In Terraria.Player.ItemCheck_Shoot() Frostbrand, IceBlade, and FrostStaff re-assign their projectile's damage types (melee, magic) dynamically after projectile creation. This code appears to be left over from when these weapons shared a projectile and does nothing now. That code suggested that those properties might have been synchronized over the network. Thank you for clarifying in your Q&A response.
Hello Yora, a question about Zapinator: when each time its laser touching an enemy, there is a chance that it gets 10x damage, so, is it possible for the damage being so high that become negative (assuming the damage data type is int. then over 2 billion would cause it negative)? If so, how the game handle negative damage? Will it become 1 instead?
Hello, years ago you developed a mod for TConfig by the name of "Races the Redux". Were there races you would have liked to make/add but never did?
A while back I managed to save a russian playthrough/review of the mod which is the only decent reference I have of what the mod was like.
I would just like to know more about the mod, but if you wish not to talk about it I understand, thank you.