Well, I do know they are looking into squashing every crash bug that they can replicate. To do so, they need all of the info that people can provide as to what triggers it.
As an aside:
If the crashes are due to memory overflow (too many apps open, older device, etc), there isn't a whole lot they can do about that outside of continuing to optimize the game (which can only go so far - adding more stuff is still adding more stuff in the end).
I know that can be an issue on some devices. Not saying it is your specific issue...just in general. Same reason MC creeps to a slideshow before crashing on my older iPad if someone summons too many enemies or starts too many fires.
More frequent saving should theoretically lessen the amount of repeat when this occurs.
As for the technical specifics & details of all of that - I would have to let them speak to that - I am far from an expert in that space.
As an aside:
If the crashes are due to memory overflow (too many apps open, older device, etc), there isn't a whole lot they can do about that outside of continuing to optimize the game (which can only go so far - adding more stuff is still adding more stuff in the end).
I know that can be an issue on some devices. Not saying it is your specific issue...just in general. Same reason MC creeps to a slideshow before crashing on my older iPad if someone summons too many enemies or starts too many fires.
More frequent saving should theoretically lessen the amount of repeat when this occurs.
As for the technical specifics & details of all of that - I would have to let them speak to that - I am far from an expert in that space.