DarkScythe
Terrarian
Which dark are you warning? Me or the other?
And Slime King's teleporting is usually how he initiates now. Have you fought him since that update?
Sorry for the incoming ramble. But. When it comes to me, if you are going to tell me you are working too much I will tell you that you should take a break on principal. But I have no control over what you do. I just don't understand the need to fix a bunch of random quirks in the game like the spikes and the lava *now* when it was always a thing. Why must the boss be immune to all quirks? You will work yourself to death trying to fix everything because more often than not fixes create more bugs. You know each update creates more bugs. Will you find them? Do you.. want to find them? Why?
I mean no disrespect but these are the kinds of things I wonder while laying in bed at night. I can understand fixing obvious exploits but changing the game's nature?
The one who's name is spelled just like that.
AGain no one's managed to answer why spikes so desperately needed to be changed all of a sudden. That has always been a boss strategy, nut no one cared to "fix" it until this Moon Lord boss...
Doing it for the moon events would be more complicated, and would either require adding every event mob to the separate list or negatively affecting early game. Though, if they decide to fix it for the whole game, so be it.
You clearly aren't reading my post carefully as I clearly said I WOULD HAVE said those stuffs if it weren't for that mod warning us not to be respectful. But on the topic of challenge, you can go play "I Wanna Be The Guy!" or impossible and and all the other "I wanna be the X" fangames if you want extreme challenge so badly.
And I do apologise for a bit of confusion. I was being sarcastic when I tell the devs to enjoy the groans.
Finally, I've discussed my secret boss approach (note: bosses in general, not just ML) with another user. He claimed that my so called semi cheese was not really a cheese as it still needs me to participate in the fighting of the boss itself, not just stand there and do nothing (I still refuse to disclose my method though publicly).
The only time I think an exploit should be fixed if it starts affecting another player's performance or give them unfair advantage over ANOTHER player. (like the infamous Archon Toilet in Starcraft II, a fix that even many protoss players applaused).
Sorry for the incoming ramble. But. When it comes to me, if you are going to tell me you are working too much I will tell you that you should take a break on principal. But I have no control over what you do. I just don't understand the need to fix a bunch of random quirks in the game like the spikes and the lava *now* when it was always a thing. Why must the boss be immune to all quirks? You will work yourself to death trying to fix everything because more often than not fixes create more bugs. You know each update creates more bugs. Will you find them? Do you.. want to find them? Why?
I mean no disrespect but these are the kinds of things I wonder while laying in bed at night. I can understand fixing obvious exploits but changing the game's nature?
That's usually how game development works. Especially if you care about your creation. Do you think it is just these hotfixes that they worked insane hours on?
AGain no one's managed to answer why spikes so desperately needed to be changed all of a sudden. That has always been a boss strategy, but no one cared to "fix" it until this Moon Lord boss...
It's one thing to fix *bugs* and *exploits* because you care about your game. Retconning game nature for a single boss is very curious to me.
The amount of hours spent spriting the boss and programming the boss was enough to push any sane person to the brink. Luckily for us neither @Crowno or @Yoraiz0r are sane.That's usually how game development works. Especially if you care about your creation. Do you think it is just these hotfixes that they worked insane hours on?
Interesting timing on that, wouldn't you say? You can see how this comes off as "We're just mad the boss can be beat like this", whether that is the intention behind the fixes or not. Like I said, it's been a threat free way to beat anything for years, but only now is it a "prioroty".
Well what is "viable" and what isn't? A friend of mine and I beat it by digging a 15x20 pit and standing in a tunnel and we didn't even use statues, potions, anything.It is hard to take a break when you have a certain level of dedication to a project. Terraria isn't just a job to our team and it means a lot to us...we don't work crazy hours because we have to, we work crazy hours because we want to.
In our eyes, the boss isn't immune to all quirks, there are still plenty of viable ways to beat him. Our programmers/artists/testers spent a ridiculous amount of time on Moon Lord and as the final boss we expect it to have a certain level of difficulty. To ensure this difficulty is met we adjusted a few things so that people actually have to try to defeat the boss. I understand that for some people this sucks but...it is the final boss. I don't expect everyone to agree with us, it is 100% impossible to please everyone.
Yerah, I get heated sometimes. Then I calm down and become rational again, lol. I would like to apologize for some of my earlier comments (@Cenx). Feelings are not known for being the most rational things.you guys stopped fighting? ok
*throws party confetti*