Destroy the Godmodder

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Forging...
Leinro Fiit (Universe's Bite) (Lv. 25, 23/26)

Suldaan (Doomsday) (Lv. 25 20/26)

Ocean Ravager && Aquilonem Mors && Vita Australi && Holding tank filled with the blood of every species ever = Bloodflow (Lv. 25, 9/26)
Blood, Water, Life, and Death... an interestingly logical combo all in one axe... scythe... thing.


The Physics Breaker && Denito Surrexit && Delta Mechaniza VIII && Arctoae && Bottle of Hyper-Radioactive Waste = THE Plan-Ruining Sphere of Hate (Lv. 25, 4/26)
It is not A plan-ruining sphere of hate, it is THE Plan-Ruining Sphere of Hate. A direct upgrade to the Physics Breaker, an alchemy horrifying enough on its own. Now give it the raw temporal power of Denito, and the protection ability of Mechaniza, and give it the ability to control cold, ice, etc. for a very special ability... no spoilers, sorry.


Summons...

Legendary Support (58/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Seems all planes are in my hangar, my upgrades continue*. (26/30)
*Note: They're ALL coming back with greater power after this.

Actions...

Orb of Merging (11/30)

N/A

RP Stuff and Responses...

I receive a vision from Foresight; looks like a future version of me was going through tough times. It showed me a location.
It indicated that something will happen there...

I immediately fly out of the crypt, and teleport to a distant planet, with things that looked like chess pieces having a war.

I find the location that Foresight told me about, and I stood there... perfectly still...

...Foresight shows me what I must do once I get there, that I will need to keep the Physics Breaker out for... whatever reason. I do so.

Within a few minutes, I teleport away from that location without notice.

----------

I appear at what seems to be the same location, and the fact that I'm standing where my future self is, as if someone was attempting a telefrag. I immediately negate that with the Physics Breaker, and immediately re-forming future me from ashes. A flurry of attacks were headed towards us. I merely had to protect us both with the Physics Breaker, which, unfortunately for the enemy, means it did not go according to plan for them.

We both grin at the same time, as everything else bounced off of us like we were made of Divinium.

((Note: Current Me speaks in Bolded Black, while Future Me speaks in Purple.))

Really!? You REALLY thought that that was going to work!? HAH! FUNNY. VERY BLOODY FUNNY.
You tell 'em!
I'll make you REGRET what you have tried to do! Ready, Me?
Set!

The raw power of two Black Nothingness's/Ved Vozahnil's wielded by its Past and Present Maker is overwhelmingly insane; no amount of dark resistance will stop this one. But... there's a very familiar energy in the air around Current Me (Even the GM there feels it)... a very cold one, at that... waaaaait...

...Current Me has ARCTOAE!? How did THAT happen!? *snickers and looks at the other GM* But there's more... another unfamiliar, cold energy is flowing out of Current Me. The blade of Ice and Fire, The Artiquator. You know where this is going, don't you?

Been nice knowing you. See you in the next Ice Age!

Current Me claps both blades together. A snowflake drops from the sky... wait, it's summer (right?)... but snow is falling? Yep, and it's picking up quickly. What was first mere flurries became a blizzard in a matter of seconds; high winds, lots of snow piling up on the ground, and it was absolutely blinding. The snow was so heavy, ice chunks began falling on the PG side left and right. But oooh no, it didn't end there.

The actual ice chunks got bigger as well, going from the size of gravel pellets, to golfball-sized, to baseball-sized, and so on... ending at a blimp-sized ice chunk, which landed directly on the castle/in the middle of the PGs. Future Me teleported the Portlight and its allies out of there beforehand (seems Future Me was free at the moment, and could focus on such things without any interruptions). As if that wasn't bad enough, the ice just kept falling! But not the size of blimps like that one. More like a basketball's size... cubed. The blizzard was still raging on as the ice fell.

But I had enough, and wanted to end this.
Now, FREEZE, mortals!
Within an instant after saying that, the entire area around the PGs flash-froze to far past absolute zero temperatures. How unfortunate. Looks like a seemingly powerful attack got froze in place.

The massive glacier then snapped apart, and shattered into a million pieces, revealing the frozen PGs inside. Still alive, mind you, but certainly in a bad way. The blizzard didn't stop, but was slowing down gradually.

Huff... that was insane... I need to rest. And by that, I mean go back to my own timeline.
Before doing that, though, I handed Future Me an amulet. Two, in fact.
Whenever you're stuck in a horrible situation, use one of these to protect you from some damage. The other is for when you're REALLY not very good for wear, as this is to call me for help in dire situations.
He thanks me, naturally.
Here, you also might want this.
Future DarkSide obtained armor: The Terrifying Truth! This tuxedo is made entirely out of dragon scales and shadowsteel; necktie, buttons, all of it. And it looks absolutely intimidating. Fit for a dragon like me and him.

Without further ado, I return to the place where I entered from.

---------

I exit back in the crypt. That was certainly hectic. This won't be the last time this happens, though...
((LINKED WITH MSPA SESSION))

Items...
Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy


These weapons allow me to select what I want them to be whenever I want.

Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Currently holds:

Weapon Forms:
-Cutlass

Elements:
-Darkness
-Void
-Oblivion

Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake

SOON TO BE AVAILABLE:

Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:

Weapon Forms:
-Sword
-Orb
-Staff
-Amulet
-Pocket Watch

Elements:
-Darkness
-Light
-Time(x2)
-Space
-Gravity
-Reality
-Destruction
-Dispersion
-Foresight

Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.

Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. The go-to weapon for offence. Will have:

Weapon Forms:
-Knife
-Gladius
-Greatsword
-Battle-axe
-Scythe
-Gauntlet
-Ring
-Railgun

Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Distortion
-Weather
-Time of Day
-Draconic

Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.

Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.

ALL alchemies:
Ved Vozahnil (Black Nothingness) (Lv. 25)
The Fourth Dimension (Lv. 20)

Delta Mechaniza VIII (Lv. 18)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Denito Surrexit (Lv. 10 PA)

Aquilonem Mors (Lv. 10 PA)
Vita Australi (Lv. 10 PA)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise

((Ya know, I just realized something; much of my arsenal is mostly for RP. I hardly use them outside RPing anymore... guess it's from the very little damage I've been getting out of attacks that had a metric gorillaton of effort put into them))


Support...
I help...
(+1) Piono
(+1) GoldenReady
(+1) Cyan

--------

The MR alchemy upgrade can now be found HERE.
 

HAT CHARGE: 3/5.

OFF CELL: 9/15
47/50 gorilla (+2 FROM CYANOGYNIST, +2 FROM THE FLAMING TOAST, +1 FROM DARKSIDE.) WE JUST NEED 2 MORE ASSISTS. EXACTLY TWO MORE AND THIS IS READY TO ROLL.

+2 TO CYANOGYNIST (8/25), +1 TO PIONO.


Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 5/16)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 6/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 3/17)

SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 3/11)


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:


-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)


Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this. *stare at piono*

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

That basically leaves everything up to GodCat and company...I mean, the AGs are invincible, the PGs are weak and there's no point killing either cat right now.

YES, YES IT DOES...

Augh, well, I'm not gonna be lazy!...But what do I do?

Uh...Uhh...

Navitas Nox is an alchemy related to energy, Akron's core needs charging...Navitas Nox can help charge stuff...Maybe Akron's core?

Uh, really don't have to murder those baddies, so let's find out...Wait, no, I swallowed it. Wait, no, that's still not a problem, I think.

Uh, I supercharge myself with Navitax Nox in the hopes that it'll restore a Charge point to Akron's core. If it doesn't, well, maybe I'll get a minicrit or somethin instead for my next attack'? I dunno, it just seems silly to act when the cats are going to destroy everything we want dead, so we wanna actually prepare for the boss.
 
>2/2

-=Charges
300 (38/300)
Szalinthia, Bringer of Light (34/60) +1 from Jon

-=Actions
I pour some sour milk on a PG entity!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (13/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (9/11 - Lvl. 10)
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (4/12 -- Lvl. 13)

Coming Soon! I think... Probably...
Yeah. Totally. Gonna do it...
MmmHmmm.
I got this.

+1 to Toast, +1 to Jon, and +1 to Piono
 
I RETURN!
Waking up peacefully in bed, I realize that there are people fighting.
I start alchemizing!
Portal gun:: Vortex cannon = wormhole gun 1/?
I throw a bubble shield at the ground below me and shield myself.

ERROR: INVALID ALCHEMY. Use && for And and || for Or. (Or the various other notations for other upgrades.)
You shield yourself, doing absolutely nothing really relevant because players are invulnerable currently.

Hey cobalt! Welcome back.
@GoldenReady: Okay, fine.
@Crystal: Oh, okay. Thanks. I wasn't expecting the puff of mollification, but I'm fine with that. Thanks dude.

272/500 for the charge of potential
97/150 for The Saviors
Disparem complete!
Creation Pickaxe = Potentias Eius 9/11
Oblivion Rod = Finem 3/11

Erm... considering the fact that we have the two godcats unleashing their death attacks, I try to mind control dark godcat into hitting the green dragon and the golems, because if it hits anything else, it's gonna be bad for us. (seriously this was a terrible time for the uber attacks to go off. I really hoping that doesn't hit one of our AG bosses.)

Bidding (Maleficis Est)
GoldenReady: 38 (+1)
jondanger: 29
[Insert Generic Username]: 36 (+3)
The Flaming Toast: 18
Cyanogynist: 24
gladiusAssailant: 11
Redstonetam: 11
Sirplop: 13
crystalcat: 9
W32Coravint: 15
DarkSide: 4

Battle actions:
Light Godcat uses Hurricane. Twice. Yes, they can use the same attack twice when they do their two attacks in super God Cat form. Hurricane deals immense wind damage to all groups (other than the crystals of course). Errm... wait, there's only one type of entity that qualifies as a group currently, as the Golems missed the cut-off by one member. The wights take immense wind damage. Twice. That... was surprisingly unhelpful.
Dark Godcat uses Oblivion... Twice. I think random.org is broken again... Anyways, tazz just used that. Two random entities other than the Hostiles instantly die (because as far as I can see, nothing's got enough health to survive that). If that random attack lands on the golems or the wights, all individuals are instantly obliterated.

Note to everyone:
Guys, anyone and everyone interested in the over-arching plot of the DTG-verse should check into the thread "The Multiversal Plotline" in the DTG forum. Some decisions need to be made about where things are going since a lot of stuff is going to be going on in the background.

You know, if random.org was broken when you used it, I'll just do my own RNG to make it fair. The Creator uses Thunderhead and Absolute Zero, while the Destroyer uses Supernova and Oblivion. They will do so at the end of the turn.
Dark Godcat shakes off your control! It looks like your previous mind-controls have immunized it.

Death Stick (Level 25: 24/26)
Cyberius Crescendo (Level 20: 10/21)
Ultimata Dertoxus (Level 25: 16/26)

+3 to Piono

I am God, I am King, 62/101
Darkian Commander 10/10 Summoned! (25000/25000 HP (H))
Redstone realizes something.
OHGODWHYDIDISUMMONTHECOMMANDER
IFORGOTTHATTHEDARKIANSHATEME!

Redstone promptly gets blasted with Dark Energy, and then signs a truce with the commander.
Redstone gets up, and attacks anything on the PG side.
If nothing's alive on that side, I give the Creator some cat food to heal.
The Darkian Commander uses Dark Energy to heal the Destroyer!
New Charge.
Meteor STRIKE! 1/2

Darkian Commander summoned! Its HP will be buffed a bit.

The Creator healed by 10,000 HP!
It will do as you... wait. You summoned it as Hostile? It's not under your control, Hostiles are only under the control of themselves! It will do as randomness wills it.

Discussion/Orders:
@pionoplayer No need to worry about our [AG] bosses. I got this.

@literallyeveryonesummoning[H]s, We got enough [PG]s and [H]s as it is, just leave it alone. [N]s might be better?

Tahm Kench uses Devour (Ally) and Bargain (An Acquired Taste stacks still apply to allied entities, but the bonus damage doesn't) on Aetherderon.

Alchemy!
([Mythic Mad Prophet] || ([Scroll of Banish Zombie] + [Scroll of Banish Daedra] + [Scroll of Banish Dremora Lord])) + Albiit + Denito Surrexit = End Time (Level 25 - 26/26) (+1 from sirplop) DONE!
Oblivion/Void/Time alchemy. Brilliant combo.

Soul Charge: (only applies to me because I get them for free): Soul of Intellect (Level 1) 1/2

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 15/26) (+1 from sirplop)(+3 from Jon)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 4/20)
This sword can change shape.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 3/21)

The Fallen Angel

Charges!
True Power 27/60

(Funneled Transistor charge into True Power; we have enough hostile bosses.)

Handsome Gambler 1/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'00/250'000
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls
Because the soul level caps at 8, no more can spawn until these die.

Eternal Soul of the Warlock (Dark/Magic): Level 4 - 66'000/66'000

Eternal Soul of the Storm (Storm/Lightning): Level 4 - 36'000/66'000

Current Soul Level Count: 8 (max. 8)

Actions!
Aayla uses Hand of the Archlich to absorb the essence of the Blue Crystals, then condenses that into a icy blast at the Red Crystals.

Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death/can become Infernal) Current Souls: 25
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Soul of Intelligence: Level 1
Lucid Soul of the Pyromancer: Level 3

Charged:
"Nope. That's it. Time to go" - Courier from Skyrim.

Support (if you are supported I will tag you)
1+ @pionoplayer 1+ @GoldenReady +1 @Jondanger23

Ritual... (see Hand of the Archlich)

1/2 Lich Slap

Souls until next upgrade: 5

He will do as you say.
Two of each type of Crystal killed!

Piono, update your bids. This is getting embarassing.
+3 Piono
If you take another step forward... 8/50
you are REALLY not gonna like what happens next. 8/50
NEW Gatekeeper's Scythe && Valhalla 15/26
"Recreate": Spiral Sun Sucker 3/21
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
I pull out a Gold Dagger, prepare to throw it, use a Gold spell, and toss it straight through the Golems, killing them.

One Golem takes 10,000 damage!

>1/2

-=Charges
300 (37/300)
Szalinthia, Bringer of Light (32/60)

-=Actions
POLYP SWAAAAARM
Aetherderon's polyps attack the Wights, Golems, and the Soul of the Eternal Storm!
I falcon-punch the Soul of the Eternal Storm with an adamantine fist using Everfree!
I also attempt to assist Piono in redirecting attacks... A lot...
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (12/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (8/11 - Lvl. 10)
Bass Guitar && Dungeons Stones && Sick Beats == Dungeon Rock (6/6 - Lvl. 5) -- COMPLETED
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (3/12 -- Lvl. 13)

Coming Soon! I think... Probably...
Yeah. Totally. Gonna do it...
MmmHmmm.
I got this.

+1 to Toast, +1 to Jon, and +1 to Piono

He will do as you say.
Soul killed! You gain it as an item.
Ah, redirecting the attacks after they've been used might work better than outright mind control. Redirection Counter: 1.

((@crystalcat You seem have to forgotten The Unreal's level.))
LIGHTFORM CHARGE: 3/3 (ACTIVE)

COMBAT OPERANDI - ROSE'S ARMORY

1. I slash the Green Dragon (new boss if the GD is already dead) with the Axes of Ages, one slash for each axe.
2. I put gravitational motion sensors on the Heretic's Anguish, and spin around, hitting the GD/new boss with the flails.
3. I simply fire the Quartzite Trio (whatever it's called) at the GD/new boss at point blank.
4. A bunch of guys equipped with the Armor of the Fallen shoot the GD/new boss with the copies of Superosque I gave them, creating a pink tornado in the Crypt.
~~Inventory~~
Equinox (Level 25)
THIS IS INCREDIBLY ZILLY (Level 25)
Gjallarhorn-o'-Plenty (Level 12)
Vi Forti (Level 10)
Jaractet (Level 18)
Mens Potentiam (Level 10)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)
Ghastly Goggles (Level 3)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+1 to Pionoplayer
+1 to Redstonetam
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 25/33
Inhale my rage, engorillament child.

Transistor [AG]: 1/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 6 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail.

Summoned Entities:
[AG]
Fetch:
25'000/25'000hp
Will Crash enemies hit.

Luna:
[AG]
25'000/25'000hp
Will Flood enemies hit.

BadCell:
[AG]
10'000/10'000
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: Deal high damage to a target and either Purge, Crash, Flood or Cripple the target. Cooldown of 5 turns.
~~Alchemies~~
((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (8/26)
A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY.
Based on the Temple of the Vengeful Monkey from Bloons Monkey City.

Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (8/26)
its spiky and its awesome and its a flail
end of story

Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (23/26) (+1 Piono, +2 Tazz)
Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.

RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level ?) (3/?)
The king of all chemical dakka.

I edited The Unreal's level into the previous post, but here it is again: Level 10.
The Green Dragon takes 30,000 damage!

Player Response
@Cyanogynist Actually, in DTG2 on the Minecraft Forums, I created an alchemy that enabled me to attack with Illuminati proofs, making me the original Illuminati ranteur.

Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 9/11) (The Gatekeeper's Scythe in sword form.)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 4/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 2/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 3/11)

Charges
Project T01-Triskaidekaphobia: 11/50
Project T02-Microspectrophotometry: 11/100
+3 Piono

Action

I pepper Aetherderon (or the Creator if I cannot target Aetherderon or he is protected) with radiotoxic polonium-210 bullets.

iAQAiuE.png
It will occur, 267.

The Creator takes 15,000 damage.

Discussion/Orders:
Survey: Would you use the Soul Arcanery more often if there were specific effects: Chain attacks, explodes, etc. rather than elements?

Piono, on the discussion thread, there are some form and name suggestions I made a while back.

@DarkSide Does finding relics take up an alchemy spot or a 'other' charge spot.

Tahm Kench uses Devour (Ally) and Bargain (An Acquired Taste stacks and associated heal still apply to allied entities, but the bonus damage doesn't) on Aetherderon.

Alchemy!
Soul Charge: (only applies to me because I get them for free): Soul of Intellect (Level 1) 2/2 Done! I can now use the Soul of Intellect.

Soul of Intellect $$ (Musty Tome || Reality Essence) && Hourglass Leading to Nowhere && Concave Mirror && 4th Track in Knight EP by g.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Distorted irpsmaDe = (4th Track in Knight EP by g.O.O.L) (Level ?? - 1/??)

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 16/26)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 5/20)
This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 4/21)
Get Jinxed!

The Fallen Angel

Charges!
TBA 28/60

Handsome Gambler 2/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls
Because the soul level caps at 8, no more can spawn until these die.

Eternal Soul of the Warlock (Dark/Magic): Level 4 - 66'000/66'000

Eternal Soul of the Storm (Storm/Lightning): Level 4 - 36'000/66'000

Current Soul Level Count: 8 (max. 8)

Actions!
Aayla (with Calan mysteriously missing) creates a massive glacier above the crypt using Hand of the Archlich, then melts it using the Divine Godblade, creating a healing rain to restore the hp all non-[PG] entities!

Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 25
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3

Charged:
Soul of Intellect: Level 1.

Support (if you are supported I will tag you)
1+ @pionoplayer 1+ @GoldenReady +1 @Jondanger23

Ritual... (see Hand of the Archlich)

2/2 Lich Slap DONE

Souls until next upgrade: 5

Soul of Intellect $$ (Musty Tome || Reality Essence) && Hourglass Leading to Nowhere && Concave Mirror && 4th Track in Knight EP by g.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Distorted irpsmaDe = (4th Track in Knight EP by g.O.O.L) (Level 5 - 1/6) ((What even is this.))
15,000 HP to all AG entities!

((@The Flaming Toast Of course I would!
@crystalcat After the Crypt, I want something like the Homestuck Invasion in this session!))

LIGHTFORM CHARGE: 1/3
I thank Mr. Skeltal for good bones and calcium, healing the Destroyer, which is clearly made of bones.
~~Inventory~~
Equinox (Level 25)
THIS IS INCREDIBLY ZILLY (Level 25)
Gjallarhorn-o'-Plenty (Level 12)
Vi Forti (Level 10)
Jaractet (Level 18)
Mens Potentiam (Level 10)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)
Ghastly Goggles (Level 3)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 26/33
Inhale my rage, engorillament child.

Transistor [AG]: 2/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 6 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail.

Summoned Entities:
[AG]
Fetch:
25'000/25'000hp
Will Crash enemies hit.

Luna:
[AG]
25'000/25'000hp
Will Flood enemies hit.

BadCell:
[AG]
10'000/10'000
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: Deal high damage to a target and either Purge, Crash, Flood or Cripple the target. Cooldown of 5 turns.
~~Alchemies~~
((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (9/26)
A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY.
Based on the Temple of the Vengeful Monkey from Bloons Monkey City.

Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (9/26)
its spiky and its awesome and its a flail
end of story

Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (24/26)
Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.

RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level ?) (4/?)
The king of all chemical dakka.

The Destroyer is healed for 15,000 HP!

Death Stick (Level 25: 26/26) (+1 from Cyan) Finished!
As promised, I will give you a copy of this weapon.
Suddenly, a Death Stick Appearifies right next to him.
Cyberius Crescendo (Level 20: 11/21)
Ultimata Dertoxus (Level 25: 17/26)

+3 to Piono

I am God, I am King, 63/101
Meteor STRIKE! 2/2 Finished! I Meteor STRIKE! the Crypt, doing damage to all enemies on the battlefield.
I slap something with the Death Stick.

The Green Dragon takes 30,000 damage!

I grab my sword and stab something, probably a golem.
My charge (4/50)

5,000 damage to a Golem!

I run in and charge an attack with nothing but my fists, aimed at a golem.
(1/2)

tock

Spiral Nemesis: 107/140
Charged Beam: 3/5
I play an horrible remix of the angry german kid video. Then, I teleport into the floor the Godmodder is in, and I disctract him while a 20000000-ton mecha with literally over 9000 barrels comes out of a collumn that is impossibily thin and attacks him.

You cannot find the Godmodder anywhere!

I play a somber tune on my violin, making one of the Golems sit down and cry, which erodes the stone that they're made of, dealing damage.

Blinded By The Light (Level 15): 7/16
Saxophone && Violin && Electric Guitar = ??? (3/?)

sans.: 12/90 +1 from TheFlamingToast
Mettaton: 7/75 +1 from Sirplop

+1 to TheFlamingToast, +1 to Sirplop, +1 to Piono

10,000 damage to a Golem!

I throw a healing grenade at Aethedron.
I punch the dragon in the face and continue my charge (5/50)

2,000 damage to the Green Dragon! 2,000 HP to Aetherderon!

Forging...
Leinro Fiit (Universe's Bite) (Lv. 25, 23/26)

Suldaan (Doomsday) (Lv. 25 20/26)

Ocean Ravager && Aquilonem Mors && Vita Australi && Holding tank filled with the blood of every species ever = Bloodflow (Lv. 25, 9/26)
Blood, Water, Life, and Death... an interestingly logical combo all in one axe... scythe... thing.


The Physics Breaker && Denito Surrexit && Delta Mechaniza VIII && Arctoae && Bottle of Hyper-Radioactive Waste = THE Plan-Ruining Sphere of Hate (Lv. 25, 4/26)
It is not A plan-ruining sphere of hate, it is THE Plan-Ruining Sphere of Hate. A direct upgrade to the Physics Breaker, an alchemy horrifying enough on its own. Now give it the raw temporal power of Denito, and the protection ability of Mechaniza, and give it the ability to control cold, ice, etc. for a very special ability... no spoilers, sorry.


Summons...

Legendary Support (58/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Seems all planes are in my hangar, my upgrades continue*. (26/30)
*Note: They're ALL coming back with greater power after this.

Actions...

Orb of Merging (11/30)

N/A

RP Stuff and Responses...

I receive a vision from Foresight; looks like a future version of me was going through tough times. It showed me a location.
It indicated that something will happen there...

I immediately fly out of the crypt, and teleport to a distant planet, with things that looked like chess pieces having a war.

I find the location that Foresight told me about, and I stood there... perfectly still...

...Foresight shows me what I must do once I get there, that I will need to keep the Physics Breaker out for... whatever reason. I do so.

Within a few minutes, I teleport away from that location without notice.

----------

I appear at what seems to be the same location, and the fact that I'm standing where my future self is, as if someone was attempting a telefrag. I immediately negate that with the Physics Breaker, and immediately re-forming future me from ashes. A flurry of attacks were headed towards us. I merely had to protect us both with the Physics Breaker, which, unfortunately for the enemy, means it did not go according to plan for them.

We both grin at the same time, as everything else bounced off of us like we were made of Divinium.

((Note: Current Me speaks in Bolded Black, while Future Me speaks in Purple.))

Really!? You REALLY thought that that was going to work!? HAH! FUNNY. VERY BLOODY FUNNY.
You tell 'em!
I'll make you REGRET what you have tried to do! Ready, Me?
Set!

The raw power of two Black Nothingness's/Ved Vozahnil's wielded by its Past and Present Maker is overwhelmingly insane; no amount of dark resistance will stop this one. But... there's a very familiar energy in the air around Current Me (Even the GM there feels it)... a very cold one, at that... waaaaait...

...Current Me has ARCTOAE!? How did THAT happen!? *snickers and looks at the other GM* But there's more... another unfamiliar, cold energy is flowing out of Current Me. The blade of Ice and Fire, The Artiquator. You know where this is going, don't you?

Been nice knowing you. See you in the next Ice Age!

Current Me claps both blades together. A snowflake drops from the sky... wait, it's summer (right?)... but snow is falling? Yep, and it's picking up quickly. What was first mere flurries became a blizzard in a matter of seconds; high winds, lots of snow piling up on the ground, and it was absolutely blinding. The snow was so heavy, ice chunks began falling on the PG side left and right. But oooh no, it didn't end there.

The actual ice chunks got bigger as well, going from the size of gravel pellets, to golfball-sized, to baseball-sized, and so on... ending at a blimp-sized ice chunk, which landed directly on the castle/in the middle of the PGs. Future Me teleported the Portlight and its allies out of there beforehand (seems Future Me was free at the moment, and could focus on such things without any interruptions). As if that wasn't bad enough, the ice just kept falling! But not the size of blimps like that one. More like a basketball's size... cubed. The blizzard was still raging on as the ice fell.

But I had enough, and wanted to end this.
Now, FREEZE, mortals!
Within an instant after saying that, the entire area around the PGs flash-froze to far past absolute zero temperatures. How unfortunate. Looks like a seemingly powerful attack got froze in place.

The massive glacier then snapped apart, and shattered into a million pieces, revealing the frozen PGs inside. Still alive, mind you, but certainly in a bad way. The blizzard didn't stop, but was slowing down gradually.

Huff... that was insane... I need to rest. And by that, I mean go back to my own timeline.
Before doing that, though, I handed Future Me an amulet. Two, in fact.
Whenever you're stuck in a horrible situation, use one of these to protect you from some damage. The other is for when you're REALLY not very good for wear, as this is to call me for help in dire situations.
He thanks me, naturally.
Here, you also might want this.
Future DarkSide obtained armor: The Terrifying Truth! This tuxedo is made entirely out of dragon scales and shadowsteel; necktie, buttons, all of it. And it looks absolutely intimidating. Fit for a dragon like me and him.

Without further ado, I return to the place where I entered from.

---------

I exit back in the crypt. That was certainly hectic. This won't be the last time this happens, though...
((LINKED WITH MSPA SESSION))

Items...
Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy


These weapons allow me to select what I want them to be whenever I want.

Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Currently holds:

Weapon Forms:
-Cutlass

Elements:
-Darkness
-Void
-Oblivion

Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake

SOON TO BE AVAILABLE:

Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:

Weapon Forms:
-Sword
-Orb
-Staff
-Amulet
-Pocket Watch

Elements:
-Darkness
-Light
-Time(x2)
-Space
-Gravity
-Reality
-Destruction
-Dispersion
-Foresight

Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.

Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. The go-to weapon for offence. Will have:

Weapon Forms:
-Knife
-Gladius
-Greatsword
-Battle-axe
-Scythe
-Gauntlet
-Ring
-Railgun

Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Distortion
-Weather
-Time of Day
-Draconic

Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.

Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.

ALL alchemies:
Ved Vozahnil (Black Nothingness) (Lv. 25)
The Fourth Dimension (Lv. 20)

Delta Mechaniza VIII (Lv. 18)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Denito Surrexit (Lv. 10 PA)

Aquilonem Mors (Lv. 10 PA)
Vita Australi (Lv. 10 PA)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise

((Ya know, I just realized something; much of my arsenal is mostly for RP. I hardly use them outside RPing anymore... guess it's from the very little damage I've been getting out of attacks that had a metric gorillaton of effort put into them))


Support...
I help...
(+1) Piono
(+1) GoldenReady
(+1) Cyan

--------

The MR alchemy upgrade can now be found HERE.

goes


HAT CHARGE: 3/5.

OFF CELL: 9/15
47/50 gorilla (+2 FROM CYANOGYNIST, +2 FROM THE FLAMING TOAST, +1 FROM DARKSIDE.) WE JUST NEED 2 MORE ASSISTS. EXACTLY TWO MORE AND THIS IS READY TO ROLL.

+2 TO CYANOGYNIST (8/25), +1 TO PIONO.


Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 5/16)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 6/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 3/17)

SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 3/11)


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:


-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)


Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this. *stare at piono*

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

That basically leaves everything up to GodCat and company...I mean, the AGs are invincible, the PGs are weak and there's no point killing either cat right now.

YES, YES IT DOES...

Augh, well, I'm not gonna be lazy!...But what do I do?

Uh...Uhh...

Navitas Nox is an alchemy related to energy, Akron's core needs charging...Navitas Nox can help charge stuff...Maybe Akron's core?

Uh, really don't have to murder those baddies, so let's find out...Wait, no, I swallowed it. Wait, no, that's still not a problem, I think.

Uh, I supercharge myself with Navitax Nox in the hopes that it'll restore a Charge point to Akron's core. If it doesn't, well, maybe I'll get a minicrit or somethin instead for my next attack'? I dunno, it just seems silly to act when the cats are going to destroy everything we want dead, so we wanna actually prepare for the boss.

You charge yourself with Navitas Nox, gaining a minicrit for your next action!

>2/2

-=Charges
300 (38/300)
Szalinthia, Bringer of Light (34/60) +1 from Jon

-=Actions
I pour some sour milk on a PG entity!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (13/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (9/11 - Lvl. 10)
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (4/12 -- Lvl. 13)

Coming Soon! I think... Probably...
Yeah. Totally. Gonna do it...
MmmHmmm.
I got this.

+1 to Toast, +1 to Jon, and +1 to Piono

The Green Dragon has an especially strong sense of smell, and just dies outright from the sheer EWW factor!




The Green Dragon has died, and, as such, the next boss is due to arrive! Everyone rushes down another set of stairs, congregating before a massive door. It creaks open as a voice announces...
CORAL RIFF!
2015-05-14_00003.jpg



The Strange Gift and Soul just sit there.

Aetherderon and Tahm Kench are immune to damage this turn! Aetherderon uses Polyp Swarm, cannoning polyps into the Golems and Wights! A Golem dies, and three Wights die. The Soul that would have been hit is no longer in existence, so it targets the Eternal Soul of the Warlock, oneshotting it! Sirplop gains it as an item.

The PG's again see no AG targets, and gang up on the Hostiles! The Golems and Wights kill 2 Red Crystals, while Coral Riff and the Tentacles deal 75,000 damage to each the Creator and Destroyer!

The Creator uses Thunderhead and Absolute Zero, while the Destroyer uses Supernova and Oblivion! Thunderhead and Absolute Zero combined OBLITERATE the Tentacles, freeing up Coral Riff to be attacked before the EOTB is even over! They also kill the Wights and Golems! Supernova hits Coral Riff for 50,000 damage, and knocks down the Strange Gift by one. The remainder is spent against the invulnerable Aetherderon. Oblivion knocks down Coral Riff by 250,000 HP! The Godcats re-enter their machines and summon another crystal each, before the Crystals knock Coral Riff down by another 50,000 HP. The Darkian Commander attacks the Strange Gift and knocks it down by another point!

All entity charges advance by one.




The Crypt (of the Necrodancer): Zone Two - BOSS!

Strange Gift [???]: HP: 7/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)

Tahm Kench [AG] HP: 247,000/250,000 Ice Barrier: 1 turn left
Aetherderon, God of the Worlds [AG BOSS] HP: 182,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII

Coral Riff [PG BOSS] HP: 400,000/750,000

The Creator [H BOSS]: HP: 165,000/400,000 Judgement Blast: III Divine Rage: IIIIII
Blue Crystals [H]: HP: 10,000/10,000 (x4.)
The Destroyer [H BOSS]: HP: 225,000/400,000 Nightmare: III Unholy Wrath: IIIIII
Red Crystals [H]: HP: 10,000/10,000 (x4.)
Darkian Commander [H] HP: 50,000/50,000

Godmodder [GM]: HP: 47/100 (Deeper in the Crypt.)
 
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Coral Riff, get CRUUUUUUUUUUUUUUUUUUUUUUUUUUUNK!!!

We can off him this turn to get more PG entities for our little homewrecking cats here to obliterate, so let's go! We've got 400K HP to BURN as fast as possible, so let's UNLOAD! Spoils out!

@The Flaming Toast , how much HP should I siphon from The River King for a Crystalized Ki use to help obliterate this thing faster? Or rather, how much HP are you comfortable with letting me Siphon?
 
Discussion/Orders:
Survey: Would you use the Soul Arcanery more often if there were specific effects: Chain attacks, explodes, etc. rather than elements?

@GoldenReady Maybe about 50-70k?

@crystalcat Okay. The new alchemy is called Distorted Reality (4th Track in Knight EP by F.O.O.L is called distorted reality. The name stands for gorilla Our Ordinary Lives). It does what you think it would, the ingredients are intended not to make sense unless you understand the origin for each (except for Concave Mirror and Spyglass
, which has no origin), so it was my fault on that. I must, however, ask why a level 5 alchemy has an 11-post charge. Also Tahm Kench's Ice Bareier has worn off.

Ekko's Goggles:
Ayanad Library Bookmark: Archeage
Broken Hourglass: Distant reference to Braid (and subsequently my avatar)
Liquid Regret: I would prefer not to say, not that it's important


Oh wow. That pionoplayer drama-bomb.


Tahm Kench uses Tongue Lash and Bargain on Coral Riff!

Alchemy!
Soul of Intellect $$ (Musty Tome || Reality Essence) && Broken Hourglass && Concave Mirror && 4th Track in Knight EP by F.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Spyglass = Distorted Reality (Level ?? - 2/??)

This book was found in the Ayanad Library, among other relics. Then some crazy scientist decided to put them all together to create a book that follows no laws.

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 17/26)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 7/20)
This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 6/21)
Get Jinxed!

The Fallen Angel

Charges!
TBA 29/60

Handsome Gambler 3/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls
New soul! The Vivid Soul of the Fourth appears!

Vivid Soul of the Fourth (Fireworks): Level 2 -38'000/38'000

Current Soul Level Count: 6 (max. 8)

Actions!
Aayla uses... Wait. Where did all the alchemies go? Calan...!

Aayla plays Megalovania (sans Theme) on the Magickal Flute to drown out the Coral Riff's sick chords.

Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 25
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3
Eternal Soul of the Storm: Level 4

Charged:

Support (if you are supported I will tag you)
1+ @GoldenReady +2 @Jondanger23

Ritual... (see Hand of the Archlich)


Souls until next upgrade: ?
 
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*sigh*
Okay everyone, some of you may be happy to hear this, some of you may not. But I've got to retire from DTG: Terraria.
The thing is, I've been taking over the thread more than a fair bit, and once I realized that, I stopped having as much fun. I really, honestly don't like it when I'm commandeering everything, but I still like being able to do big, over-the-top stuff, and in this thread my two plans don't really seem to intersect without causing trouble for everyone else.
There is a second problem;
time.
My posts on DTG: Terraria have, for the past month or so, taken more time than updates on DTG: MSPA. That's a problem.

Really, I just need to leave this for now.
But...
Seeing as I have well over 300 posts worth of charge, I can't just let that go to waste.

I take it all and make a new addition onto the alchemiter!
A massive altar, with an enormous orb, swirling with many different colors, appears next to it.
The element infusion altar has been added!
With this new creation, all alchemies below level 10 are effectively going to be 100% obsolete, because in return for being over 300 solid points of charge, this allows the near-instant creation of level 10 elemental alchemies.

How it works:
Choose an item, and an element (the element can be anything you can think of, from fire to reality to tubas to silliness to The Dice Hate Me. The item has to be something tangible, but beyond that, there's no limit) in the form of: item ++ element
You will, in that post, have a level 10 item with the infusion of that element. The elemental infusion is exactly strong enough to bring it up to comparable power of the elemental alchemies of Piono.
There is a limiting factor: each individual player can only use the altar once per round, so you don't get to create 6 level 10 alchemies every time crystal updates. That would be insane.
Anyways, that's my gift to you all. Anyone that wants to create a replica of any of my elemental alchemies, feel free, this thread's non canon so it doesn't really matter. You're probably better off at least changing the item.
Also, the elemental infusion altar can only create any item ONCE. That means that no combination of item ++ element can be used twice.
For example, if someone does: sword of stupidity, no one else can ever do sword of stupidity ever again.
However, both bobblehead of stupidity and sword of smrtness would still be viable options.
As would, technically, sword of idiocy, or shortsword of stupidity, because technically those are still different configurations.

Anyways, its been real fun guys. You've all been great.
S e e y a .

Crystal, the stats for the Godcats are in here:
The Creator [H BOSS]: Hp: 300000/400000
passive: Holy Aura: Summons one blue crystal every round
base attacks:
Glacier: Targets three entities, dealing heavy damage and inflicting freeze. (stun, but if attacked in interrim by non-ice attack attack deals double damage and breaks stun)
Thunderblast: Targets three entities, dealing heavy damage and inflicting stun.
Godly Claw: Targets one entity, and throws it at several another (if thrown at group, hits multiple members in group, variable, up to half, rounded up). Deals massive damage to second and medium damage to first, inflicts stun on the first and ignores dodge chance on both.
Guardian: buffs defense of Creator, Destroyer and crystals for 3 rounds.
charged attacks:
Judgement Blast: 3 round charge, deals immense damage and inflicts blind (50% chance to miss attacks), split between up to 3 entities (blind duration does not go down with targeting multiple entities) And buffs defense of Creator for 1 round. (targets entire group if aimed at group)
Divine Rage: 6 round charge, activates automatically. Godcat leaves The Creator for a round, leaving it open to attack (x1.5 damage modifier) but allowing Godcat to use its own individual attacks.

Blue Crystal: Hp: 10000/10000 x1
passive: Pure Cold: chance to inflict freeze on attackers
passive: Divine Instance: dies instantly once The Creator is dead.
attacks:
Freeze: deals light damage and inflicts freeze on target. (reduced damage against groups)
Holy Light: deals medium damage with a chance to inflict blind. (reduced damage against groups)

Light Godcat's attacks:
uses two randomly (can use the same one twice):
Absolute Zero: Deals massive ice damage to 3 entities, freezing them. (greatly increased damage against groups. Groups only count as 1 entity, all members of group will be frozen.)
Genesis: Deals massive holy damage to 3 entities, restores all crystals to full health and heals the Creator and the Destroyer. (greatly increased damage against groups. Groups only count as 1 entity.)
Hurricane: Deals immense wind damage to 1 entity or all groups (defaults to second if there are groups)
Thunderhead: deals massive thunder damage to 3 entities, stunning them. (greatly increased damage against groups. groups only count as 1 entity. All members of group will be stunned)

The Destroyer [H BOSS]: Hp: 390000/400000
passive: Evil Aura: Summons one red crystal every round
base attacks:
Immolate: Targets three entities, dealing heavy damage and inflicting inferno. (upgraded form of burn/onfire!)
Faultline: Targets five entities, dealing heavy damage and inflicting stagger. (introduced previously)
Chomp: Targets one entity, dealing immense damage and inflicts Wasting (basically venom, poison, ichor, wither and every other nasty super-poison effect combined.)
Dem' Bones: Targets three entities, dealing heavy damage and inflicting venom.
charged attacks:
Nightmare: 3 round charge, deals immense damage and inflicts Terror, split between up to 3 entities (terror duration does not go down with tageting multiple entities) and buffs offense of The Destroyer for 1 round. (targets entire group if aimed at group.)
Unholy Wrath: 6 round charge, activates automatically. Godcat leaves The Destroyer for a round, leaving it open to attack (x1.5 damage modifier) but allowing Godcat to use its own individual attacks.

Red Crystal: Hp: 10000/10000 x2
passive: Pure Heat: chance to inflict burn on attacks.
passive: Unholy Instance: dies instantly once The Destroyer is dead.
attacks:
Burn: deals medium damage and inflicts burn on target. (reduced damage against groups)
Evil Darkness: deals light damage and inflicts weak on target (decreases attack power, does not work on bosses) (reduced damage against groups)

Dark Godcat's Attacks:
Supernova: deals massive fire damage to 3 entities, inflicting inferno. (greatly increased damage against groups. Groups only count as 1 entity, all members of group will be inferno'd)
Oblivion: Deals absolutely insane damage to 1 entity. (or completely obliterates a single group)
Cataclysm: deals massive earth damage to 5 entities, inflicting stagger. (greatly increased damage against groups. Groups only count as 1 entity. Inflicts confusion on groups (next attack deals damage to self))
Epidemic: Deals immense poison damage to 1 entity or all groups and inflicts Wasting. (defaults to second if there are groups)

Spoils:
The Creator: Lance of Creation. 3 round charge, casts Genesis.
The Destroyer: Sword of Destruction. 3 round charge, casts Supernova.

The two godcats and the crystals are all in a "sub-faction" and won't attack each other.
You already seem to get the gist of how the Godcats leaving their vehicles works.
All attacks that don't specifically target groups deal extra damage to groups.
The Godcats will randomly select their attacks and targets, unless either of their charged abilities are available. If the 6 charge is available, they will use that, if that isn't, but the 3 charge is, they'll use that.

Also, somebody let me know when this thread dies/ends.
 
+3 Tazz
If you take another step forward... 9/50
you are REALLY not gonna like what happens next. 9/50
NEW Gatekeeper's Scythe && Valhalla 16/26
"Recreate": Spiral Sun Sucker 4/21
Pillow ++ Sleep
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
Welp. That'll be interesting.
 
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@TFT: Whoops. Must've missed that. GM error, fixed now. If anything like that happens again, just assume it's [level of alchemy + 1].
/null.
 
Cyberius Crescendo (Level 20: 12/21)
Ultimata Dertoxus (Level 25: 16/26)
R Armor V2 && Redstone && Titanium Alloy @ Loom = DL Commander Armor 1/???


+3 to Generic

I am God, I am King, 64/101
Chris 1/10

I bash on Coral Riff with the Death Stick.
BOING.
BOING.
BOING.
 
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I finish charging my attack, and it is now apparent what the move is as I shout:

"FALCON..."

My fist rockets into the golem, catching fire.

"PAAAAWNCH!"

I connect the Falcon Punch.

(2/2)
 
Discussion/Orders:
Oh wow. That pionoplayer drama-bomb. But to everyone, I would reccomend holding out on the free level 10 alchemies until crystal gives the verdict on it.

Sorry, @GoldenReady , I can't really finish the post I have plans for in the arena today, but I'll be able to finish early tomorrow (australia time).


Tahm Kench uses Tongue Lash and Bargain Coral Riff!

Alchemy!
Soul of Intellect $$ (Musty Tome || Reality Essence) && Broken Hourglass && Concave Mirror && 4th Track in Knight EP by F.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Spyglass = Distorted Reality (Level 5 - 3/5)

This book was found in the Ayanad Library, among other relics. Then some crazy scientist decided to put them all together to create a book that follows no laws.

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 18/26)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 8/20)
This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 7/21)
Get Jinxed!

The Fallen Angel

Charges!
TBA 30/60

Handsome Gambler 4/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls
New soul! The Vivid Soul of the Fourth appears!

Vivid Soul of the Fourth (Fireworks): Level 2 -38'000/38'000hp

Current Soul Level Count: 6 (max. 8)

Actions!
I use the Scythe of (Eardrum) Death on Corral Riff! It's (probably and hopefully) supereffective against the musical seafood!

Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 28
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3
Eternal Soul of the Storm: Level 4

Charged:
"Nope. That's it. Time to go."

Support (if you are supported I will tag you)
2+ @GoldenReady +1 @Jondanger23

Ritual... (see Hand of the Archlich)


Souls until next upgrade: 2
 
>1/2 -- Fare thee well, Piono. T'was a good run.

-=Charges
300 (38/300) -- On Hold
Szalinthia, Bringer of Light (35/60)
Small Things (2/5) +1 from Piono from awhile back that I didn't cash in on.

-=Actions
Aetherderon uses Great Call on Coral Riff!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (14/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (10/11 - Lvl. 10)
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (5/12 -- Lvl. 13)

Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Other stuff I can't remember because it was 60+ pages ago.

+1 to Toast, +1 to Jon, and +1 to Cyan
 
LIGHTFORM CHARGE: 2/3
I equip my new Death On A Stick as a bayonet for my new We Are In The Beam. I then fire both the stored Death Bolt and the railgun at Coral Riff.
I then tip my Minutemann's Fedora at Coral Riff, releasing a blast of pure time/psiionic/euphoric energy at the target.
I then lose my long post energy and just set him on fire with the Rainblower, and then airblast him deeper into the Crypt to the tune of the Airhorn Sonata. R.I.P. Piono.
~~Inventory~~
Equinox (Level 25)
THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25)

Gjallarhorn-o'-Plenty (Level 12)
We Are In The Beam (Level 10)
Vi Forti (Level 10)
Jaractet (Level 18)
Minutemann's Fedora (Level 25)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer Redstonetam
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 27/33
Inhale my rage, engorillament child.

Transistor [AG]: 3/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~
((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Rose Quartz && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (12/26) (+2 GoldenReady)
A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY.
Based on the Temple of the Vengeful Monkey from Bloons Monkey City.

Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (10/26)
its spiky and its awesome and its a flail
end of story

Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (26/26) (+1 Darkside) (Done!)
Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.

RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level 10) (4/11)
The king of all chemical dakka.

Railgun ++ Skill Titan Essence = We Are In The Beam (Level 10) (1/1) (Done!)
shoot oop m8
 
Last edited:
Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 10/11) (The Gatekeeper's Scythe in sword form.)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 5/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 3/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 4/11)


Charges
Project T01-Triskaidekaphobia: 11/50
Project T02-Microspectrophotometry: 11/100

+3 Piono

Action
I pull out a microphone and a pistol with infinite ammo and ultra-rapid-fire and begin firing at the Creator while singing:

Come, now, let's just dance with wild abandon here
In a hundred years' time Scotland will have taken over the world with EAS Tones, yeah
My ears are bleeding from the 853 Hz
If this perilymph is made to flow out rapidly, hearing tests to the edge of the universe
Come, now, let's just dance with wild abandon here
In a hundred years' time AT88TV will be reborn as an EAS Tones God
Removing my tone-tenderized ears
If this perilymph is made to flow out rapidly, hearing tests to the edge of the universe

(original song: Spinal Fluid Explosion Girl, parody lyrics by me)

As my voice is projected across the area we're in, EAS Tones blare along with it. As the last note plays, I fire an EAS TONES BLAST out of my infinite ultrarapidpistol that strikes the Creator. RIP Creator.


iAQAiuE.png
It will occur, 266.
 
@W32Coravint : About the sudden LE VANISH of Piono and the bid: Don't worry about it. I've made sure those donated Bid Points amount to something, hopefully. If they don't, well...Ugh, I'll probably hand you something of mine, as was the intention with that move. That just sucks.

@The Flaming Toast : Personally, as long as you're posting at a rate wherein we can realistically finish the battle, I'm OK with that.

@Cyanogynist : I am reasonably sure we need at least ONE open alchemy slot for that.

HAT CHARGE: 4/5.

OFF CELL: 10/15
50/50 gorilla (+2 FROM THE FLAMING TOAST) EXCELLENT.

1/50 Apparel Assemble!

+3 TO CYANOGYNIST (11/25).


Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 8/16) (+1 from The Flaming Toast, +1 from Cyanogynist!)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 7/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 4/17)

SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 4/11)

HEY: IF I CAN IMMEDIATELY USE THE ELEMENTAL INFUSION THING, I IMMEDIATELY ABANDON TRYING TO MAKE A STANDARD ALCHEMY FROM THIS AND USE THE ELEMENTAL INFUSION THING TO IMMEDIATELY CREATE HEMMORHAGE (SPIKED GLOVE ++ BLOOD) AND INITIATE THE UNDYING LIGHT. IF I CANNOT, I WILL CONTINUE WITH THE ALCHEMY AS ABOVE. OTHERWISE, LOOK BELOW.

SPIKED GLOVE ++ BLOOD = HEMMORHAGE (LEVEL 10: 1/1) THE SOONER THE BETTER IN MY OPINION.

HEMMORHAGE: A NASTY-LOOKING GLOVE WITH PAINFUL, CONSTANTLY-BLOODIED SPIKES. THE WHOLE THING IS BLACK EXCEPT FOR THE BLOOD. THIS ALCHEMY HAS NEAR-UNPARALLELED POWER OVER FLESH AND BLOOD, AND CAN CREATE ABOMINATIONS SUCH AS VARIOUS UNDEAD TYPES, FLESH GOLEMS, BLOOD ATRONACHES, AND MORE. IT COULD ALSO BE USED AS A WAY TO HEAL, REGENERATING FLESH AND OFFERING SAFE BLOOD TRANSFUSIONS. BLOOD MAJJYKS ARE GENERALLY NOT A DIRECTLY OFFENSIVE WEAPON, BUT THERE ARE ALSO SOME BLOOD-POWERED EXPLOSIVE ABILITIES THAT CAN BE USED THROUGH THIS AS WELL. FINALLY, HEMMORHAGE IS LITERALLY AN ENDLESS FONT OF BLOOD OF ANY PARTICULAR TYPE, EVEN ALIEN TYPES.

NEW?: DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL ?: 1/?)

ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:



-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)



Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

The elementalist decided to take a hike...He was a wildcard for certain.

HIS CATS ARE ALMOST CERTAIN TO CAUSE THE REQUISIT HAVOC FOR US. BUT WE MUST MOVE FAST AND KILL THE OCTOBOSS.

Keep the kitties occupied. For the most part.

YES. ALSO, HELP MINIMIZE CHANCES.

Of what?

WAIT FOR IT.

Hrm...Oh, oh, idea.

I realize that I'll need to get MORE charge up rather than directly attack. We could take out Coral Riff no problem if I just stack damage and wait for the proper attack...I take out Navitas Nox again, as well as Abiit. I have a FUN idea.

I charge up with Navitas Nox. Of course, I can't hold much more energy, so I have to channel some of it into Abiit. The intention here, however, isn't standard. As Abiit is a powerful Void Alchemy, it has ties into the four corners of the Void, including Tetronimoes, Owls, Corruption and the Hexahedron. I channel the first two floating image of a Cube appearing between the circular edge of the sickle while an odd cyan power floats off of the blade.

The Tetronimoes, the basic element of creation and one of the Four Corners of the Void, stack together with precision and confidence, clicking into place like an elaborate 4D jigsaw puzzle that I don't really get-that's what the powers of Owls is for, to make my ideas more comprehensible, filtering it to a 'dumber' level so I can understand what I'm creating. What I'm creating, of course, is a way to give myself a full crit in the form of an insanely awesome device.

The end result of my labors is a golden cannon thing. Gold's the standard color for Tetronimoes apparently, so it's not really up for taste here, but the real kicker is the fact it's a massive cannon meant for specialized ammunition that I am certain will be needing use shortly, and it glows with the essence of a critboost! My next attack will (hopefully) get a massive critboost so I can get my super-awesome combobulation out and obliterate the Octoboss in a hit!

Now what's that dumb bear up to-

AH, YES, HERE HE IS AT LAST. OUR GORILLA.

Is it seriously a swearword?

NO YOU IMMATURE gorillaHEAD, IT'S AN ACTUAL GORILLA.

...That was a really dumb pun.

YOU MAKE A CLEVER DESCRIPTOR FOR YOUR SPECIAL CHARGES.

BEHOLD, THE SON OF THE GREAT KING OF ALL MLG GUDNESS, DONKEY KONG.

...What.

I'D DO THE DK RAP NOW BUT WE'VE DECIDED THIS WAS AN AWKWARD MOMENT FOR THAT. DONKEY KONG WANTS TO FORGET THAT PART OF HIS LIFE.

...You know what, not gonna question it...Don't question it...Just, don't question it...

IN ANY CASE, ONTO THE STATS.

ENTITY SUMMON:
Donkey Kong [AG]: 40,000/40,000 HP. Attacks stun, but do abysmal damage. Defense is normal. Immune to all AoE. Immune to all damage on summoning Turn. One way to end a story: [IIIIII]

DONKEY KONG IS THE LEADER OF THE DK CREW AND USUALLY A POWERFUL FORCE TO BE RECKONED WITH. HOWEVER, HE IS WOEFULLY UNDER-EQUIPPED FOR THE FULL-OUT WAR GOING ON HERE, ESPECIALLY WITH ALL OF THOSE HOSTILES. PLUS, HIS ONE WEAPON IS A PAIR OF BONGOS WITH A STUNNING BEAT, BUT LITTLE ELSE. HIS ONE DEFENSIVE BENEFIT IS SEMI-ARBITRARY: HE IS COMPLETELY, AND I MEAN COMPLETELY, IMMUNE TO ALL AREA-OF-EFFECT DAMAGE. THIS IS MOSTLY A RESPONSE TO THE CREATOR AND DESTROYER, WHO WOULD OTHERWISE OBLITERATE DONKEY KONG WITH AN AOE ATTACK WITH RIDICULOUS EASE; NOW, HE WILL SKILLFULLY DODGE AND DIVE AND DUCK AWAY FROM SUCH NONSENSE. OF COURSE, SINGLE-TARGET IS A DIFFERENT STORY. THE OTHER THING IS, FOR THIS TURN ONLY, HE IS IMMUNE TO DAMAGE SO WE DO NOT SEE HIM DEAD FROM A RANDOM GANG-UP AND SEE FIFTY POSTS OF CHARGE WASTE AWAY.

NOTE THAT, ASIDE FROM AN ATTACK THAT CAN STUN, HE IS WOEFULLY UNDERWHELMING FOR AN ENTITY OF 50 POST CHARGE. OF COURSE, THAT TIES IN WITH HIS SPECIAL, WHICH WILL NOT INSTANTLY END THE GAME AGAINST OUR FAVOR OR ANYTHING; HE'S BROUGHT HIS BONGOS, AND HE'S PLAYING A TUNE THAT WILL SUMMON A GREAT AND MIGHTY ENTITY TO LEND AID TO OUR CAUSE, IF DONKEY KONG IS PROTECTED FOR UNTIL IT IS CHARGED UP. WHO THIS IS IS HINTED IN THE NAME OF THE SPECIAL, BUT I CANNOT SAY UNTIL HE HAS ARRIVED IN THE FLESH. ONCE DONKEY KONG USES 'ONE WAY TO END A STORY,' HE IMMEDIATELY LEAVES THE FIELD TO LET HIS SUMMONED ENTITY WORK FOR HIM FROM THERE-ON.

SO BASICALLY, DONKEY KONG IS A WEAK ENTITY THAT CAN STUN OTHERS AND IS IMMUNE TO AOE BUT IS OTHERWISE PRETTY MUCH USELESS FOR HIS HIGH CHARGE. HOWEVER, IF HE SURVIVES SIX ROUNDS, HE WILL UNLEASH A POWERFUL MONSTROSITY UPON OUR ENEMIES THAT WILL BE MORE THAN USEFUL. DO YOU UNDERSTAND WHAT THIS MEANS? IT MEANS YOU WILL ATTEMPT TO PROTECT DONKEY KONG WHILE HE CHARGES UP GAME OVER, BECAUSE HE'S STILL REMARKABLY VULNERABLE EVEN WITH AOE IMMUNITY. FORTUNATELY, FOR THIS TURN HE IS NOT VULNERABLE, AS A MERCY TO GET READY ANY DEFENSES. AND OF COURSE, THE PAYOFF WOULD BE EVEN BETTER THAN JUST A STRAIGHT 50-POST CHARGE. WHATEVER HE'S SUMMONING, HOWEVER, IS NOT A BOSS. THIS GUY DELIBERATELY REMOVED THE BOSS TAG DUE TO HIS DEATH HELPING HIS ENEMIES TOO MUCH.
 
/not a null post but not a normal post either

Aayla hands @W32 Corivant a brand new Soul™ as a housewarming gift! The Lucid Soul of Creativity (Level 3)! (I won't have an uncharged version of this soul.)
 
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