boatmakers.
Silas: You made them your own, and they broke the code. Maxim five. Any who breaks the maxims is not a Boatmaker.
Silas: You were so quick to subjugate them that you threw away every last one of their abilities.

Shut UP!

Aspera releases a wave of cutting magic from his sword, causing all the remaining pillars to collapse at once! Silas leaps from the structure and lands a small distance away, seemingly entirely unaffected.

Silas: You should really stop and think before you cut things away at random.
Your Boatmaker's maxims are nothing but a -
Silas: Not what I meant.

Without saying another word, Silas points upwards! Aspera looks up, and is immediately crushed by a falling kludge of wood planks and nails!

Silas: I know that won't hold you, but no doubt it's bruised you or your ego.

A plume of fire erupts from the center of the pile, sending flaming wood flying in all directions! Aspera emerges, his sword alight! He charges at Silas, who continues conjuring walls of wood! The flaming wood makes it a bit harder for Silas to keep his footing!

And what of you, then? Have you not become subservient to the Adventurers and broken your own codes?
Silas: Our partnership was originally proposed by me. They answered to me, not the other way around.
Silas: If ever I took orders from them, it was because they saved me - and the ship I built - many times over.
Silas: Maxims four and six. Anyone who the Boatmakers owe is considered a Boatmaker. And Boatmakers offer their services freely to other Boatmakers.


Aspera deftly stabs a pile of wood in such a way that it sticks to his sword instead of falling apart! He then flings the large chunk of now-burning wood at Silas! Silas thrusts out the screwdriver, and the chunk of wood splits down the middle, leaving Silas unharmed!

Silas: This screwdriver serves an altogether more important purpose than the hand saw.
Silas: It breaks down that which should not have been put together.


Aspera charges at Silas again, but this time Silas counters Aspera's sword with his hand saw, then strikes the deck of the Occam's Razor with the screwdriver! A fissure in the deck opens, causing Aspera to lose his balance!

Silas: This is for my colleagues, you monster.

(warning: Ahead (spoilered for your convenience) is a segment of text that describes the loss of an eye. It's not a vivid description, it's barely a description at all... but it could make some readers uncomfortable. If you don't want to read it, simply read the summary below - also spoilered for your convenience.)

Just as Aspera rights himself, Silas throws his screwdriver with all his might! Before Aspera can react, the screwdriver strikes Aspera hard... lodging itself in his left eye. Aspera takes 2 damage from the blow.

Time itself seems to stop as Aspera's cape, likely dislodged by the force of the impact, flutters away in the wind and falls into the sea. Like a turning point invoked by the Godmodder falling below half of his total HP. Everything stands still for somewhere between five and ten seconds, as Silas pants with the exhaustion coming from the force of his throw. Slowly, but surely, Aspera reaches for the screw driver still lodged in his eye - and all at once, he pulls it out. Nothing comes out with it - just a fire that burns bright, furious, and unnaturally purple. No... the color can only be described as orchid.

That was my favorite eye, Silas.

The fire blazing from what used to be Aspera's eye seems to radiate an aura of control, as though the entirety of reality is now being piloted by Aspera. The fire continues to burn as more orchid energy emerges from Aspera's back, taking the form of two metal wings, seemingly partially digital and partially physical. Silas remains unmoving, perhaps out of fear or perhaps because he has been willed into submission. Aspera picks up his sword and, without any fanfare, slices Silas in half.
Silas throws his screwdriver, causing Aspera to lose his left eye. A well of orchid power manifests within Aspera's missing eye, and Aspera's cape is replaced with a pair of metal wings. Aspera takes 2 damage and Silas is sliced in half.

Silas: *cough cough*
Silas: ...Oh. I didn't expect it to be so painful.


Reality seems to snap back to a state of movement as the fire in Aspera's eye settles down - although it does not die entirely. The upper half of Silas's body has been launched a short distance, and Silas is now gasping for breath.

You're done for, Silas.
You and all of the Adventurers you worked so hard to save.
Your six maxims didn't save you.

Silas: *wheeze*... Oh, Aspera.
Silas: You've been *cough* so focused on trying to kill me.
Silas: You failed to pay attention to the boat itself.

What are you -

Then, as if it clicks, Aspera suddenly turns and looks over the edge of the boat.

The boat isn't slowing down.
It's
speeding up.


Aspera turns back to Silas's upper half, angrier than before.

What did you DO!?
Silas: You know... you know I'm a Boatmaker, Aspera.
Silas: It stands to reason that my tools of the trade *hack* are all I know. After all, why else would I be so good at it?
Silas: But... *wheeze* but I also had a secret weapon.
Silas: Alt accounts.


Aspera sprints over to the captain's chamber and thrusts the door open. The chamber is littered with the bodies of dead Boatmakers, with a single living Boatmaker standing over them. The Boatmaker is a dead ringer for Silas, but his skin is noticeably purple.

Silas: You're wrong, you know.
Silas's Alt: There's not six maxims. There's seven.
Silas: Maxim seven.
SHUT UP! DIE A THOUSAND DEATHS!

Aspera attempts to attack Silas's Alt, but Silas's Alt dodges! Aspera's sword smashes the boat's controls, causing it to speed up further!

Silas's Alt: A Boatmaker never gives up.

The fire burning inside Aspera's eye blazes ever brighter as he clutches at the alt's throat, before hacking away at him over and over again, leaving nothing remaining. But the boat continues speeding up. In the distance, a small island becomes visible, approaching rapidly. Silas gives a final, determined smile.

Silas: Adven - *hack* - Adventurers...
Silas: Thank you, dearly.
Silas: You've given me a chance... *huff huff* a chance to explore the high seas once more.
Silas: I hope, in my sacrifice, I have repaid some small portion of that favor.
Silas: *wheeze...* ...Hit him once for me, okay?


And then Silas is gone. The remains of his alt also spontaneously demanifest, as though responding to Silas's death. The boat, uncaring, speeds onward, toward its final destination. Aspera seems to be expending a great deal of magic to slow it down, to no avail.

I will not be subverted!
I will NOT be subverted!
I WILL NOT -


With a screeching metallic noise, the boat crashes into the island, crunching like a soda can and causing everyone on board to black out.

~~~

As each of you comes to, you get your bearings. It seems most of the entities aboard the ship survived unscathed, but the Very Angry Sea Urchin didn't make it out. The [PG] Adventurers have already left the ship, and Aspera is nowhere to be found either. With nothing better to do, you explore the island. It is small and mostly nondescript, but within the sparse vegetation you can spot some sort of temple made of stone bricks. The temple's interior is covered with drawings and writing, although it's in no language you know. With a bit of effort, you might be able to decipher some of the writings. As you enter, a pair of Cult Minions from Castle Crashers ambush you! It seems you and Aspera aren't the only ones on the island...

As if pulled by a chain of fate itself, the Planning Room manifests within the sunken temple!

~~~

Itinerary:
AG: Destroy Aspera!
N: Seek out your personal objectives.
PG: Protect Aspera!
All: Find the secrets of the seemingly-sunken temple!


Current environmental factors:
Mystery: The nearby area seems to radiate an aura of the enigmatic. Attacks with more esoteric effects will be more effective.
Sunken: This temple is above ground, but the K.A.T.E. seems to think it's under the sea. Water-based attacks will be more effective?

Aspera [GM]: 24/50 HP, Godmodder

Battlefield:

Entities:


Ignition, the Spark Controller [Ian - AG]: HP: 60,000/60,000, Attack: 25,000, Wings of Wax: If chosen, heals 20,000 HP, Gauntlets of Fire: If chosen, deals an additional 20,000 damage, only one additional ability may be chosen per turn, wearing Abandoned Bandanna
Tskaze, Breeze of the Dark Tundra [Ian - AG]: HP: 111,000/111,000, Regeneration: 11,000, Lifelink: If an [AG] entity would fall below 1 HP, Tskaze takes damage in that entity's place (using that entity's damage resistances, e.g. armor, instead of Tskaze's own)

Planning Room [Niyr - PG]: HP: 94,000/100,000, Armor: 0, resets to 0 when taking unblocked damage, Fortify Planning Room: II, Naval Tactics: III, Attack the Objective!: III, Pocket Repair Dimension, (PAY 5 CHARGE FOR A NEW BATTLE TACTIC), Stop ©: Unable to act! Cooldowns will not advance! Can be removed with actions!
Fortify Planning Room: Planning Room gains 5,000 Armor. Caps at 50,000. Cap may change at later date.
Naval Tactics: [PG] ships may not be boarded by non-[PG] players the turn after this is used.
Attack the Objective!: [PG] entities' attacks deal 1.2x damage this turn, but may only target entities with 100,000 or more HP.
Pocket Repair Dimension: Activates every turn. Heals up to 10,000 HP to a non-boss [PG] entity, but that entity takes no actions this turn.
Cult Minion [PG](x2): HP: 50,000/50,000(x2), Attack: 10,000 + 5,000

Testificate [N]: HP: 65,000/65,000, Armor: 6,000, Reaction Fire: 1,000, Trade: Give him +1 charge for something extra strange to happen!

Ferrous Wroughtnaught [???]: HP: 91,000/91,000, Armor: 1,000, Thorns: 2,000, Attack: 10,000
Centurion ©: HP: 12/15, Actions: Tidebreaker, War Shout
Tidebreaker: Attacking Action with 5,000 Action Power. Can be given a description - doing so will give a creativity bonus.
War Shout: Increases the action power of all actions taken by copies this turn.
Elemental ©: HP: 10/10, Actions: Fire, Lightning, Ice
Can only pick one action each turn. Creativity bonuses apply.
Fire: 5,000 Action Power.
Lightning: 7,000 Action Power but must hit multiple enemies.
Ice: 3,000 Action Power and stuns the hit enemy (some exceptions apply).
©, Ironclad Protector: HP: 20/20, takes damage before other copies of ©
©, Fisher of Universes: HP: 7/7, Fisher of Universes: Fishes up a random fish each turn belonging to one of the factions with entities present (neutral fish are hostile).

Players:
LapisLazuli': Vortex [AG]
Dragonwolf73: Niyr [PG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Razor_Typhoon: Ian [AG]
Krill13: [Name Here] [N] (Currently carrying 2 capital "I"s, a 5,000 damage coupon, and a talking candy)
Layn: Layn [AG]
Banana-Fish: Pol and Kirby [AG]
O.R.I.G.I.N.: Decil [AG]
Sylveone46: Cutlass McClaymore [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Crimtane Shovel: ©
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
Torix: Firestorm [AG]
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]

Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin
+ Your action power is doubled!​
--- You must give out two charges each turn, and they must both go to [AG] players!​

Krill13:
Destiny: Spawn Point
Ocular Implants
+ Your actions have a 50% chance to be 3x as effective!​
- All of your actions have their power reduced to 0.5x before all other multipliers!​
+ Entities with dodging capabilities cannot dodge your actions!​
± This augmentation does not affect attacks against Godmodders.​
Banana-Fish:
Destiny: Bookkeeper

Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth

+ Copies you summon have more interesting and varied abilities!​

Razor_Typhoon:
Destiny: Fog Missing Piece

Spoils of War:
Misery: Polar Star. Owner: Cutlass McClaymore. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: Just Flask. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: Reese. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight): Abandoned Bandanna. Owner: Ian. The lost bandanna of Bandanna Dee, presumably discarded when Bandanna Dee was used to summon Kabula. The Abandoned Bandanna may be given to an entity, granting it an additional 5,000 Attack until it dies, at which point the Abandoned Bandanna will become available again. Status: Unavailable
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Available, uses left: 3
The Spamtanic: Pipis. Owner: W32Coravint. A pipis, inert. Once every 4 turns, you can activate the pipis by selecting a target. It will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: IIII


Permanent Upgrades:
Chapter 1: The Great K.A.T.E.
A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)
 
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And just as things couldn't seem grimmer...


``.....N-no....NO!``


The shouts of despair fade as Glaciell falls off Ignition and collapses, all signs of his control are gone, seems like the death of Silas impacted Glaciell, big time.




...



A few minutes pass, it seems like he's not waking up, neither is Ian, Scoire or even Pylog...


...hmm...



(To be continued in a later post before next update, consider this one big rpnull to hype up)
 
a +1 to Ian. (@Razor_Typhoon)


[Main Action]
© is utterly still, his face an unreadable mask. Small lines of color dance through the otherwise tar black of his body. Clearly, whatever is affecting him is something barely contained. © looks the same, but an immense feeling of rage coming from it is so potent you can almost see it.

© moves ever so slightly, one eye gazing directly at a Cult Minion, a stare filled with so much hatred it could make an Undertale fan lose their mind. And then, with the cacophony of glass shattering and his own scream of rage, © slams his fist into the ground, causing his entire left arm to fall off and melt, covering the floor in the strange tar of his being. Of course, he simply regenerates a new one. And like a puppet on strings, © raises his hand, the sludge coalesces into a portal, and something arises.

It's frame is stretched, twisted. It stands heads above even Centurion ©, it's thin form hidden under cloaks of shadow and rusted gauntlets. It clutches onto a long and gnarled branch, a groove carved into the top end. In it sits a gemstone, shimmering like a rainbow. The © looks towards Ian, and then ©, and begins to speak, it's voice barely more than a whisper.

"...You have lost much. Too much, in some cases. The threads of fate have taken many faces from you all, have they not...?
...Therefore, would it not be fair to take from them?"


The © raises its staff, and the gemstone shines as ethereal, rainbow threads shoot out, snaking their way towards a Cult Minion. They sink into its body, attaching themselves. The © grips its staff tighter, and the threads are coated in a heavenly light. The Cult Minion, initially panicking, would cease, as it's eyes take on the same rainbow coloring. And with a simple twist of the wrist, the © sets it to fight the other Minion. Although, it seems disappointed.

"...A shame. It appears I can only hold one in my grasp at a time. Perhaps the laws of this world limit me. Or perhaps you simply were not ready to summon me?"


[Entity Commands]
The Ferrous Wroughtnaught is to lay siege towards the Planning Room. Or at least he was, until a certain deployment of candy based +1's arrived. So now he's gonna awkwardly stand in front of [Name Here]'s entourage. Then beat up a building.
Centurion ©, for the first time, would let loose a War Shout, a cry of grief and fury.
Elemental ©, harnessing the boiling rage of the ©'s, would channel into a single ball of sapphire flame, before hurling it towards the Planning Room.
©, Fisher of Universes is to drown his sorrow in his favorite pastime; fishing.



[Charge plus OOC Comments]
Dol-lair synthesis protocols finalized [19/43]
I hereby name today's summon Controller ©
 
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[Part 2...]

In the state of the mind.



On the dark floor of the mind is a very mentally distressed and horrified Glaciell, beside him is the one and only Ian trying to comfort the ice personality, although he has no luck thanks to being distressed and horrified aswell.


``How....could I....``


``This isn't your fault, b-but..it was...his...``


Meanwhile, Pylog is distancing himself as always, but he looks upset himself, even he had a soft spot for Silas.


...


Scoire on the other hand...


``NO NO NO NO NO NO NO NO NO NO (Insert spam of anger infuriated NOs)``


In a fit of fury, Scoire punches the person closest to him, but since no one is close to him, he just punches the ground.


``ONLY IF I COULD GIVE THAT GODMODDER A TASTE OF HIS MEDICINE, I WOULD...``



Ian and Glaciell just give a...cold glance at Scoire, too heartbroken to say anything...




...


``Who said you can't, how about we do it together...``



Scoire stares at Pylog, can he trust the guy who didn't even care that Phaztric "vanished".


``Take my hand, we can't leave the battle unsupervised.``



Without thinking, Scoire grabs Pylog's hand, squeezing it tightly.



``Scoire, what a-are you...``


``Taking my revenge!``




FLASH BACK TO REALITY




Suddenly, the body of Ian is surrounded in flames and ash...


until they suddenly vanish, revealing...


scoireandpylog.png


THE WRATH OF HELL, SCOIRE and Pylog


Comes with new scythe..

``This better be worth it, Py.``

Edit:

[Part 3, Action]


Without warning, The Wrath of Hell (basically Scoire but having assistance from Pylog) charges at one of the Cult Minions and grabs it by the neck.


``Who do you think you are, some treacherous runt that praises some creepy wizard who's greedy for a magic crystal, SOMETHING LIKE THAT?!``


He tosses the Cult Minion into a strange portal, the portal is a fiery hellscape, the Cult Minion would then fall into lava, and then impaled by a Bone Serpent before finally being sent back to the battlefield from the sky at fast speeds, impacting the ground.



``I already dealt with the death of Phaz along with the death of the Boatmaker, I felt it, and now you will feel ETERNAL PAIN, AND I WON'T STOP UNTIL I GIVE THAT
ONE EYED MONSTER WHAT HE HAD COMING TO HIM.
``



[Charge]

7/27, only 20 to go.


[RPNULL]


Before anything is said from Scoire, suddenly...


``W-WHAT HAVE YOU DONE TO GLACIELL, YOU AREN'T GLACIELL...!``



``He's fine, but you saw the boatmaker's death, you know what's wrong.``



Tskaze gives a slow nod as he backs away, showing that he doesn't trust Scoire.



``Once I get my revenge, the REAL me can take over.``
 
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[RP-ESQUE STUFF]

"...so like, hey, I know we're fighting and stuff, but that don't really stop us from chatting now, does it? So yeah, how's yer travel been before this? Like, I went and met some lighthouse who was apparently a Cyclops and I gave them a maid, I went to the Dragon's castle, fought with some Knights there who couldn't see reason, skipped out on some other boss to go meet the Dragon whom I gave a totally non-morally-jeopardizing regenerating cow to feed on, entered some forest where some forest wolves and a forest ent fought with us, entered some tunnel where I chose to fight this Octopus King and this Monkey Wizard who had Dodge Rates, met some Wishing Well who I kinda refused a trade with but still proceeded to give them a Chocolate Bar, got into this desert and got here where we're fighting now. So yeah, how'd your story go?"


[CHARGE]


[2/5]
I give Pol (@Banana_MAGOLOR) a little jumpscare in the form of a homing projectile-shaped +1 heading their way in the midst of their dodging.


[ACTION]

Free:

I hold aloft the spherical form of the energy I have gathered and crush it into a thousand pieces within a clenched fist. The fragments then drift into the area around myself. Shooting forth from each of their glowing forms are chains of eerily pale white pigment, all of them reaching far beyond the heavens above. All chains then abruptly stop their movement, as if they've caught something. They then go in reverse, reeling down what it is that was caught...

Base:
The sky darkens as a large mass materializes from up above. Gravity soon takes a hold of it, making it crash down heavily into the sands below. It touches ground, and a storm of sand is kicked up from the impact. Once that settles, what fell can now be seen in clearer view: a Colossus, a massive being of rugged build and rock-and-stone make, with each limb capable of reaching the horizon were they to be outstretched. Wrapped all over its mountainous form are the thousands of chains; the tools that brought it down here in the first place. It continues to lie down in the sand, motionless...

It's dead. It's been long dead, but its corpse has not decayed.

It is then that the origin points of each of the thousand chains all rise up to the sky, lifting with them the deceased Colossus' body, until they have made the enormous creature stand on two legs. The chains on its right arm begin to shift about, causing it to move this arm in front of it, its open-palmed hand facing its face. The chains on this hand move about to then clench it closed, then unclench it open; a flex of the hand. As the chains return this arm to its original positioning, the ones on the legs then stir into having the Colossus walk about, with each drop of a leg causing the very earth to quake in its sheer pressure. Of course, it soon joins my rank as yet another one of my summon.

A deceased titan moved by chains like a puppet controlled by its strings, The Puppeteered Colossus joins the fray.

...this would probably make for a cool 50-something Charge Summon, too bad I summoned it like this. I at least pray that this is a crit summon; it deserves at least that much, right?


[ENTITIES]

Ain't no way the Crewmate's gonna survive the next shots, uhhh it's the Bingus Bungus Architect's turn to bodyblock.

tfw Shield Person still can't guard
The Crewmate continues their effort in putting the Discount Ender Dragon to 1500 attack for that numerically satisfying 3000 damage per turn. I give the Crewmate permission to pull some Bingus Bungus Energy! to make this happen. I also urge them to uhh... do this before the Discount Ender Dragon attacks this time around.
The 10 Pet Slimes are all on Obsidian Block breaking duty, unless there's none yet in which they go for the Player instead.
The Unnatural Thing, The Gun-Shaped Spawner Of Bullets, Silverfish, the Discount Ender Dragon, YOULOSTTHEGAMEXD, Voodoo Guy That Just Stabs You, Retroactive Knife, the Totally Alive Boxing Gloves, the Pretty Rad Sword, the Puppeteered Colossus, and the 4 Bingus Bungus Turrets all attack the Player after the Pet Slimes are done with the Obsidian Blocks.
The Healer and the Healing Abomination both heal the Crewmate.
The Healing Rain Cloud, the Tower of Healing, Glumpus the Very Competent Healer, and the Bingus Bungus Medic all heal the Bingus Bungus Architect.
The Biblically Accurate Power Cord Setup generates Voltage and shoots just enough of it to put the Player in BOB-EXECUTION threshold.
And with all this preparation done for him, BOB goes off to finish the Player's HP off.
The Bingus Bungus Energy! charges up Energy.
The Bingus Bungus Architect isn't what I'd call idle considering the bodyblocking but other than that they're relatively idle.
The Bingus Bungus Builders finish up on the Bingus Bungus Beacon.

...I also prep the 5000 damage coupon in case that wasn't enough and I have to use this as a finisher.

In the interim between attacks, the player recounts their own story. Fighting a troll on a bridge, cultivating a lollipop farm, defeating the Developer and the Devil himself, and seeking out the PLAY stones to open a box on the top of a tall tower. But when they got there... there was no talking candy, only an IOU simply signed "T." Naturally, they would rather like to have the talking candy.

You collect 2,000 Energy!

Sorry, the RNG does not favor you. No crit, but the Puppeteered Colossus joins the fray!

~~~

The Retroactive Knife stabbed The Player for 2,500 damage!

The Player regenerates! The Player tears into the Bingus Bungus Architect, dealing 20,000 damage! The Player casts an obsidian wall, blocking the next ten attacks!

The Pet Slimes attack the obsidian wall, breaking it! The Unnatural Thing attacks the Player, dealing 2,000 damage! The Silverfish attacks the Player, dealing 1,000 damage! The Healer and Healing Abomination heal the Crewmate by 3,500 HP! The Healing Rain Cloud, the Tower of Healing, and Glumpus the Very Competent Healer heal the Bingus Bungus Architect! by 8,000 HP! The Discount Ender Dragon attacks the Player, dealing 2,600 damage! The Gun-Shaped Spawner of Bullets fires at the Player! It misses two shots, dealing 4,000 damage total! The Voodoo Guy That Just Stabs You attacks the Player, dealing 2,500 damage! The Totally Alive Boxing Gloves attack the Player, dealing 1,500 damage! The Pretty Rad Sword attacks the Player, dealing 1,500 damage! The Puppeteered Colossus attacks the Player, dealing 1,000 damage! The Bingus Bungus Turrets! fire on the Player, dealing 4,000 damage! The Bingus Bungus Medic! heals 1,000 HP to the Bingus Bungus Architect!

The Biblically Accurate Power Cord Setup generates 2,200 Voltage! It then expends 11,700 Voltage and strikes the Player for that much damage! WITH THE PLAYER NOW AT CRITICAL HP, BOB DELIVERS THE FINISHING BLOW, KILLING THE PLAYER WITH A FLOURISH! HOWEVER, AS THIS HAPPENS, BOB'S MAX HP FALLS TO ZERO, AND HE BEGINS COMING APART AT THE SEAMS... AS BOB COMES UNRAVELED, A SWARM OF TINY, BUT RAVENOUS, MOTHS EMERGES FROM HIS COLLAPSING CORPSE! THE SWARM OF MOTHS APPEARS TO BE ENTIRELY LOYAL TO YOU, AS BOB WAS. THEIR... LACK OF HP... SEEMS LIKE IT WILL HAVE UNUSUAL EFFECTS ON THE BATTLEFIELD.

The Crewmate upgrades the Discount Ender Dragon, increasing its Attack to 1,500! The Bingus Bungus Energy! generates 10,000 Energy!

As the Player disappears, the Candy Box falls from their corpse in a puff of ASCII art. The talking candy starts getting excited...

Talking Candy: The Candy Box! The Candy Box!
Talking Candy: We gotta open it! We gotta open it!


You approach the box, and the Talking Candy says a word in a language you don't recognize. With a click, the box opens. You stare inside, and it's like looking into an abyss. The interior of the box swirls and spins, and yet is entirely static. Inside is every candy that has ever been made. The power contained within the box is immense.

Talking Candy: There's only one thing left to do!
Talking Candy: We tip out the box and give the gift of candy to everyone in the world.
Talking Candy: You can keep more than everyone else, of course. You're the one who brought me to the box!


You consider the Talking Candy's words. However, the power of the box is tempting. If you so chose, you could keep the Candy Box's power entirely to yourself. The talking candy can't stop you - it's already opened the box. Whatever your choice... you've reached the end of this sidequest. You may immediately take a full action in the main quest, although the benefits of the choice you make will not go through until the end of the coming round.

> Open the Box
Free candy for everyone!
+ Every player currently playing will recieve 20 Charge (including you)!
+ You will recieve an additional 10 Charge.

> Close the Box
The Candy Box is for you and you alone.
+ Your action power will increase by 5,000 (after multipliers).
- Each of your currently cultivated entities (EXCEPT THE FALLEN MOTHPIRE) will have a 50% chance to leave your team. They will not return.

~~~

Candy Box Island - The Desert Fortress

Shield Person [Krill13 - N]: HP: 10,000/10,000, Armor: 2,000, guarding all entities made by [Name Here]
Unnatural Thing [Krill13 - N]: HP: 1,000/1,000, Attack: 502 + 497 + 1,001
Silverfish [Krill13 - N]: HP: 3,000/3,000, Attack: 1,000, ignores armor, Accuracy: 150%
Healer [Krill13 - N]: HP: 2,500/2,500, Healing: 2,500
Healing Rain Cloud [Krill13 - N]: HP: 1,000/1,000, Healing: 1,500
Tower of Healing [Krill13 - N]: HP: 2,000/2,000, Healing: 2,000
Healing Abomination [Krill13 - N]: HP: 5,000/5,000, Healing: 500 * 2
Glumpus the Very Competent Healer [Krill13 - N]: HP: 4,500/4,500, Healing: 4,500
Discount Ender Dragon [Krill13 - N]: HP: 8,000/8,000, Attack: 1,500 * 2
Gun-Shaped Spawner Of Bullets [Krill13 - N]: HP: 1,000/1,000, Attack: 1,000 * 6, 10% chance to hit enemy other than targeted enemy
Voodoo Guy That Just Stabs You [Krill13 - N]: HP: 5,000/5,000, Attack: 2,500, heals 1,250 HP on a successful hit
Yore Optimum Uber Lustrous Outstanding Sacred Terrific Transcendent Holy Exceptional Grand Almighty Master Eternity Xenoverse Dragon [Krill13 - N]: HP: 5,000/5,000, Armor: 100 (5,100), Attack: 5,000 (0), Form: Attack Form, Form Change: Can be ordered to change form on a turn, must be done instead of attacking if currently in Attack Form
Biblically Accurate Power Cord Setup [Krill13 - N]: HP: 5,000/5,000, Voltage: 300 (+2,200/turn), may expend voltage to deal that much damage to an entity
Retroactive Knife [Krill13 - N]: HP: 2,000/2,000, Attack: 2,500, attacks are retroactive
Totally Alive Boxing Gloves [Krill13 - N]: HP: 2,000/2,000, Attack: 1,500
Pet Slime [Krill13 - N](x10): HP: 500/500(x10), Attack: 200, Crowd
Pretty Rad Sword [Krill13 - N]: HP: 1,000/1,000, Attack: 1,500, spawns Unremarkable Guy on death
Puppeteered Colossus [Krill13 - N]: HP: 5,000/5,000, Attack: 1,000, Armor: 500
THE FALLEN MOTHPIRE [KRILL13 - N?]: HP: NONE/NONE, ATTACK: FIVE THOUSAND
Crewmate [Krill13 - N]: HP: 21,000/25,000, does tasks
The Bingus Bungus Energy! [Krill13 - N]: HP: 50,000/50,000, Energy: 68,500 (+13,000/turn), any player may take energy as a free action in addition to base actions, amount of energy taken scales with free action and is expended immediately to boost this turn's action, don't expect to be able to take more than 5,000 per turn per player, 1 Energy = 1 Action Power
The Bingus Bungus Beacon! [Krill13 - N]: HP: 10,000/10,000, +3,000 Bingus Bungus Energy! Energy per turn
The Bingus Bungus Architect! [Krill13 - N]: HP: 13,000/25,000, Uses Bingus Bungus Blueprints!, Bingus Bungus Builders!, and Energy to create entities, no limit to entities created per turn as long as there are enough resources
The Bingus Bungus Shield!
Builders Required: 1​
Turns Required: 1​
Energy Required: 1,000​
Stats: Adds 1,000 temporary HP to an entity.​

The Bingus Bungus Turret!
Builders Required: 1​
Turns Required: 2 (-1 for each Builder greater than 1, min 1)​
Energy Required: 10,000​
Stats: 6,000 HP, 1,000 Attack​

The Bingus Bungus Medic!
Builders Required: 1​
Turns required: 2 (-1 for each Builder greater than 1, min 1)​
Energy Required: 10,000​
Stats: 6,000 HP, 1,000 Healing​

The Bingus Bungus Beacon!
Builders Required: 3​
Turns Required: 3 (cannot be reduced)​
Energy Required: 20,000​
Stats: 10,000 HP, Increases Energy production of the Bingus Bungus Energy! by 1,000 for each Builder assigned to the project (max 10,000)​

[PAY 5 CHARGE FOR A NEW BLUEPRINT; ALSO GIVES THE BINGUS BUNGUS ARCHITECT 5,000 ADDITIONAL HP]
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Available
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Available
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Available
The Bingus Bungus Turret! [Krill13 - N](x4): HP: 6,000/6,000(x4), Attack: 1,000
The Bingus Bungus Medic! [Krill13 - N]: HP: 6,000/6,000, Healing: 1,000
 
[CHARGE]:
(Edit: Times like these that I keep forgetting + 1's from others.)

[36/60]: Nothing was said as it was considered.
+ 1 in the form of several bombs to © (@MoonShovel)

[COUNTER]:
<...so Rage is a one strike move.>
*Tick*
Everything is taken back to Oryx's chamber.
<Take someone on your OWN SIZE THEN.>

Pol literally melts into a blob of white liquid, as white particles start rising up from the ground below, feeding on all that incredible energy presumably gathering within Oryx. (They absorb the +1 while in this state...)
Their TP starts building, all by itself. Grazing has become Gathering.
[75/100]
And then, Pol starts reforming, as a grey shape starts around them before growing in size to match Oryx's own growth. It's a projection of them, still searching for a shape before it finally settles on one at the same time that it almost meets Oryx's new size. Pol themselves, however, has apparently grown...quite a bit taller. Nowhere near the size of their projection, but still a good 2 times bigger. If their previous form was a child, then this would be the adult, with a generally more anthropomorphic stature and more defined limbs. I believe this was their 'Omega form', used only when they saw they were dealing with a genuine threat to existence. Just for Oryx, I suppose. Or perhaps it's just because this war really is simply starting to ramp up. The air starts to feel heavier.
[87/100]. Things are getting veery tense.

Kirby, in a minor daze after the teleportation, regathers his senses, takes ONE LOOK at Oryx, and goes back mentally into his stomach dimension, this time to go searching for one of his stronger sword abilities.
Just gonna translate here again...
<...going to have to help meet them head on. Don't like the looks of that.>

The grey shape of a projection of Pol, also in their Omega form, would rear back and ready a curved sword of their own, swinging it at Oryx's sword with full intent to cut through it as they swing too. They end up in a blade lock, neither Oryx nor them winning. The real Pol looks up from within the projection.
<...so. White blade, but that red of theirs could be a problem.>
<Fortunuately...>

Pol gets out an odd looking vial of a red...liquid as the projection's sword starts cracking from Oryx's strength.
[95/100]

Running, a long green floppy cone of a cap fades into existence on Kirby's head, with a yellow, glowing star emblazoned on the band of it on Kirby's forehead. Ultra sword Kirby manifests a huge, wide grey sword, slashing down at Oryx's blade to knock it to the side as it grows in size and successfully...making it budge an inch. Kirby is knocked back, stunned, back as Oryx rears their blade back to slice at Pol and Kirby, cutting right through Pol's projection like butter.
[100/100]

> -100 TP: Ikaruga Time
[0/100]
A black ball and a white ball manifest floating by Pol moments before impact. Pol crushes their red liquid vial in the same instant over the white ball, tainting the white ball with red from the dropping liquid as it explodes outwards, passing through everything in a shockwave. Kirby is coated in white and red. Except, (*Takes a page out of ©'s playbook...*) not just white and red, but white and red as the shockwave passes through Kirby. Pol's own whiteness glows more intensely with a white and red aura, with the white being just like Oryx's sword, which seems to resonate more white than usual...(I'm pretty sure it's supposed to be white if my research is correct).

The sword comes crashing down on both of them, and...then bounces off harmlessly. Why? Like repels like. Allies do not destroy each other. A rock cannot be used to beat a rock. Fighting fire with fire, as the saying goes, does nothing. In the same manner, Oryx's white sword can now do nothing against the white Kirby and Pol. And that red energy of Oryx's that probably gives the sword a smidge of red power? Annulled, naturally, by the red Pol added to the mix of the shockwave.
+20 TP, as a result of 'no selling' the blow: [20/100]

> -16 TP: Switch
[4/100]
And then...drawing their own boomerang, now much longer and more sword-like, Pol lets the black ball by them burst out, apparently not doing as much save for turning their boomerang black. And this time, Pol zips up, flash stepping in front of the sword and bashing their boomerang on Oryx's sword, sending it flying back much faster than it should be. For opposites always struggle to reconcile their differences, fundamentally different by nature. They tend to be doomed to destroy each other.
Water extinguishes fire, and -1 + 1 = 0. Antimatter and matter destroy each other. And so black beats white. The converse is true, of course, as all things are fair. Fire can evaporate water, earth pierces air while air can seep through the cracks easily. But which wins depends on which attacks first. Thus is the way of opposite colours and polarities, like white and black.

[ATTACK]: > Snow.
*I stop time, so that I can do what I must without interruption. From Kirby.*
*Tick...tock, goes the clock...the real clock that decides when this whole thing ends...*
*Time to put this to an end.*

Snowflakes begin falling from above.

*And I flick a switch...*
*To leave behind something important, only for now.*


Voices begin whispering in Oryx's mind.
<<So cold...>>
Trees start growing all around, growing to unnaturally grand proportions. Pine trees...that all appear already dead, leave-less and clawing, clawing. It becomes so much colder, and everything is already beginning to freeze. Ice goes on the prowl.
<<That's the way this world works.>>

Pol flies out from behind a tree, not even trying to attack. A breeze blows through, chilling to the very core. Frost, that lets the ice spread. Pol's own voice is added to the voices speaking in Oryx's head.
<<It must've been great, to have been loved by the people, in your past, Oryx.>>

Pol twirls out their book, leaving after images as they dodge if Oryx dare attack them. It's 'A Tale of Oryx, Part II'. Again. And the voices begin to swell.
<<Hailed...>>
<<Hero...>>
<<Even..'god'...>>
<<So...warm it must've been...>>
<<Everything you did to get you to this point, it was all to keep even a facsimile of that. Of your 'honor', and 'status', all meaningless things. Perhaps I'm wrong, but...>>
<<...there was fear, haha, of death. Of...being forgotten. And so here you are, an evil that went against everything they once stood for.>>
<<Ha...ha...ha...>>


The trees' branches, fingers, twitch, longingly towards Oryx, while the snowflakes start falling down faster. The trees deform and grow, while the snowflakes, bigger and sharper, start nicking and slicing, cutting through Oryx's armour with the efficiency of cold-blooded assassins. Cold, frigid, uncaring. Ice wraps around Oryx's feet, gnawing its way up and stopping them from escaping.

<<But the universe is cold. Nothing lasts forever, and yet you sought to defy that one, fundamental rule. Disrupted the natural order and cycle, of void, birth, existence, and destruction. Warmth must be lost to the cold. Lives have to end, one day or another. You cannot change that.>>
Ghostly hands and other shapes begin to take shape in the air. The souls of the lost in the cold, uncaring world are willing, and a few of them can be seen puppeteering the trees.

Pol flies up to Oryx's face, smiling. So cold...
<<You cannot change the fact that you will be forgotten one day by all who knew your past, and those who now fear you. Your fall will come, and then you will be nothing but dust in the cold, all-consuming void.>>
<<I may not be the one to see that happen today, but know this.>>


The sound of a clock ticking down echoes blaringly in Oryx's mind, head-splitting. Even their own mind may feel like it's freezing over, which does NOT help things.
*TICK.*
Oryx is encased in ice in an instant. Time jumped forward.
*TOCK.*
The ghosts wrap around Oryx, giving him zero time to react as they all smother him. The will of those who lost their lives, used as a blanket to end an evil life, a fire. After all, coldness is a good thing to use to end the spark of life.
The trees phase through the ice to claw at Oryx, trying to pull them down. Aiming to take Oryx to exactly where they deserve to be.

<<One way or another, your time runs out eventually. Let this be the end of a chapter of yours, if nothing else.>>
Purple lights dance in the air.

A black portal opens up beneath Oryx, letting the trees pull them down into it. But they stop before Oryx's head can go through, at which point the portal closes, severing Oryx's head while their body is taken to n u l l, inexistence.

*Time resumes...*
*And...I wait.*

You counter the attack!

You freeze Oryx, tearing him apart with a vengeance! Oryx takes 9,000 damage and... shatters!

[The contents of this page appear to have been blotted out.]

~~~

...Shatters?

The fragmented remains of Oryx lie on the floor of his chamber. One by one, each one disappears in an inconsequential puff of magic. A door rises from the center of the chamber, locked. Oryx's familiar voice seems to boom from it, confident as ever and dripping with sarcasm.

Oryx the Mad God: Well done. You have truly done the impossible.
Oryx the Mad God: You managed to triumph over a lowly simulacrum, a small fragment of my power given form.
Oryx the Mad God: Your victory proves nothing. You remain beneath me.
Oryx the Mad God: If you really want to strike me down...


The door in the center of the chamber creaks open ominously.

Oryx the Mad God: I await you in my wine cellar.

You look back to the simulacrum's slowly vanishing body. From within the wreckage, you spot what appears to be a ceremonial chalice, perfectly preserved. The liquid within radiates an aura of sheer energy. You could drink of it, but you're not sure how long the doors will stay open.

> Drink From The Chalice
+ Your action power will increase by 50%.
+ You will immediately be returned to the main battlefield, and may perform a full action.

> Enter the Wine Cellar
+ You will have a chance at greater rewards.
+ You will be occupied for some time.
- If you die, you forfeit all rewards!

~~~

Oryx's Chamber:

Players:


Pol and Kirby [AG]: HP: 90/100
 
[RPNULL]
<...>
Pol dispels the spell stopping both them and Kirby from talking, allowing time to resume.

Kirby gives Pol a look once over, intrigued by their new look. Pol morphs their sword into a mace.
"Let's go, Kirby."
Pol and Kirby head into the Wine Cellar.

<Wine cellars don't seem too climactic...>

[CHOICE]:
> Enter the Wine Cellar

[CHARGE]:
[37/60]: "Well. It is my job."
"I do owe it to
them for their help."
+1 to Ian, half purple today as opposed to that other completely purple one. (@Razor_Typhoon)
 

[CHARGE]


[3/5]
+1 to the Testificate in the form of just me hanging around with them, sitting on some totally-been-there-all-along bench and doing some catching up.


[ACTION]

Free:

...y'all we're probably expecting this. I give the Testificate a piece of the Sandwich of Oblivion while munching on a regular sandwich.

As for the Candy Box... the power though. But the drawback though. I really do not want to lose my Bingus Bungus things. Bwehhhhhhh.

...

"Fine! I'll be like Ebenezer Scrooge but if he was instead threatened to generosity instead of properly being lessoned by three ghosts or something! Enjoy your 20 charges or whatever. I'd ask for recompense by asking each of y'all 5 from ya shares for a Bingus Bungus Builder each, or maybe bodyblock for my little nerds, but bwah, whatevers."

I do a little envious glare at © for getting a relatively cool upgrade to his ability for his relatively short sidequest while I had to go on this whole journey just to get like, +2000 Action Power, a chance for another upgrade that I ended up not taking lmao, and then having to play Santa but candy. Totally not feeling underpowered here.

Bingus Bungus:
I do that pretty dramatic sad death scene thing where my body turns into white particles and disappear. I turn into Bingus Bungus Energy! particles but like 10 seconds later I reenter the scene and vacuum up the particles for my action thing.

Base:
I pop back up into the battlefield and uhh.

"Huh, boat guy's gone I guess."

...

I summon a Silas Lookalike.


[ENTITIES]

High chance Shield Person's gonna McFreaking perish but uhh he's the first bodyblock, then the Pretty Rad Sword, then YOULOSTTHEGAMEXD in Defense Form.

High chance Shield Person's gonna McFreaking perish but uhh he's Shielding
The Crewmate waltzes on over to Tskaze and gives him a little knife. Funny +100 Attack.
YOULOSTTHEGAMEXD enters Defense mode.
The Unnatural Thing, The Gun-Shaped Spawner Of Bullets, Silverfish, the Discount Ender Dragon, Voodoo Guy That Just Stabs You, Retroactive Knife, the Totally Alive Boxing Gloves, 10 Pet Slimes, the Pretty Rad Sword, the Puppeteered Colossus, the Silas Lookalike, and the 4 Bingus Bungus Turrets all go after a Cult Minion by virtue of them being the only non-Player-summoned entity in the field as I live under the assumption that said Players' gratitude for my totally-generous-and-not-threatened-under choice would spare them from Player attacks.
THE FALLEN MOTHPIRE THAT WAS ONCE BOB (RIP BOB) JOINS IN ASSAULTING THE CULT MINIONS.
The Healer and the Healing Rain Cloud both heal the Crewmate to full health.
The Healing Abomination, the Tower of Healing, Glumpus the Very Competent Healer, and the Bingus Bungus Medic all heal the Bingus Bungus Architect.
The Biblically Accurate Power Cord Setup generates Voltage.
The Bingus Bungus Energy! charges up Energy.
The Bingus Bungus Architect orders all 3 Bingus Bungus Builders to work on a Bingus Bungus Shield for YOULOSTTHEGAMEXD.
The Bingus Bungus Builders works on the Bingus Bungus Shields.
 
Last edited:
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