Are you a Killer, Achiever, Socialiser or Explorer?

I am a(n)...


  • Total voters
    56

Kazzymodus

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So as some of you might know, I study game design, and yesterday I was introduced to something called the Bartle Test of Gamer Psychology, which in the simplest possible terms is a way to divide players of MUDs (although it works for MMORPG'S as well, which I assume are much better known) into four categories: killers, achievers, socialisers or explorers (although there is much more to it than that).

DgtSp-Bartle.jpg

As you can see, what category one belongs to is based on if players act or interact with the game (either they do things to, or they do thing with), and if they act or interact with players or with the world. This gives us four categories (in an attempted translation to Terraria, so they might not be completely right):

Killers = People who impose themselves on others. This is usually in a negative way, such as player-killing or destroying builds. This is not to say that killers are always backstabbing scumbags, as PvPers for instance tend to hold honour in high regard, and there is nothing wrong with a consensual PvP battle (which Terraria supports). PvPers, griefers and trolls fall in this category.

Achievers
= People who impose themselves on the world. They want to be the best of the best, and go to extreme lengths to prove it to themselves and others. Competition is an important factor in this. They are the first to kill new bosses, they have the high scores on Moon Events and have every single Achievement.

Socialisers
= People who interact with others. They play the game for the sake of interacting with other players. These are the people who host multiplayer servers or frequently visit other's, but also tend to have a strong presence on community forums (hurrah!). It doesn't really matter what they do, as long as they do it with other people.

Explorers
= People who interact with the world. They know every mechanic, every enemy, every weapon, every strategy and every bug, and they're not afraid to exploit them. They love challenges, although the difference with Achievers is that they set these challenges themselves, and that they are not necessary or even beneficial for progressing, like killing a boss with gear several tiers lower, collecting all banners or cheesing the Moon Lord. Another difference is that Explorers aren't competitive, they don't want to be the only one to be able to do something.


Now this can't really be applied to Terraria in it's original form (because Terraria is hardly a MUD), and I know that, but I'd still like to see where the people on this forum place themselves on this graph. I don't expect there to be many killers in Terraria, for the reason that PvP in Terraria is consensual, and griefers tend not to join community forums like this one. Alternatively, I expect a lot of explorers, considering that's somewhat the nature of the game.

Bear in mind that you don't have to be any of these exclusively, or even at all. You could be both a Socialiser and an Explorer, or you could be in the dead center. The poll allows up to two choices, so if you like to interact with the game, but do not prefer to interact with players or the world, you can fill in Socialiser and Explorer.

This is just the tip of the iceberg, though. Here is the actual paper, and it's a bloody good read, I can tell you, even if you don't care for MMORPG's. Also, take a moment to note that's it from 1996.

Me myself am an Explorer with a bit of Achiever (this region also houses the Collector): I want everything the game has to offer, but I also want to achieve some exclusive goals (such as having all the banners).

So, where do you place yourself?
 
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Interesting chart. I am going to be one of the predictable ones and declare myself an Explorer. Probably purely Explorer.

I do like to know everything about the world, although I rely on the Guide NPC a lot for crafting recipes ("is that made at a demon altar or anvil and does it take vertebrae to make it?") and I do impose challenges on myself that may or may not affect game progress. The current playthrough involves getting every drop from the boss, including the trophy, before I can move on to the next boss.
 
On single player, i am a full on Explorer, well at least on the way you describe it to be. I tend to be on the more douchy and scumbag form when Multiplayer comes, especially when PvP is allowed. Im actually addicted to PvP matches, so i can fall into this category if i am on a Multiplayer Server.
 
I'm more of a mixture between everything except Killer. PvP isnt really my thing but when i do end up PvPing, i hold my opponents in high regard and prase them for a enjoyable fight. I'm aspiring to be mostly a world designer almost, like trying to make interesting creations but trying not to destroy the world so much.
 
I'm not sure what relates to myself here. I barely have any serious competitiveness in me. Some have the illusion that I can be, in response to others doing better than myself, but this is often when I try to justify the reasoning behind it. Whether that be they were just fortunate, or they think they are better than they actually are. So, bearing this in mind, the 'killer' category is not that fitting for myself.

I don't really follow the 'best of the best' traits with 'achiever', either. Though I do want to be great at the game, it is not something I will zealously go towards. Definitely not for the sake of bragging rights, either.

'Socialiser' is an odd one. You could say that most people in this category look at it as if playing with people in comparison to solo is a luxury, or an upgrade in experience. I see it instead as a different experience. This leads to the reasoning behind why I sometimes do not feel like playing solo or multiplayer.

The most fitting for myself could perhaps be an explorer, though I do not have strong motivation to acquire everything and other traits that lead to the term 'completionist'. My strive for acquiring items through exploring links to my performance in the game as a whole. To put it in another light, I explore for certain items to achieve a new level of capability. Also, while I do typically have a lot of knowledge of the world, this goes back to my trait of absorbing general knowledge in the first place (which leads to why people refer to me as a 'human encyclopedia' in real life) while also at the same time I have a demand for clarification if I have doubt in something. So, in other words, it's just a natural thing that streams to me.
 
Explorer. I really don't like playing multiplayer in random servers, just with friends.
I really like progressing the game with challenge and some extra rules, 300 HP max is something that changes the gameplay very well, and with no armor is really fun too, everything menacing and dodge everything.
 
Explorer, though like you siad this doesn't work the best for this game, but still I am more an explorer than any of these.
 
I think the major category you're missing for Terraria is The Creator. Sandboxing is a major drawcard for many Terrarians, the creativity in moving blocks around for various creative outcomes.

But yeah, if you're gonna pigeon hole me bro ;) then I'll take Explorer.
 
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For Terraria I can see The Killers and Achievers fitting under the one roof of Competitors. The player that plays the game to min/max their stats for victory in PvP or PvE. Ahem.. The Megashark lovers.

I think Explorer and the Creators are Simulationists. Players who like to play around in the sandbox, happy to explore or create regardless of the numbers. The Flower Boots lovers. ;)

The Socialiser doesn't really exist. I mean it does, it encompasses all of them but if you're talking about the game I find it hard to believe that a player would only play the game to socialize while having very little interest in the game itself. Hence, not a strong category for why a player would play it. I like being social but I won't join a pony club just to be social as I don't care for ponies. I'll got to the pub and talk Rugby World Cup though. There has to be some interest beyond socializing methinks.

Just some speculations off the top of my head. Game design philosophy is noice.
 
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"Psychology: The art of trying to explain human nature by dividing it into as few, and as arbitrary, types as possible."

So... What about a player who does whatever they please, but doesn't give a crap about multiplayer in most games? Guess I would be all the way to the right in that graph, along the exact center.
 
"Psychology: The art of trying to explain human nature by dividing it into as few, and as arbitrary, types as possible."

When you're talking openly to an audience, yeah. They don't have time to talk about every specific individual.

In this kind of 'graph' or other things similar, it is only a summary or a general overview of traits. Again, especially considering this is involved with marketing, they can't necessarily cater to very specific personalities.

So... What about a player who does whatever they please, but doesn't give a crap about multiplayer in most games? Guess I would be all the way to the right in that graph, along the exact center.

That'd be more explorer than the rest, though I do think the term 'explorer' for what it describes should be revised. But yeah, this is from 1996.
 
I guess I'm an Explorer with just a smidge of Achiever tossed in. I don't play multiplayer so that eliminates the other two.

Where Terraria is concerned, I like to roleplay the adventure element and, although I have accumulated the knowledge of recipes, boss movesets, progression events and the like, I still prefer to act on every new playthrough as if I am some poor bastard stranded on a strange and forbidding island, struggling to survive and become strong enough to either escape or utterly conquer the place. So I tend to protract the playthrough and take very few shortcuts, all the while striving to remain as realistic as possible (eating regularly for example).

So I suppose this is Explorer, but I'm not really sure, given the options.
 
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