W1K
Witch
Using holdoutOffset and it's working pretty nicelly."holdoutOffset" and "holdoutOrigin". I haven't played with them, but the origin is literally the origin for the spritebatch, and the offset is applied to the item's position. So I'm guessing origin is axis alined, and offset is sprite alined.
I should really try playing with those, my clockwork guns look absolutely ridiculous the default way
Code:
"holdoutOffset": [-20,5],
Only issue, the sprite actually covers the hand, which I don't want to happen. This seems to be an issue with how the hand is drawn tho as the bug also happens with vanilla guns and of course, armors and mod armors which don't show the player's hands actually work alright.