Destroy the Godmodder

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Spiral Nemesis: 108/140
Charged Beam: 4/5
I rain down a lot of cluster bombs at Coral Riff. Then, I shoot a gun that shoots explosions (Not grenades. Not bombs. This gun is so awesome it thinks those things are for wimps so it directly shoots explosions in a trail from the barrel to the target...and the explosions themselves also leave some more nearby explosions) at the Coral Riff and then I smash the Coral Riff with a keyboard.
 
+3 Tazz
If you take another step forward... 10/50
you are REALLY not gonna like what happens next. 10/50
NEW Gatekeeper's Scythe && Valhalla 20/26
"Recreate": Spiral Sun Sucker 5/21
Axolotl Statue ++ Spoiler
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
I cut off one of Coral Riff's appendages at random.
 
N/A

HAT CHARGE: 5/5.

OFF CELL: 11/15

2/ 50 100 Apparel Assemble! (Ah, realized there were two things I needed...)

+3 TO CYANOGYNIST (14/25).


Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 12/16) (+3 from Generic)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 8/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 5/17)

SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 5/11)

ALTERNATIVELY (If I could use the Elemental Infusion thing last post):

NEW?: DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL ?: 2/?)

ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

N/A

OK, time for some musical murder and a-grade Ironies!

Who's that band with the four-stringed suit?
Makin' a mess with a Guitar and a flute?


GREAT. THE NOT-ELF IS SINGING. HER VOICE IS ANATHEMA TO MY BEING, EXCUSE ME.

Who's that band with the eight strong arms?
Tryin' ta make some songs but he's far too harmed!

OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! OCTOBOSS!!!

Watch out Octobss!
The Joker's in Hot Pursuit!
And a Seaboat!
And there's a Chef on there!
They're gonna make sushi outta' you, Octoboss!!
Run for your life!
Spray ink in his face!

OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! OCTOBOSS!!!

Who's that band with the hard hard beak?!
Six-Feet-Tall with a weak Physique!
How'sa Band play like that band can?!
Runnin' for his life from an angry fan!!

OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! HE HAD A BAD THING GOIN'!!
OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!!
OCTOBOOOOOOOOOOOOOSS!! OCTOBOSS!!!


((All lyrics parodied from Octodad-Nobody Suspected a thing, and sung to roughly the same tune.))

With my musical performance done, the following things happen:
-A Guitar and a Flute magically animate to create a nasty mess of toxins that Octoboss hates
-His musical composures are suddenly burned, causing him great harm from the smoke
-Octodad takes tutoring from the Spy of TF2 to Backstab Octoboss
-Octodad takes out a Diamondback with a stored crit to headshot Octoboss
-The Joker on a spaceship commadeered by mad clown cultists to paradoxes (yes) throws multiple bombs on Octoboss
-A paradox (that is somehow immediatley resolved) drops a seaboat onto Octoboss head
-Sushi chefs on that Seaboat chop up Octoboss
-Octodad repeats his routine above, but replaces the Diamondback headshot with a Fisherman's DDT. Octodad wrestled!
-Octoboss somehow pecks his face in his confusion
-An Angry Fan comes into his office and stabs him with a pen
-Octodad backstabs Octoboss for the third time
-He then lets the TF2 Spy take a turn at it
-And then he's headshot by a Sniper to cap it all off.

ALRIGHT, ALRIGHT, ENOUGH OF THAT, NOW TIME FOR-WAIT.

WHAT THE gorilla.

OK WHO STOLE MY-

At this point, I reveal the cannon I constructed earlier, which started to charge up its power while I was doing that song and Octoboss dealt with the result. It's nearly fully charged and ready to fire massive pain at Octoboss! Of course, It only has room for one piece of ammunition, which happens to be a bear's favorite hat.

WHAT. WAIT, DON'T YOU EVEN-

But that's not all! Having been given permission from Ayla/Calan/whoever's giving orders to it, I siphon off 60,000 HP from The River King through the Crystalized Ki to supercharge the cannon's attack even further! That's at least 120,000 damage, not counting the possibility that the Crystalized Ki comes with some of its own base damage and completely ignoring the minicrit/crit that's going to be expended right now!

YOU STUPID NOT ELF GIVE ME BACK-

Charged to its limit, I fire the Tetronimo cannon, and the Lord Michael's Hat comes barreling out at high speeds, cloaked in the penetrating power of Tetronimo, the incredible power of Ki, and its own sacred abilities. This incredible triple-combo slams into Octoboss at high speeds, penetrating his skull and spreading him out across the room in an even paintjob, letting blood everywhere! I'm reasonably sure he's dead at this point.

No matter what, I call dibs on his corpse.

...THIS WILL END AT SOME POINT, SHE WILL GET OUT OF MY METAPHORICAL HAIR. THIS WILL END, EVENTUALLY...MUST KEEP FROM STRANGLING HER.
 
>2/2

-=Charges
300 (38/300) -- On Hold
Szalinthia, Bringer of Light (36/60)
Small Things (3/5)

-=Actions
I cast Magic Missile at the darkness!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (15/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (11/11 - Lvl. 10) -- COMPLETED!
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (6/12 -- Lvl. 13)

Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Other stuff I can't remember because it was 60+ pages ago.

+1 to Toast, +1 to Jon, and +1 to Cyan
 
Cyberius Crescendo (Level 20: 13/21)
Ultimata Dertoxus (Level 25: 17/26)
R Armor V2 && Redstone && Titanium Alloy @ Loom = DL Commander Armor 2/???


+3 to Generic

I am God, I am King, 65/101
Chris 2/10

I pull out the Death Stick. I then bash the :red: out of Coral Riff.
If it's dead, I then use Heal on the Creator using Holy Light from the Death Stick.
 
Discussion/Orders:
Survey: Would you use the Soul Arcanery more often if there were specific effects: Chain attacks, explodes, etc. rather than elements?

@GoldenReady Maybe about 50-70k?

@crystalcat Okay. The new alchemy is called Distorted Reality (4th Track in Knight EP by F.O.O.L is called distorted reality. The name stands for gorilla Our Ordinary Lives). It does what you think it would, the ingredients are intended not to make sense unless you understand the origin for each (except for Concave Mirror and Spyglass
, which has no origin), so it was my fault on that. I must, however, ask why a level 5 alchemy has an 11-post charge. Also Tahm Kench's Ice Bareier has worn off.

Ekko's Goggles:
Ayanad Library Bookmark: Archeage
Broken Hourglass: Distant reference to Braid (and subsequently my avatar)
Liquid Regret: I would prefer not to say, not that it's important


Oh wow. That pionoplayer drama-bomb.


Tahm Kench uses Tongue Lash and Bargain on Coral Riff!

Alchemy!
Soul of Intellect $$ (Musty Tome || Reality Essence) && Broken Hourglass && Concave Mirror && 4th Track in Knight EP by F.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Spyglass = Distorted Reality (Level ?? - 2/??)

This book was found in the Ayanad Library, among other relics. Then some crazy scientist decided to put them all together to create a book that follows no laws.

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 17/26)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 7/20)
This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 6/21)
Get Jinxed!

The Fallen Angel

Charges!
TBA 29/60

Handsome Gambler 3/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls
New soul! The Vivid Soul of the Fourth appears!

Vivid Soul of the Fourth (Fireworks): Level 2 -38'000/38'000

Current Soul Level Count: 6 (max. 8)

Actions!
Aayla uses... Wait. Where did all the alchemies go? Calan...!

Aayla plays Megalovania (sans Theme) on the Magickal Flute to drown out the Coral Riff's sick chords.

Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 25
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3
Eternal Soul of the Storm: Level 4

Charged:

Support (if you are supported I will tag you)
1+ @GoldenReady +2 @Jondanger23

Ritual... (see Hand of the Archlich)


Souls until next upgrade: ?

He will do as you say.
10,000 damage to Coral Riff!

*sigh*
Okay everyone, some of you may be happy to hear this, some of you may not. But I've got to retire from DTG: Terraria.
The thing is, I've been taking over the thread more than a fair bit, and once I realized that, I stopped having as much fun. I really, honestly don't like it when I'm commandeering everything, but I still like being able to do big, over-the-top stuff, and in this thread my two plans don't really seem to intersect without causing trouble for everyone else.
There is a second problem;
time.
My posts on DTG: Terraria have, for the past month or so, taken more time than updates on DTG: MSPA. That's a problem.

Really, I just need to leave this for now.
But...
Seeing as I have well over 300 posts worth of charge, I can't just let that go to waste.

I take it all and make a new addition onto the alchemiter!
A massive altar, with an enormous orb, swirling with many different colors, appears next to it.
The element infusion altar has been added!
With this new creation, all alchemies below level 10 are effectively going to be 100% obsolete, because in return for being over 300 solid points of charge, this allows the near-instant creation of level 10 elemental alchemies.

How it works:
Choose an item, and an element (the element can be anything you can think of, from fire to reality to tubas to silliness to The Dice Hate Me. The item has to be something tangible, but beyond that, there's no limit) in the form of: item ++ element
You will, in that post, have a level 10 item with the infusion of that element. The elemental infusion is exactly strong enough to bring it up to comparable power of the elemental alchemies of Piono.
There is a limiting factor: each individual player can only use the altar once per round, so you don't get to create 6 level 10 alchemies every time crystal updates. That would be insane.
Anyways, that's my gift to you all. Anyone that wants to create a replica of any of my elemental alchemies, feel free, this thread's non canon so it doesn't really matter. You're probably better off at least changing the item.
Also, the elemental infusion altar can only create any item ONCE. That means that no combination of item ++ element can be used twice.
For example, if someone does: sword of stupidity, no one else can ever do sword of stupidity ever again.
However, both bobblehead of stupidity and sword of smrtness would still be viable options.
As would, technically, sword of idiocy, or shortsword of stupidity, because technically those are still different configurations.

Anyways, its been real fun guys. You've all been great.
S e e y a .

Crystal, the stats for the Godcats are in here:
The Creator [H BOSS]: Hp: 300000/400000
passive: Holy Aura: Summons one blue crystal every round
base attacks:
Glacier: Targets three entities, dealing heavy damage and inflicting freeze. (stun, but if attacked in interrim by non-ice attack attack deals double damage and breaks stun)
Thunderblast: Targets three entities, dealing heavy damage and inflicting stun.
Godly Claw: Targets one entity, and throws it at several another (if thrown at group, hits multiple members in group, variable, up to half, rounded up). Deals massive damage to second and medium damage to first, inflicts stun on the first and ignores dodge chance on both.
Guardian: buffs defense of Creator, Destroyer and crystals for 3 rounds.
charged attacks:
Judgement Blast: 3 round charge, deals immense damage and inflicts blind (50% chance to miss attacks), split between up to 3 entities (blind duration does not go down with targeting multiple entities) And buffs defense of Creator for 1 round. (targets entire group if aimed at group)
Divine Rage: 6 round charge, activates automatically. Godcat leaves The Creator for a round, leaving it open to attack (x1.5 damage modifier) but allowing Godcat to use its own individual attacks.

Blue Crystal: Hp: 10000/10000 x1
passive: Pure Cold: chance to inflict freeze on attackers
passive: Divine Instance: dies instantly once The Creator is dead.
attacks:
Freeze: deals light damage and inflicts freeze on target. (reduced damage against groups)
Holy Light: deals medium damage with a chance to inflict blind. (reduced damage against groups)

Light Godcat's attacks:
uses two randomly (can use the same one twice):
Absolute Zero: Deals massive ice damage to 3 entities, freezing them. (greatly increased damage against groups. Groups only count as 1 entity, all members of group will be frozen.)
Genesis: Deals massive holy damage to 3 entities, restores all crystals to full health and heals the Creator and the Destroyer. (greatly increased damage against groups. Groups only count as 1 entity.)
Hurricane: Deals immense wind damage to 1 entity or all groups (defaults to second if there are groups)
Thunderhead: deals massive thunder damage to 3 entities, stunning them. (greatly increased damage against groups. groups only count as 1 entity. All members of group will be stunned)

The Destroyer [H BOSS]: Hp: 390000/400000
passive: Evil Aura: Summons one red crystal every round
base attacks:
Immolate: Targets three entities, dealing heavy damage and inflicting inferno. (upgraded form of burn/onfire!)
Faultline: Targets five entities, dealing heavy damage and inflicting stagger. (introduced previously)
Chomp: Targets one entity, dealing immense damage and inflicts Wasting (basically venom, poison, ichor, wither and every other nasty super-poison effect combined.)
Dem' Bones: Targets three entities, dealing heavy damage and inflicting venom.
charged attacks:
Nightmare: 3 round charge, deals immense damage and inflicts Terror, split between up to 3 entities (terror duration does not go down with tageting multiple entities) and buffs offense of The Destroyer for 1 round. (targets entire group if aimed at group.)
Unholy Wrath: 6 round charge, activates automatically. Godcat leaves The Destroyer for a round, leaving it open to attack (x1.5 damage modifier) but allowing Godcat to use its own individual attacks.

Red Crystal: Hp: 10000/10000 x2
passive: Pure Heat: chance to inflict burn on attacks.
passive: Unholy Instance: dies instantly once The Destroyer is dead.
attacks:
Burn: deals medium damage and inflicts burn on target. (reduced damage against groups)
Evil Darkness: deals light damage and inflicts weak on target (decreases attack power, does not work on bosses) (reduced damage against groups)

Dark Godcat's Attacks:
Supernova: deals massive fire damage to 3 entities, inflicting inferno. (greatly increased damage against groups. Groups only count as 1 entity, all members of group will be inferno'd)
Oblivion: Deals absolutely insane damage to 1 entity. (or completely obliterates a single group)
Cataclysm: deals massive earth damage to 5 entities, inflicting stagger. (greatly increased damage against groups. Groups only count as 1 entity. Inflicts confusion on groups (next attack deals damage to self))
Epidemic: Deals immense poison damage to 1 entity or all groups and inflicts Wasting. (defaults to second if there are groups)

Spoils:
The Creator: Lance of Creation. 3 round charge, casts Genesis.
The Destroyer: Sword of Destruction. 3 round charge, casts Supernova.

The two godcats and the crystals are all in a "sub-faction" and won't attack each other.
You already seem to get the gist of how the Godcats leaving their vehicles works.
All attacks that don't specifically target groups deal extra damage to groups.
The Godcats will randomly select their attacks and targets, unless either of their charged abilities are available. If the 6 charge is available, they will use that, if that isn't, but the 3 charge is, they'll use that.

Also, somebody let me know when this thread dies/ends.

The Elemental Infuser is added to the Alchemiter! With 369 points of charge put into it, I couldn't refuse this one if I tried. Crystal nigh-instantly abuses it to further strengthen his Unconquered Panoply, overriding the Infuser's normal limits and making approximately 30 alchemies in a short period of time, before I again stop him. I let him keep the alchemies, though. Consider it compensation for him no longer being able to make alchemies or do charges in this game now that he's GM. I already have the stats, but thanks anyway.
the

+3 Tazz
If you take another step forward... 9/50
you are REALLY not gonna like what happens next. 9/50
NEW Gatekeeper's Scythe && Valhalla 16/26
"Recreate": Spiral Sun Sucker 4/21
Pillow ++ Sleep
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
Welp. That'll be interesting.

Pillow ++ Sleep: Dormius (Level 10)
A pillow with ultimate power over sleep.
clock

Cyberius Crescendo (Level 20: 12/21)
Ultimata Dertoxus (Level 25: 16/26)
R Armor V2 && Redstone && Titanium Alloy @ Loom = DL Commander Armor 1/???


+3 to Generic

I am God, I am King, 64/101
Chris 1/10

I bash on Coral Riff with the Death Stick.
BOING.
BOING.
BOING.

30,000 damage to Coral Riff!

I finish charging my attack, and it is now apparent what the move is as I shout:

"FALCON..."

My fist rockets into the golem, catching fire.

"PAAAAWNCH!"

I connect the Falcon Punch.

(2/2)

4,000 damage! Looks like a charged attack of that low charge just doesn't do much at all.

Discussion/Orders:
Oh wow. That pionoplayer drama-bomb. But to everyone, I would reccomend holding out on the free level 10 alchemies until crystal gives the verdict on it.

Sorry, @GoldenReady , I can't really finish the post I have plans for in the arena today, but I'll be able to finish early tomorrow (australia time).


Tahm Kench uses Tongue Lash and Bargain Coral Riff!

Alchemy!
Soul of Intellect $$ (Musty Tome || Reality Essence) && Broken Hourglass && Concave Mirror && 4th Track in Knight EP by F.O.O.L && Ayanad Library Bookmark && Ekko's Goggles && Liquid Regret && Spyglass = Distorted Reality (Level 5 - 3/5)

This book was found in the Ayanad Library, among other relics. Then some crazy scientist decided to put them all together to create a book that follows no laws.

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 18/26)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 8/20)
This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 7/21)
Get Jinxed!

The Fallen Angel

Charges!
TBA 30/60

Handsome Gambler 4/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls
New soul! The Vivid Soul of the Fourth appears!

Vivid Soul of the Fourth (Fireworks): Level 2 -38'000/38'000hp

Current Soul Level Count: 6 (max. 8)

Actions!
I use the Scythe of (Eardrum) Death on Corral Riff! It's (probably and hopefully) supereffective against the musical seafood!

Inventory (ooh teal)
Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 28
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3
Eternal Soul of the Storm: Level 4

Charged:
"Nope. That's it. Time to go."

Support (if you are supported I will tag you)
2+ @GoldenReady +1 @Jondanger23

Ritual... (see Hand of the Archlich)


Souls until next upgrade: 2

Soul summoned!
75,000 damage to Coral Riff!

>1/2 -- Fare thee well, Piono. T'was a good run.

-=Charges
300 (38/300) -- On Hold
Szalinthia, Bringer of Light (35/60)
Small Things (2/5) +1 from Piono from awhile back that I didn't cash in on.

-=Actions
Aetherderon uses Great Call on Coral Riff!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (14/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (10/11 - Lvl. 10)
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (5/12 -- Lvl. 13)

Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Other stuff I can't remember because it was 60+ pages ago.

+1 to Toast, +1 to Jon, and +1 to Cyan

He will do as you say.
and

LIGHTFORM CHARGE: 2/3
I equip my new Death On A Stick as a bayonet for my new We Are In The Beam. I then fire both the stored Death Bolt and the railgun at Coral Riff.
I then tip my Minutemann's Fedora at Coral Riff, releasing a blast of pure time/psiionic/euphoric energy at the target.
I then lose my long post energy and just set him on fire with the Rainblower, and then airblast him deeper into the Crypt to the tune of the Airhorn Sonata. R.I.P. Piono.
~~Inventory~~
Equinox (Level 25)
THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25)

Gjallarhorn-o'-Plenty (Level 12)
We Are In The Beam (Level 10)
Vi Forti (Level 10)
Jaractet (Level 18)
Minutemann's Fedora (Level 25)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer Redstonetam
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 27/33
Inhale my rage, engorillament child.

Transistor [AG]: 3/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~
((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Rose Quartz && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (12/26) (+2 GoldenReady)
A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY.
Based on the Temple of the Vengeful Monkey from Bloons Monkey City.

Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (10/26)
its spiky and its awesome and its a flail
end of story

Fedora || Mens Potentiam && Time Titan Essence && Euphoria Titan Essence && Ghastly Goggles && A Deep Commitment to Purple = Minutemann's Fedora (Level 25) (26/26) (+1 Darkside) (Done!)
Mens Potentiam, in purple fedora form, now with time powers. Signature weapon of the Minutemen.

RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level 10) (4/11)
The king of all chemical dakka.

Railgun ++ Skill Titan Essence = We Are In The Beam (Level 10) (1/1) (Done!)
shoot oop m8

45,000 damage to Coral Riff!
I'll just say the Elemental Infuser is a free action. The amount of charge Piono dumped in there is certainly enough to warrant it.

Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 10/11) (The Gatekeeper's Scythe in sword form.)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 5/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 3/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 4/11)


Charges
Project T01-Triskaidekaphobia: 11/50
Project T02-Microspectrophotometry: 11/100

+3 Piono

Action
I pull out a microphone and a pistol with infinite ammo and ultra-rapid-fire and begin firing at the Creator while singing:

Come, now, let's just dance with wild abandon here
In a hundred years' time Scotland will have taken over the world with EAS Tones, yeah
My ears are bleeding from the 853 Hz
If this perilymph is made to flow out rapidly, hearing tests to the edge of the universe
Come, now, let's just dance with wild abandon here
In a hundred years' time AT88TV will be reborn as an EAS Tones God
Removing my tone-tenderized ears
If this perilymph is made to flow out rapidly, hearing tests to the edge of the universe

(original song: Spinal Fluid Explosion Girl, parody lyrics by me)

As my voice is projected across the area we're in, EAS Tones blare along with it. As the last note plays, I fire an EAS TONES BLAST out of my infinite ultrarapidpistol that strikes the Creator. RIP Creator.


iAQAiuE.png
It will occur, 266.

20,000 damage to the Creator!

I jump on the coral riff thing and tap his shoulder! He then gets launched by the sheer impact and severely touches a wall.
I continue my charge (6/50)

5,000 damage to Coral Riff!

@W32Coravint : About the sudden LE VANISH of Piono and the bid: Don't worry about it. I've made sure those donated Bid Points amount to something, hopefully. If they don't, well...Ugh, I'll probably hand you something of mine, as was the intention with that move. That just sucks.

@The Flaming Toast : Personally, as long as you're posting at a rate wherein we can realistically finish the battle, I'm OK with that.

@Cyanogynist : I am reasonably sure we need at least ONE open alchemy slot for that.

HAT CHARGE: 4/5.

OFF CELL: 10/15
50/50 gorilla (+2 FROM THE FLAMING TOAST) EXCELLENT.

1/50 Apparel Assemble!

+3 TO CYANOGYNIST (11/25).


Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 8/16) (+1 from The Flaming Toast, +1 from Cyanogynist!)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 7/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 4/17)

SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 4/11)

HEY: IF I CAN IMMEDIATELY USE THE ELEMENTAL INFUSION THING, I IMMEDIATELY ABANDON TRYING TO MAKE A STANDARD ALCHEMY FROM THIS AND USE THE ELEMENTAL INFUSION THING TO IMMEDIATELY CREATE HEMMORHAGE (SPIKED GLOVE ++ BLOOD) AND INITIATE THE UNDYING LIGHT. IF I CANNOT, I WILL CONTINUE WITH THE ALCHEMY AS ABOVE. OTHERWISE, LOOK BELOW.

SPIKED GLOVE ++ BLOOD = HEMMORHAGE (LEVEL 10: 1/1) THE SOONER THE BETTER IN MY OPINION.

HEMMORHAGE: A NASTY-LOOKING GLOVE WITH PAINFUL, CONSTANTLY-BLOODIED SPIKES. THE WHOLE THING IS BLACK EXCEPT FOR THE BLOOD. THIS ALCHEMY HAS NEAR-UNPARALLELED POWER OVER FLESH AND BLOOD, AND CAN CREATE ABOMINATIONS SUCH AS VARIOUS UNDEAD TYPES, FLESH GOLEMS, BLOOD ATRONACHES, AND MORE. IT COULD ALSO BE USED AS A WAY TO HEAL, REGENERATING FLESH AND OFFERING SAFE BLOOD TRANSFUSIONS. BLOOD MAJJYKS ARE GENERALLY NOT A DIRECTLY OFFENSIVE WEAPON, BUT THERE ARE ALSO SOME BLOOD-POWERED EXPLOSIVE ABILITIES THAT CAN BE USED THROUGH THIS AS WELL. FINALLY, HEMMORHAGE IS LITERALLY AN ENDLESS FONT OF BLOOD OF ANY PARTICULAR TYPE, EVEN ALIEN TYPES.

NEW?: DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL ?: 1/?)

ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:



-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)



Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

The elementalist decided to take a hike...He was a wildcard for certain.

HIS CATS ARE ALMOST CERTAIN TO CAUSE THE REQUISIT HAVOC FOR US. BUT WE MUST MOVE FAST AND KILL THE OCTOBOSS.

Keep the kitties occupied. For the most part.

YES. ALSO, HELP MINIMIZE CHANCES.

Of what?

WAIT FOR IT.

Hrm...Oh, oh, idea.

I realize that I'll need to get MORE charge up rather than directly attack. We could take out Coral Riff no problem if I just stack damage and wait for the proper attack...I take out Navitas Nox again, as well as Abiit. I have a FUN idea.

I charge up with Navitas Nox. Of course, I can't hold much more energy, so I have to channel some of it into Abiit. The intention here, however, isn't standard. As Abiit is a powerful Void Alchemy, it has ties into the four corners of the Void, including Tetronimoes, Owls, Corruption and the Hexahedron. I channel the first two floating image of a Cube appearing between the circular edge of the sickle while an odd cyan power floats off of the blade.

The Tetronimoes, the basic element of creation and one of the Four Corners of the Void, stack together with precision and confidence, clicking into place like an elaborate 4D jigsaw puzzle that I don't really get-that's what the powers of Owls is for, to make my ideas more comprehensible, filtering it to a 'dumber' level so I can understand what I'm creating. What I'm creating, of course, is a way to give myself a full crit in the form of an insanely awesome device.

The end result of my labors is a golden cannon thing. Gold's the standard color for Tetronimoes apparently, so it's not really up for taste here, but the real kicker is the fact it's a massive cannon meant for specialized ammunition that I am certain will be needing use shortly, and it glows with the essence of a critboost! My next attack will (hopefully) get a massive critboost so I can get my super-awesome combobulation out and obliterate the Octoboss in a hit!

Now what's that dumb bear up to-

AH, YES, HERE HE IS AT LAST. OUR GORILLA.

Is it seriously a swearword?

NO YOU IMMATURE gorillaHEAD, IT'S AN ACTUAL GORILLA.

...That was a really dumb pun.

YOU MAKE A CLEVER DESCRIPTOR FOR YOUR SPECIAL CHARGES.

BEHOLD, THE SON OF THE GREAT KING OF ALL MLG GUDNESS, DONKEY KONG.

...What.

I'D DO THE DK RAP NOW BUT WE'VE DECIDED THIS WAS AN AWKWARD MOMENT FOR THAT. DONKEY KONG WANTS TO FORGET THAT PART OF HIS LIFE.

...You know what, not gonna question it...Don't question it...Just, don't question it...

IN ANY CASE, ONTO THE STATS.

ENTITY SUMMON:
Donkey Kong [AG]: 40,000/40,000 HP. Attacks stun, but do abysmal damage. Defense is normal. Immune to all AoE. Immune to all damage on summoning Turn. One way to end a story: [IIIIII]

DONKEY KONG IS THE LEADER OF THE DK CREW AND USUALLY A POWERFUL FORCE TO BE RECKONED WITH. HOWEVER, HE IS WOEFULLY UNDER-EQUIPPED FOR THE FULL-OUT WAR GOING ON HERE, ESPECIALLY WITH ALL OF THOSE HOSTILES. PLUS, HIS ONE WEAPON IS A PAIR OF BONGOS WITH A STUNNING BEAT, BUT LITTLE ELSE. HIS ONE DEFENSIVE BENEFIT IS SEMI-ARBITRARY: HE IS COMPLETELY, AND I MEAN COMPLETELY, IMMUNE TO ALL AREA-OF-EFFECT DAMAGE. THIS IS MOSTLY A RESPONSE TO THE CREATOR AND DESTROYER, WHO WOULD OTHERWISE OBLITERATE DONKEY KONG WITH AN AOE ATTACK WITH RIDICULOUS EASE; NOW, HE WILL SKILLFULLY DODGE AND DIVE AND DUCK AWAY FROM SUCH NONSENSE. OF COURSE, SINGLE-TARGET IS A DIFFERENT STORY. THE OTHER THING IS, FOR THIS TURN ONLY, HE IS IMMUNE TO DAMAGE SO WE DO NOT SEE HIM DEAD FROM A RANDOM GANG-UP AND SEE FIFTY POSTS OF CHARGE WASTE AWAY.

NOTE THAT, ASIDE FROM AN ATTACK THAT CAN STUN, HE IS WOEFULLY UNDERWHELMING FOR AN ENTITY OF 50 POST CHARGE. OF COURSE, THAT TIES IN WITH HIS SPECIAL, WHICH WILL NOT INSTANTLY END THE GAME AGAINST OUR FAVOR OR ANYTHING; HE'S BROUGHT HIS BONGOS, AND HE'S PLAYING A TUNE THAT WILL SUMMON A GREAT AND MIGHTY ENTITY TO LEND AID TO OUR CAUSE, IF DONKEY KONG IS PROTECTED FOR UNTIL IT IS CHARGED UP. WHO THIS IS IS HINTED IN THE NAME OF THE SPECIAL, BUT I CANNOT SAY UNTIL HE HAS ARRIVED IN THE FLESH. ONCE DONKEY KONG USES 'ONE WAY TO END A STORY,' HE IMMEDIATELY LEAVES THE FIELD TO LET HIS SUMMONED ENTITY WORK FOR HIM FROM THERE-ON.

SO BASICALLY, DONKEY KONG IS A WEAK ENTITY THAT CAN STUN OTHERS AND IS IMMUNE TO AOE BUT IS OTHERWISE PRETTY MUCH USELESS FOR HIS HIGH CHARGE. HOWEVER, IF HE SURVIVES SIX ROUNDS, HE WILL UNLEASH A POWERFUL MONSTROSITY UPON OUR ENEMIES THAT WILL BE MORE THAN USEFUL. DO YOU UNDERSTAND WHAT THIS MEANS? IT MEANS YOU WILL ATTEMPT TO PROTECT DONKEY KONG WHILE HE CHARGES UP GAME OVER, BECAUSE HE'S STILL REMARKABLY VULNERABLE EVEN WITH AOE IMMUNITY. FORTUNATELY, FOR THIS TURN HE IS NOT VULNERABLE, AS A MERCY TO GET READY ANY DEFENSES. AND OF COURSE, THE PAYOFF WOULD BE EVEN BETTER THAN JUST A STRAIGHT 50-POST CHARGE. WHATEVER HE'S SUMMONING, HOWEVER, IS NOT A BOSS. THIS GUY DELIBERATELY REMOVED THE BOSS TAG DUE TO HIS DEATH HELPING HIS ENEMIES TOO MUCH.

You create Hemorrhage!
The Undying Light: Level 15.
You give yourself a crit boost for your next action!
Donkey Kong summoned! It's on like him.

Spiral Nemesis: 108/140
Charged Beam: 4/5
I rain down a lot of cluster bombs at Coral Riff. Then, I shoot a gun that shoots explosions (Not grenades. Not bombs. This gun is so awesome it thinks those things are for wimps so it directly shoots explosions in a trail from the barrel to the target...and the explosions themselves also leave some more nearby explosions) at the Coral Riff and then I smash the Coral Riff with a keyboard.

10,000 damage to Coral Riff!

+3 Tazz
If you take another step forward... 10/50
you are REALLY not gonna like what happens next. 10/50
NEW Gatekeeper's Scythe && Valhalla 20/26
"Recreate": Spiral Sun Sucker 5/21
Axolotl Statue ++ Spoiler
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
I cut off one of Coral Riff's appendages at random.

Axolotl Statue ++ Spoiler = You already used the Elemental Infuser this turn! Wait until next turn!
You slice off a bit of his head, dealing 5,000 damage!

N/A

HAT CHARGE: 5/5.

OFF CELL: 11/15

2/ 50 100 Apparel Assemble! (Ah, realized there were two things I needed...)

+3 TO CYANOGYNIST (14/25).


Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 12/16) (+3 from Generic)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 8/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 5/17)

SPIKED GLOVE || (A LITERAL OCEAN OF BLOOD && FIVE TONS OF PRESERVED FLESH && LITERALLY BROKEN HEART OF A BLOOD ARCHMAGE) = HEMMORHAGE (LEVEL 10: 5/11)

ALTERNATIVELY (If I could use the Elemental Infusion thing last post):

NEW?: DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL ?: 2/?)

ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (M), SHARD OF UNITY (AO), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A/M), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

N/A

OK, time for some musical murder and a-grade Ironies!

Who's that band with the four-stringed suit?
Makin' a mess with a Guitar and a flute?


GREAT. THE NOT-ELF IS SINGING. HER VOICE IS ANATHEMA TO MY BEING, EXCUSE ME.

Who's that band with the eight strong arms?
Tryin' ta make some songs but he's far too harmed!

OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! OCTOBOSS!!!

Watch out Octobss!
The Joker's in Hot Pursuit!
And a Seaboat!
And there's a Chef on there!
They're gonna make sushi outta' you, Octoboss!!
Run for your life!
Spray ink in his face!

OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! OCTOBOSS!!!

Who's that band with the hard hard beak?!
Six-Feet-Tall with a weak Physique!
How'sa Band play like that band can?!
Runnin' for his life from an angry fan!!

OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!
OCTOBOOOOOOOOOOOOOSS!! HE HAD A BAD THING GOIN'!!
OCTOBOOOOOOOOOOOOOSS!! HE NEVER SUSPECTED A THING!!!
OCTOBOOOOOOOOOOOOOSS!! OCTOBOSS!!!


((All lyrics parodied from Octodad-Nobody Suspected a thing, and sung to roughly the same tune.))

With my musical performance done, the following things happen:
-A Guitar and a Flute magically animate to create a nasty mess of toxins that Octoboss hates
-His musical composures are suddenly burned, causing him great harm from the smoke
-Octodad takes tutoring from the Spy of TF2 to Backstab Octoboss
-Octodad takes out a Diamondback with a stored crit to headshot Octoboss
-The Joker on a spaceship commadeered by mad clown cultists to paradoxes (yes) throws multiple bombs on Octoboss
-A paradox (that is somehow immediatley resolved) drops a seaboat onto Octoboss head
-Sushi chefs on that Seaboat chop up Octoboss
-Octodad repeats his routine above, but replaces the Diamondback headshot with a Fisherman's DDT. Octodad wrestled!
-Octoboss somehow pecks his face in his confusion
-An Angry Fan comes into his office and stabs him with a pen
-Octodad backstabs Octoboss for the third time
-He then lets the TF2 Spy take a turn at it
-And then he's headshot by a Sniper to cap it all off.


ALRIGHT, ALRIGHT, ENOUGH OF THAT, NOW TIME FOR-WAIT.

WHAT THE gorilla.

OK WHO STOLE MY-

At this point, I reveal the cannon I constructed earlier, which started to charge up its power while I was doing that song and Octoboss dealt with the result. It's nearly fully charged and ready to fire massive pain at Octoboss! Of course, It only has room for one piece of ammunition, which happens to be a bear's favorite hat.

WHAT. WAIT, DON'T YOU EVEN-

But that's not all! Having been given permission from Ayla/Calan/whoever's giving orders to it, I siphon off 60,000 HP from The River King through the Crystalized Ki to supercharge the cannon's attack even further! That's at least 120,000 damage, not counting the possibility that the Crystalized Ki comes with some of its own base damage and completely ignoring the minicrit/crit that's going to be expended right now!

YOU STUPID NOT ELF GIVE ME BACK-

Charged to its limit, I fire the Tetronimo cannon, and the Lord Michael's Hat comes barreling out at high speeds, cloaked in the penetrating power of Tetronimo, the incredible power of Ki, and its own sacred abilities. This incredible triple-combo slams into Octoboss at high speeds, penetrating his skull and spreading him out across the room in an even paintjob, letting blood everywhere! I'm reasonably sure he's dead at this point.

No matter what, I call dibs on his corpse.

...THIS WILL END AT SOME POINT, SHE WILL GET OUT OF MY METAPHORICAL HAIR. THIS WILL END, EVENTUALLY...MUST KEEP FROM STRANGLING HER.

Tahm Kench takes 60,000 damage to power that insane attack!
...Well, that was a massive attack. I'll come right out and say it, CORAL RIFF KILLED! You did at least 120,000 damage with that just counting Lord Michael's Hat and the Ki, not even counting the song which bumped it up to 150,000, and then you had a Critboost for 300,000 damage.
You get its spoil, which I will think up in a second. The Godmodder, wherever he is, takes another 1 damage from another of his Bosses being killed!
...Okay, I've thought of it. The Coral Riff Guitar, four-turn charge. Summons four Tentacles that will attack once in the EOTB and meatshield for any other entities. The Tentacles have 25,000 HP each.

>2/2

-=Charges
300 (38/300) -- On Hold
Szalinthia, Bringer of Light (36/60)
Small Things (3/5)

-=Actions
I cast Magic Missile at the darkness!
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (15/26 - Lvl. 25)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (11/11 - Lvl. 10) -- COMPLETED!
$Soul of Intellect$ && Outer Computational Device (OCD) && Bag of Holding == Bag of Possibilities (6/12 -- Lvl. 13)

Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Other stuff I can't remember because it was 60+ pages ago.

+1 to Toast, +1 to Jon, and +1 to Cyan

An elf falls out of the darkness. He gives you a can of Mountain Dew before running out of the Crypt, not wanting to be caught in the middle of this battle.

Cyberius Crescendo (Level 20: 13/21)
Ultimata Dertoxus (Level 25: 17/26)
R Armor V2 && Redstone && Titanium Alloy @ Loom = DL Commander Armor 2/???


+3 to Generic

I am God, I am King, 65/101
Chris 2/10

I pull out the Death Stick. I then bash the :red: out of Coral Riff.
If it's dead, I then use Heal on the Creator using Holy Light from the Death Stick.
30,000 HP to the Creator!




You all rush down the stairs which appear when Coral Riff died, revealing... REVEALING...
More monsters. Seriously, this is getting ridiculous.
Fire Elementals: 25,000/25,000 (x10.) Mooks.
Ice Elementals: 25,000/25,000 (x10.) Mooks.
Goblins: 10,000/10,000 (x25.) Weak, but numerous.
Skeleton Knights: 50,000/50,000 (x5) Now these guys are the tanks.
Banshee: [MINIBOSS] 500,000/500,000 (x1.) Kill this guy and meet the boss.

The Strange Gift and Soul just sit there.

Coral Riff is dead, so Tahm Kench just Tongue Lashes/Bargains a pair of Goblins for 20,000 damage and 20,000 healing to him! Aetherderon Great Calls the Goblins, since Coral Riff is dead, and kills 10 of them! Donkey Kong stuns the Banshee for 5,000 damage!

The PG's gang up on Tahm Kench and knock him down by 100,000 HP! He gains it as Thick Skin health, though.

The Creator and Destroyer use Judgement Blast and Nightmare respectively! They slaughter the PG's, killing all of the Fire Elementals, Ice Elementals, and the remaining Goblins! The Crystals kill a Skeleton Knight, before one more of each is summoned. The Darkian Commander attacks the Strange Gift again.

All entity charges advance by one.




The Crypt (of the Necrodancer): Zone Two - BOSS!

Strange Gift [???]: HP: 6/10 (Heals whatever kills it) (50% chance for attacks to miss) (Takes only 1 damage per hit)
Vivid Soul of the Fourth (Fireworks) [???]: HP: 38,000/38,000

Tahm Kench [AG] HP: 107,000/250,000. Thick Skin health: (160,000 HP)
Aetherderon, God of the Worlds [AG BOSS] HP: 182,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII
Donkey Kong [AG] HP: 40,000/40,000. Immune to AOE. Attacks stun. One Way To End A Story: [IIIIII]

Skeleton Knights [PG]: 50,000/50,000 (x4.)
Banshee [PG]: 495,000/500,000. Miniboss.

The Creator [H BOSS]: HP: 165,000/400,000 Judgement Blast: III Divine Rage: IIIIII
Blue Crystals [H]: HP: 10,000/10,000 (x4.)
The Destroyer [H BOSS]: HP: 225,000/400,000 Nightmare: III Unholy Wrath: IIIIII
Red Crystals [H]: HP: 10,000/10,000 (x4.)
Darkian Commander [H] HP: 50,000/50,000

Godmodder [GM]: HP: 46/100 (Deeper in the Crypt.)
 
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((@crystalcat Dang it. Ninja'd.))
LIGHTFORM CHARGE: 3/3
A helicopter flies into a big hole in the Crypt wall.
The Assault Team is here, because Rohan S.A. cannot come to the session right now.
Medic [AG]: 50,000/50,000 HP
Abilities: Tissue Repair: For every turn the medic is not damaged, heal him for 7,500 HP.
Medkit: Heal an [AG] entity for 10,000 HP. Cooldown of 6 turns.
Biocleanse Bomb: Pick an entity. Any attack aimed at said entity will be a mini-crit for 2 turns. Cooldown of 6 turns.
Final Farewell: When killed, choose 3 AG entities. They will be healed for 15,000 HP.
Antidote: Throw a grenade that releases a cloud of poison gas for 2 turns at an entity of your choice. That entity and any entity around it will take 12,500 damage per turn. Cooldown of 10 turns.

Assault [AG]: 75,000/75,000 HP
Abilities: Adrenaline: The assault gains mini-crits and 10% dodge chance for 3 turns. Cooldown of 7 turns.
Deadly Force: Pick an [AG] entity. Any attack that entity pulls off will be a minicrit for 2 turns. Cooldown of 6 turns.
Gun Mod Expert: The Assault has a 12.5% chance to ignore dodge chance.
Assault Team: Deal ridiculous damage to one entity, or high damage to 4 entities (because there are four of you in level 1 Assault Team). Cooldown of 10 turns.

Heavy [AG]: 100,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 25% of damage for 1 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity and with intensely damaging bombs. Cooldown of 10 turns.
~~Inventory~~
Equinox (Level 25)
THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25)

Gjallarhorn-o'-Plenty (Level 12)
We Are In The Beam (Level 10)
Vi Forti (Level 10)
Jaractet (Level 18)
Minutemann's Fedora (Level 25)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer Redstonetam
+1 to GoldenReady
~~Charges~~
Rohan Sharpe Anforth [AG]: 33/33 (+5 Tazz) (Done!)
Inhale my rage, engorillament child.

Transistor [AG]: 4/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Alchemies~~
((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Rose Quartz && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (13/26)
A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY.
Based on the Temple of the Vengeful Monkey from Bloons Monkey City.

Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (11/26)
its spiky and its awesome and its a flail
end of story

RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level 10) (6/11) (+1 Tazz)
The king of all chemical dakka.

Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level ?) (1/?)
Doot doot.
 
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+3 Tazz
If you take another step forward... 11/50
you are REALLY not gonna like what happens next. 11/50
NEW Gatekeeper's Scythe && Valhalla 24/26
"Recreate": Spiral Sun Sucker 6/21
Axolotl Statue ++ Spoiler
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv. 10)
I punch something at random.
 

Everyone concerned about my rate of Spoil-getting: I'm considering giving people some of my Spoils of War, especially the more straight ones. As the Coral Riff Guitar is probably my only choice of Entity Summoning right now, that's probably going to be one I keep, but if I wind up being the death of the Creator/Destroyer or somesuch I'll host a quick auction lasting 3 rounds to see who gets it. It'll be Like Piono's in that sense.

@crystalcat : Do you think it might be prudent to have a hard cap on how many spoils someone can get at once? If this keeps up I'll probably get, like, five or six. I'm OK with a Cap of 4 or so.

HAT CHARGE: 1/5.

OFF CELL: 15/15 (+3 FROM GENERIC) DONE.

OFF CELL: A CELL OF ENERGY. THINK THAT THING THAT SUMMONS THE GOLEM IN THE TEMPLE WHEN YOU PUT IT IN AN ALTER. THIS IS DIFFERENT, HOWEVER; THIS IS A VERY SPECIFIC AND VERY POWERFUL FORM OF OBLIVION ENERGY, COUPLED WITH VARIOUS OTHER ENERGIES IN A COMPOUND SO IMPOSSIBLY DEVIOUS THAT IT'S A SIGHT TO BEHOLD, EVEN CONTAINED. AND THANK GOODNESS IT'S CONTAINED, OTHERWISE WE'D BE WIPED OFF THE FACE OF THE...SQUARE? CUBE? I DON'T EVEN KNOW. BUT YEAH WE'D ALL BE DEAD FOR CERTAIN.

3/100 Apparel Assemble!
1/50 RATATOSKR. I MUST BEGIN FINALIZING THE CHARGE THAT WILL CREATE THE FIRST SET...WHICH IS ALMOST UNDOUBTABLY GOING TO BREAK CAP LEVEL AT THIS RATE. AND YES, THIS IS THE NAME OF THE FIRST SET. BASED OFF OF SOME OLD 'NORSE' RELIGION, WHATEVER A 'NORSE' IS. APPARENTLY, RATATOSKR IS A SQUIRREL THAT RAN UP AND DOWN YGGDRASIL. YEAH, I DON'T GET IT EITHER, BUT I GUESS A SQUIRREL AND A RAT ARE RELATED, KIND OF, SO AT LEAST IT KIND OF MAKES SENSE GIVEN THIS FIRST ALCHEMY IS ABOUT THE CHU, WHO ALSO ARE KIND OF RELATED?

+3 TO CYANOGYNIST (17/25).

Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 13/16) (+1 from Cyanogynist)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 9/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 6/17)

DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL 15: 3/16)

ANIMATRONIC TEETH ++ PARADOX = TEMERE REM (1/1)

TEMERE REM: WHAT, WERE YOU SERIOUSLY NOT EXPECTING ME TO MAKE THIS? THIS HAS A LEVEL OF PARTIAL PROBABILITY CONTROL OVER PARADOXES. YES, PARTIAL. NOTHING CAN FULLY CONTROL A PARADOX, EVEN THE MOST ASSURED THINGS COULD NOT. THAT IT CAN DO EVEN SOMETHING TO MAKE YOUR ODDS MORE FAVORABLE IS A CONSIDERABLE BENEFIT THIS IS ALMOST EXCLUSIVELY DEDICATED TO SUCH A THING, AND AS SUCH THIS IS PURELY DEFENSE AGAINST SOMETHING UNLIKELY TO TRANSPIRE IN THE FIRST PLACE, BUT YOU HAVE TO BE CAREFUL ABOUT THIS STUFF. OH, THE ANIMATRONIC TEETH WERE COINCIDENTALLY MADE OF an ALLOY OF DRACONIUM, JUST TO ENSURE HARDNESS, BUT THAT BIT PROBABLY GOT CHANGED IN THE PROCESS TO KEEP IT LEVEL 10 AND SUCH, BUT IT WAS COLORED WHITE AND THAT'S THE POINT OF IT. YEAH, I'M PUTTING THESE ON IMMEDIATELY.


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20); HEMMORHAGE (10); OFF-CELL (15); TEMERE REM (10);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25); Hemmorhage (10);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), SHARD OF UNITY (AO), THE UNDYING LIGHT(M).
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (AO), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

((Note. Italics = thought if it's a whole sentence. Partially is just emphasis like usual.))

I'mma takin' that corpse, as I said! Lemme just...shove...it...in...there...AH! There we go. Now, excuse me a minute...I'm just gonna go into this hole in the wall here...

WHAT?!

...OH, THANK gorilla, THE HAT IS STILL HERE. AND A GUITAR FOR SOME REASON. LOOKS SPOIL OF WAR-ISH, SO I'LL TAKE THAT...

...HEY, SINCE WHEN DID SHE GET HEMMORHAGE?


Probably duped it, ya' know!

...THAT CAN'T POSSIBLY END WELL.

TAZZ, CAN'T I JUST KILL HER?

She's a Metokinetic, she'll tear you to pieces with your own bones, and who knows what else she could do? I haven't given her a Q&A on her powers and she seems to be a natural void to the English Eye...

THAT COULD BE ABIIT-WAIT, NO, YOU HAD PLENTY OF TIME TO FIGURE THAT OUT BEFORE SHE GOT IT...UGH.

WAIT. I GOT IT.

What?

I MADE SOME TRANSFORMING EYES AS A PRANK FOR YOU, BUT THEN I REMEMBERED YOU WERE OMNISCIENT.

Oh, yeah, those eyes...

YES. A SOMEWHAT MATURE HUMAN WOMAN DOESN'T LOOK ANYTHING LIKE AN ANIMATRONIC BEAR, RIGHT?

Brilliant, you're intending to figure out stuff about her by transforming into an Anime Girl. Your Otaku levels are rising, Fredbear!

SHUT UP, WATER PONY.

I AM NOT A PONY!!!

...NOW TO ACTUALLY-

*WHIPAHIOAGPHFIOHA*

Whoawhoawhoawhoa...Whoa, that was...Unexpected! Uh, Whoa, wow, err...My vocal cords, wow, better than normal...Huh, nice little tux, if it wasn't Yellow...Oh, purple as well...Augh, these sparkles! Dumb gorilla! Ugh, she might actually think I have the plague with this much sparkle... Then again, she's probably an Anime Girl already. Dumb-wait, gorilla, augh, I can't even say that! That dumb thing that makes you know when you're insulted that I barely even know about!...Jeez, does it really feel that squishy? Ugh. And that's just the leg...Ugh, this hair is annoying. I feel it on my back and I don't like it. Honestly, the sooner this is over with the better.

Now, to just duck under here...Jeez, she didn't consider taller people entering, did she?

...Shower Curtains?...Water falling on something, coming out of a sprinkler or something...

Zip-a-dee-do-dah, Zip-a-dee-ayy~

...she's having a shower? Ugh, if that's all she wanted..........

Gonna kill that dumb bear sometime today~

Of course not...Let me just-what.......................................

Plenty of rare L00T, headin' my way~

...What the actual gorilla am I looking at?! Is she actually eating the whole corpse, or merging with it? and what's with those bulges? Augh, that's disgusting!!! Here I thought that Pizza wouldn't top that, but nope...

Zip-a-dee-do-dah, Zip-a-dee-ayy~

...She's using Hemmorhage to shower. With blood. And...She's got fangs...And she's absorbing it like the coprse of Octoboss-Yep. Definitely not an Elf.

'Dere's a blue-bird on my shoulder~

A Vampire. gorillaing Vampires. Of course. She's probably like tens of thousands of years old or something! And probably has ten-thousand levels in...ap, can't think it. She'll notice...

It's the truth! It's factual~

Tazz, do you think we should kill-Heck yes we should, but how? those things are pretty much immortal, and she's as invincible as you are as a Descendant, somehow... Wooden Stake to the heart. ...Haven't tried that, but that's too obvious, methinks.

Everythin' is satisfactual~

If you haven't tried it, it's possible! Fredbear, all things considered do you think you're even gonna get close enough to-We can't just leave Queen Sue alive at this point!

Zip-a-dee-do-dah, Zip-a-dee-HEY! I AM NOT A SUE!!!

gorilla. Fredbear, whyyyyyyeeeeee?

Who're you?...Uh, holy gorillas, did you get the Anime Girl Plague?! Oh gorilla you got the Plague, eh, excuse me for a minute, I think I have a scroll for this! I'M NOT CARRYING THAT CARP WITH ME DON'T YOU EVEN-

I do not have the plague.

...You have some WEEEEIRD fashion sense, then. I mean, a yellow tux? And what's with all the sparkles? You're beggin' to be confused!

You're naked and covered in blood from a blood-spouting Gauntlet, and were just eating a freaking massive octopus! With, like, weird flesh-bulgy thing going on as well! And is that a snake for a tounge?! You aren't really in a position to complain about that!

OK, but I'm a Vampire anyways, plus that has nothing to do with fashion at all! so your point is?

I didn't think of being covered in blood as a fashionable statement!

I was showerin'! Do you think I go around butt-naked all the time? I have standards! But what were you callin' me a Sue over?! I am NOT a sue! Dumb Black Dragonkin beat me in the arena that one time, and same with that Guardian guy at least twice now...My win-loss ratio isn't all that great to begin with actually. I don't think I got a win, period? But eh, again, a loss to a Black Dragonkin, and barely at that...It says something when the Recordmasters call for an inter-universal study to confirm if Black Dragonkin have the Arrogance Passive hard-coded in, right? Dumb things, always bragging about a metric ton of resistances...

Haven't heard of that. But seriously, like, what is your deal even? I mean, what's behind THAT curtain?

Uh, pretty dangerous place. As is labeled. "Danger, Chuck Norris would hesitate to enter, so should you, you will get your face 100% pwned out of existence, GG no RE, don't go in you idiots."

As it says, it's not a fun place to be. I wouldn't go there. Seriously, don't. You need to be, like, Solid Snake or some gorilla to get past there.

...But seriosuly, who are you even? I mean, you're a Vamp-

Racism! I'm calling it now.

That makes you a hypocrite, you know.

It's pratcially a running gag of existence that Black Dragonkins are acceptable targets, just for being so haughty. But you were gonna call me old, right? Jokes on you, I'm, uh...Actually, I'm kind of so young it's embarassing. I'd rather not-

So you're only two hundred years old, huh?

...

Or are you just lying and you're really, like, some million-year old abomination or-

...Like, ten months...

What.

.

HOW IS THAT EVEN REMOTELY POSSIBLE?!

It's complicated!!! There was a lot of blood and a lot of books involved and some other stuff, OK?! Shut up, I am not a sue!

I'm really having a hard time believing that at this point!

Shut up, that racism! I am not a Sue, I am not like some extreme omnisexual, I have morals and boundaries, and such, and-

I didn't ask about THAT, for gorilla's sake!

Oh, shut up, who are you even, just waltzing in here and ignoring my Shower Curtain? Did that dumb Bear put you up to this?

Bear? What bear?

...You know what you're as dumb as rocks and a super-racist so I'm gonna believe that. But you've been spyin' on me, I know it! Who put you up to this?

No-one-

Stalker! Stop Stalkin' Me! I'm underage, by, like, a ton of years!

Oh for the love of gorilla I am not a stalker!!! I was just curious! Like, I kind of just-

Stalkeeeerrrrrrrrrrrrrr!!! Let me get my clothes on you piece of gorilla!

Oh, fine, if we can talk like civilized people afterwards and explain this!

You're gonna explain it to a cop if I have my way with this.

Augh!!!

*Note for people who didn't read the above: GF used the Ridiculously Sparkly Anime Girl Animatronic Eyes for various reasons, and it fixed his broken vocal cords due to the transformation, so he's not speaking in allcaps right now like normal.*

Well, at least she doesn't think I'm Fre-Oh, yeah, Donkey Kong's rather exposed right there, jeez...Hrm, anything I can do about that?

...Hey, I have that guitar...Hrm, lemme see...Summons Tentacles! Yes, exactly what I needed!...Wow, bad coincidence. I look straight from an Anime and...Tentacles...Ugh.

The Otaku Levels are going straight off the charts-

That is SO not what I need right now! Can it!

I use the Coral Riff Guitar, playing a nice tune that summons the Tentacles! They protect Donkey Kong!

Donkey Kong and the Tentacles will keep attacking the Banshee, aka the thing most likely to destroy Donkey Kong. The Tentacles are one member off of a group so the Godcats have to target them individually (I think), so, well, I hope it works out OK for him!
 
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Discussion/Orders:
Warning: All of my text may have turned grey for some reason.

Tahm Kench uses Tongue Lash and Bargain on the Fire Elementals!

Alchemy!

Musty Tome ++ Reality in a Bottle = Pages (collectively Tome) of Reality 1/1

This book was found in the Ayanad Library, among other relics. Then some crazy scientist decided to put them all together to create a book that follows no laws.

(Black Keyboard || Paper Boats && Old Friends && Stained Glass && Water Wall && The Spine && Forecast && Vanishing Point && We All Become && Circles && Traces && Apex Beat && Coasting && Cut Apart && Sandbox && Interlace && Signals && Blank Canvas && Gateless && Dormant && Tangent && Gold Leaf && Impossible && Heightmap && Megalovania && Spider Dance && Spear of Justice && Dummy && Death by Glamour && Metal Crusher && Song That Might Play When You Fight sans && A Proper Story && Get Used to It && In Case of Trouble && Build that Wall && Mine, Windbag, Mine && Mother, I'm Here && Setting Sail Coming Home && Eternity && Knight EP && Closer EP && Space Cadet LP) && Auto-Mix && Sheet Lyrics && Liquid Inspiration && Playlist Compiler && Device For Extending the Length of Tracks = OST (Level 25 19/26)
The keyboard containing every Original Sound Track ever created.

(Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 9/20)
This sword can change shape, and looks cool as hell while doing it. Also one of my most ill-defined alchemies.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger) + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 8/21)
Get Jinxed!

The Fallen Angel

Charges!

TBA 31/60

Handsome Gambler 5/10

Tahm Kench
Tahm Kench (the River King) [AG BOSS] I may still refer to it as TK.
250'000 max hp
Passive:
An Aquired Taste: Whenever Tahm Kench deals damage to an entity, add an An Aquired Taste counter. At 3 counters (maximum), Tahm Kench heals for 25'000, deals 25'000 bonus damage (on enemies) and resets the counters on that entity to 0.

Thick Skin (Passive): Damage taken becomes Thick Skin health instead. If Tahm Kench does not take damage for one turn, this health will be consumed and Tahm Kench will heal for 55% of the Thick Skin health.


Active:
Bargain: Heal an entity for 15'000 and put 2 An Acquired Taste counters on it. Can be cast in conjunction with other attacks.

Tongue Lash: Deal 10'000 damage to an entity and give it a 60% chance to miss it's next attack.

Devour (Ally): Eat an allied entity. It will remain in TK's stomach for one turn making it immune to damage but unable to attack. TK gains 40% chance to dodge attacks during this time. Afterwards, he will spit out the entity and heal himself and that entity for 20'000hp.
Shares a cooldown with Devour (Enemy). Cooldown: 3

Devour (Enemy): Eat an entity. It will remain in TK's stomach for one turn. Afterwards, he will spit out the target and deal damage to it and nearby targets. The target will not take damage in TK's stomach, but will take 60'000 afterwards, up to 2 other targets taking minor damage. TK and the entity cannot attack for one turn after ACTIVATING it. Requires at least one stack of An Aquired Taste. Applies An Aquired Taste to all targets hit. Cannot be used on Bosses
Shares cooldown with Devour (Ally). Cooldown: 3

Thick Skin (Active): If Tahm Kench activates this ability, all Thick Skin health becomes a shield to absorb damage for one turn. Thick Skin is then reduced to 0 and Thick Skin is disabled for one turn after expiry.

Abyssal Voyage: Pick an allied entity. Tahm Kench and target entity are immune to damage for one turn. Cooldown: 5

Spoil of War:
Two-Coat's Waistcoats - Give an entity Thick Skin until it dies or this is unequipped. The passive portion is reduced to 20% healing. Cooldown: 3 after entity dies or Waistcoat is unequipped.

Souls

New soul! The Immortal Soul of the Muse appeared! First Immortal Soul so far, it's certainly the most powerful as of yet. Maybe to define that you have a soul in your alchemy you should add S:x where x is equal to the level of the soul or something like that once it's done.

Vivid Soul of the Fourth (Fireworks): Level 2 - 38'000/38'000

Immortal Soul of the Muse (Sound/Music): Level 5 - 75'000/75'000hp

Current Soul Level Count: 7 (max. 8)

Actions!

Aayla uses Anarc Cook on the [PG]s!

Inventory (ooh teal)

Souls now have 15-20x their level as hp (based on level)
Level 1 - 20'000hp - Small effect on alchemies
Level 2 - 38'000hp - Low effect on alchemies
Level 3 - 52'000hp - Moderate effect on alchemies, may be difficult to hit
Level 4 - 66'000hp - High effect on alchemies, may have a negative effect on the killer's next action or be difficult to hit.
Level 5 - 75'000hp - Massive effect on alchemies, will have a negative effect on the killer's next action or be difficult to hit.

Souls will still spawn during my first post each round, but now I will be using a RNG to determine what level Soul will spawn. There can only be up to 8 soul levels *alive* at any given moment. E.g. 8 Level 1 Souls, 2 Level 4 Souls etc. So, if a level 5 soul currently exists, I will only be determining which one spawns out of level 3, 2 and 1. Soul Alchemies can go past level 25, but only 3 past the cap.

Only one of your charging alchemies can be a soul alchemy. Charge time is back to 1-to-1 with the level.

Each soul has a special effect or element associated with it. Use $$ and purple text to show you are adding a captured soul to the alchemy.

I will still get an uncharged copy of each soul killed, but I will need to have an additional charge equal to the soul's level to use them. People that assist in the kill of a soul will not recieve it, nor can souls be copied.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4
Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Resonance (Level 25) (Air/Sound samurai type sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
Aftershock (Level 15) (Force/Earth knucklebusters)
Anima (Level 20) (Spirit shirt)
Sunstone (Level 5) (Light/Mind artefact)
Divine Godblade (Level 20) (Divine)
Underworld Jadeblade (Level 15) (Dark/Spirit)
The Fallen (Level 17) (It's a gun?)
Albiit (Level 10) (Void)
Spiritblade (Level 7) (Spirits)
Magickal Flute (Level 5) (Music)
Denito Surrexit (Level 10) (Time)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 28
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap.
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns

15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Bargain on an entity. Lich's Bargain: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 1 after expiry.

65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Lucid Soul of the Pyromancer: Level 3
Eternal Soul of the Storm: Level 4

Charged:
"Nope. That's it. Time to go."

Support (if you are supported I will tag you)

1 + @Cyanogynist +1 @Jondanger23 1+ @Sirplop

Ritual... (see Hand of the Archlich)



Souls until next upgrade: ?
 
Cyberius Crescendo (Level 20: 14/21)
Ultimata Dertoxus (Level 25: 18/26)
Light and Night && Day Element = Dayheart 1/???


+3 to Generic

I am God, I am King, 66/101
Chris 5/10 (+2 from Cyan)

Hey ladies and gentlemen, I shall be upholding the bid form. I'll be bidding the Cyberius Crescendo.

Cyan: 2

I give a big EXPLOSION! on the back to the Banshee with the Daeth Stick.
 
Alchemies
Gatekeeper's Scythe || Diamond Sword = Gatekeeper's Sword (Level 10, 11/11)
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 6/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 4/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 5/11)

Charges
Project T01-Triskaidekaphobia: 12/50

NEW MECHANIC: Allegiance Bar
The results of Project T01 will be aligned with a random alignment decided by the bar:
> [NNNNNNNNNN] >
Charges given will be placed at the left side with your alignment, pushing charges on the right side out. When Project T01 is summoned, it will be given an alignment randomly based on the contents of the bar.

Project T02-Microspectrophotometry: 12/100

+3 Generic

Action
I pull out the Gatekeeper's Sword from the alchemiter and stab the Creator with it.


iAQAiuE.png
It will occur, 266.
 
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Spiral Nemesis: 109/140
Charged Beam: 5/5
I shoot a continuous XBOX HUGE beam, dealing a lot of damage. Said beam pierces, and is shot in a sweeping motion, so it hits all the AGs for a lot of damage.
I begin to summon something badass, awesome, nasty and horrible: (0/40): Awesome Badass Cyborg Laser-Shooting Honey Badger with Plasma Claws.
 
I smash the Banshee a couple of times with a guitar.

Blinded By The Light (Level 15): 9/16
Saxophone ++ Energy = ??? (Level 10)

sans.: 13/90
Mettaton: 8/75

+3 to TMB50
 
LIGHTFORM CHARGE: 3/3 (ACTIVE)
I tip my Minutemann's Fedora at the Darkian Commander, blasting him with euphoria.
The Medic shoots the Banshee with his CM Gigavolt, chaining on nearby Crypt entities.
The Assault stabs the Darkian Commander in the face a few times.
The Heavy pushes the Banshee into a hole filled with Nightmarish Savage Blade Necrosis Spawns, grinding her into mush.
~~Inventory~~
Equinox (Level 25)
THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25)

Gjallarhorn-o'-Plenty (Level 12)
We Are In The Beam (Level 10)
Vi Forti (Level 10)
Jaractet (Level 18)
Minutemann's Fedora (Level 25)
Navitas Nox (Level 10)
The Fallen (Level 17)
Superosque (Level 10)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Pionoplayer Redstonetam
+1 to GoldenReady
~~Charges~~
Transistor [AG]: 6/150 (+1 TFT)
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Entities~~
Medic [AG]: 50,000/50,000 HP
Abilities: Tissue Repair: For every turn the medic is not damaged, heal him for 7,500 HP.
Medkit: Heal an [AG] entity for 10,000 HP. Cooldown of 6 turns.
Biocleanse Bomb: Pick an entity. Any attack aimed at said entity will be a mini-crit for 2 turns. Cooldown of 6 turns.
Final Farewell: When killed, choose 3 AG entities. They will be healed for 15,000 HP.
Antidote: Throw a grenade that releases a cloud of poison gas for 2 turns at an entity of your choice. That entity and any entity around it will take 12,500 damage per turn. Cooldown of 10 turns.

Assault [AG]: 75,000/75,000 HP
Abilities: Adrenaline: The assault gains mini-crits and 10% dodge chance for 3 turns. Cooldown of 7 turns.
Deadly Force: Pick an [AG] entity. Any attack that entity pulls off will be a minicrit for 2 turns. Cooldown of 6 turns.
Gun Mod Expert: The Assault has a 12.5% chance to ignore dodge chance.
Assault Team: Deal ridiculous damage to one entity, or high damage to 4 entities (because there are four of you in level 1 Assault Team). Cooldown of 10 turns.

Heavy [AG]: 100,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 25% of damage for 1 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
~~Alchemies~~
((Arm Cannon && The Vile Shield) || BLACK Strongbox) && Navitas Nox && Chaos Titan Essence && Eclipse Titan Essence && Death Titan Essence && Draconite Ingot && Rose Quartz && Eldritch Tentacle = Hand of the Vengeful Monkey (Level 25) (17/26) (+3 Tazz)
A black arm cannon that fires a red laser of intense, solid grimdark. Can also turn into a laser sword, a red-black Rose Quartz shield and a regular gauntlet. The grimdarkness alchemy, to balance against THIS IS INCREDIBLY ZILLY.
Based on the Temple of the Vengeful Monkey from Bloons Monkey City.

Vi Forti && Blue Moon && Sunfury && Dao of Pow && Flower Pow && Flairon && Golem Fist = Nantonium Star (Level 25) (12/26)
its spiky and its awesome and its a flail
end of story

RIA Trident && HIKS M1000 && CM X1 Furie = The Unreal (Level 10) (7/11)
The king of all chemical dakka.

Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level ?) (2/?)
Doot doot.
 
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Spiral Nemesis: 110/140
Badass Cyborg Honey Badger (The previous name was too long): 1/40
I keep spamming beams at the Banshee.
 
Forging...
Leinro Fiit (Universe's Bite) (Lv. 25, 23/26) (Holding this turn)

Suldaan (Doomsday) (Lv. 25 21/26)

Ocean Ravager && Aquilonem Mors && Vita Australi && Holding tank filled with the blood of every species ever = Bloodflow (Lv. 25, 10/26)
Blood, Water, Life, and Death... an interestingly logical combo all in one axe... scythe... thing.


The Physics Breaker && Denito Surrexit && Delta Mechaniza VIII && Arctoae && Bottle of Hyper-Radioactive Waste = THE Plan-Ruining Sphere of Hate (Lv. 25, 5/26)
It is not A plan-ruining sphere of hate, it is THE Plan-Ruining Sphere of Hate. A direct upgrade to the Physics Breaker, an alchemy horrifying enough on its own. Now give it the raw temporal power of Denito, and the protection ability of Mechaniza, and give it the ability to control cold, ice, etc. for a very special ability... no spoilers, sorry.

Nightmare Cutlass ++ Shadow = Shadowstalker (Lv. 10)
Because of the now-useless lower-level alchemies I now have, this needs an upgrade.

Summons...

Legendary Support (59/200)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

Seems all planes are in my hangar, my upgrades continue*. (27/30)
*Note: They're ALL coming back with greater power after this.

Actions...

Orb of Merging (12/30)

Everything's dying so bloody quick. I do nothing, because CLEARLY everyone else is handling themselves just fine.

...But I DO decide to help Meatshield DK. Mostly by trying to obscure vision so that the Creator and Destroyer (and maybe other things) don't instantly murder him. But I do classic meatshielding too. Just in case.

RP Stuff and Responses...

N/A

Items...
Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy


These weapons allow me to select what I want them to be whenever I want.

Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Currently holds:

Weapon Forms:
-Cutlass

Elements:
-Darkness
-Void
-Oblivion

Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake

SOON TO BE AVAILABLE:

Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:

Weapon Forms:
-Sword
-Orb
-Staff
-Amulet
-Pocket Watch

Elements:
-Darkness
-Light
-Time(x2)
-Space
-Gravity
-Reality
-Destruction
-Dispersion
-Foresight

Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.

Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. The go-to weapon for offence. Will have:

Weapon Forms:
-Knife
-Gladius
-Greatsword
-Battle-axe
-Scythe
-Gauntlet
-Ring
-Railgun

Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Distortion
-Weather
-Time of Day
-Draconic

Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.

Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.

ALL alchemies:
Ved Vozahnil (Black Nothingness) (Lv. 25)
The Fourth Dimension (Lv. 20)

Delta Mechaniza VIII (Lv. 18)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. Forgot (10?))
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)

Maleficis Est (Lv. 10 PA)
Denito Surrexit (Lv. 10 PA)
Aquilonem Mors (Lv. 10 PA)
Vita Australi (Lv. 10 PA)
Arctoae (Lv. 10 PA)
Nocte Consumens (Lv. 10 PA)

Ring of the Dragoon (Lv. 10)
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise

((Ya know, I just realized something; much of my arsenal is mostly for RP. I hardly use them outside RPing anymore... guess it's from the very little damage I've been getting out of attacks that had a metric gorillaton of effort put into them))


Support...
I help...
(+2) GoldenReady
(+1) Cyan

--------

The MR alchemy upgrade can now be found HERE.
 
@W32Coravint @crystalcat : Pionoplayer sends his regards as per the bid, and as his final act for the forseeable future in this game, hands W32Coravint Disparem. He's a bit too busy to actually go here and post this personally, but I can assure you this was the intention (and Disparem would have been finished at this point).

HAT CHARGE: 2/5.

4/100 Apparel Assemble!
2/50 RATATOSKR.

+3 TO CYANOGYNIST (20/25).

Traho && Vortex Armor Set && Netslasher's Cybernetic Armor = The Fade (Level 15: 16/16) (+2 from DarkSide) Hooray!

The Fade: This thing is mostly black, with streaks of Green, specifically of this color, permeating the surface at various points. It's relatively light despite the density of the whole thing. Its suited to combat with ranged or melee weapons of any sort, is extremely flexible, comes with an emergency Jetpack, as well as copious amounts of storage systems for quick ammunition access, built-in HUD for aiming properly (this is how I justify how armor can improve damage from guns/arrows), and built-in with devices to make storing Tiger Claw apparatuses pretty easy. It also comes with some multi-purpose nanites, capable of doing a lot if done right. Perhaps most importantly however, it has master-level control over Gravity, and naturally wards away blows from me, making me incredibly hard to damage as well as having Control over Gravity! Oh, and it's got ultra-stealthy whenever I need it to be. This is like a dream come true right here. I may need to upgrade this a bit more, but that's OK. I equip it immediately.


...Crystal, I am so sorry, but for sake of sanity, these things are ALL Borderlands 2/Borderlands Pre-Sequal Legendary/Seraph Shields to make searching easier. In case my explamation below doesn't cover it, Just click http://borderlands.wikia.com/wiki/Legendary for Legendaries and here for Seraph in case you want to check my work here, and ignore everything other than the Energy shields. Every shield I use here is Legendary, so they have unique gimmicks and powerful qualities. I'll mention them as we go along.

The Antagonist has a chance to reflect projectiles back at the senders for increased when it's hit as well as send Slag Orbs at attackers, as well as just being powerful. Whiskey Tango Foxtrot is a Booster Shield, which drops Shield-regenerating boosters when it's destroyed (allowing the wielder to quickly recharge their shields if they reach the boosters), and in this case, it makes its shield boosters explode upon pickup (they don't harm friendlies, Friendly Fire technology is on); The Flames of the Firehawk is a Nova Shield which explodes in a pulse of doom upon being depleated fully-once, usually, but this one explodes constantly in a fiery energy pulse until the shield is back online. The Black Hole is a Nova Shield that sucks in Attackers prior to a powerful Shock detonation. Cradle is a normal shield that, upon depleation, is sent forward like a grenade (here let's just say it spawns a grenade upon depletion instead); The Shooting Star is a Roid shield, which makes my melee attcks more poewrful when it's totally gone; in this case, it also summons an Explosive 'Shooting Star' over enemies that I melee for additinoal damage when it's gone; The Big Boom Blaster is a booster shield that also spawns Explosives alongside it's Booster Drops; The Hide of Terramorphous is a Roid, Nova AND Spike Shield that deals in fire damage-and a Spike Shield, for references, damages Melee Attackers when they hit the shield. The Rose is a bit weird; when the Shield is depleated, it'll regenerate my HP as well (and it'll regen the shield really fast). Finally, Pun-Chee is just a really good Roid shield.

I'm reasonably sure this is high level. Close to Level 25 if not at Level 25.

NEW: The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level ?: 1/?)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 10/26)


PIKACHU MERCHANDISE (LEVEL 10) [+-] PIKACHU TRADING CARDS (T/T) + UNOBTANIUM INGOT (T/T) + POKEMON YELLOW (T/T) + 9-VOLT BATTERY (POWER) + REPLICA ASH HAT (POWER) + LIGHT REALITY MAJJYKS (POWER) + LIGHTNING MAJJYKS (POWER) + COLLECTER'S BINDER (T/T) + VIDEOS OF PIKACHU SHORTS (T/T) + A PIKACHU'S TOOTH (T/T) = EMPOWERED MERCHANDISE OF PIKACHU (LEVEL 16: 8/17) (+1 from Cyanogynist)

DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL 15: 4/16)


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25); SHARD OF UNITY (15); TRAHO (10); THE GOLDEN CROWN (20); HEMMORHAGE (10); OFF-CELL (15); TEMERE REM (10);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [
||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10); Traho (10); Victor Ignis (25); Hemmorhage (10); The Fade (15);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).


THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).


THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.

(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO/M), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), SHARD OF UNITY (AO), THE UNDYING LIGHT(M).
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (AO), EYE OF NOTHING, CIPHER'S CALL.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guaranteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts:)

((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose)) (In Progress!)

((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad))

((Shield Amplifier && Doubleshield Separator && Shield Slots))


ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba-for reference, that's 210 Petajoules of blast force. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. Nope, scratch that: that's apparently a Suitcase-Nuke size Deathwing. Also, Tsar bomba unit measurement is base-36 (for reference, base-16 is Hex), so the real blast potential of a Madness is roughly, uh...3,ZJ9,YFS. With six extra Angry TotalBiscuits and an outraged Alsmiffy. Yeah...Pretty big. For reference, that's 89,371,661 TB in decimal, which translates to 18,768,048,810 Petajoules. For more reference: Assuming it's basis to be a Tsar Bomba for its power (it could be merely a Suitcase Nuke we're talking here) a full-on shot from one Navitas Nox rifle is approximately 10500 Petajoules, 'merely' fifty times that of the Tsar Bomba (or if you would, 1D TB). In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-Special: The Flaming Toast VERSUS The Nonexistent Tazz, First Guardian of Minecraftia. ONGOING.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Not-Elf)
Duels: 1-0-0 (Fredbear); 0-0-1 (Not-Elf)
Tag-Team: 0-0-0 (Fredbear)
Tazz: 0-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; The Not-Elf will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War. I'd prefer to not have gimmicks to not expedite the issues you will have on this type of foe, but by all means go ahead if you feel confident enough (as long as they're balanced for both sides. No easy way out here with cheese gimmicks). Beating him gives you exclusive rewards...And you might find someone else to beat up who's OP as all getout? I don't know. But yeah, for anyone who thinks they are literally the most boss thing in existence, there's this.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Anyone who makes an Alchemtier Upgrade to increase max created Alchemies to 4 will get +25, over a period of time. Alternative rewards can be discussed upon completion. As it stands, the winner of this bounty is Cyanogynist, who's getting it right now.

((Note. Italics = thought if it's a whole sentence. Partially is just emphasis like usual.))

Alright, so what's you're deal? Who are you even!?

I'm Fransy.

I'm Roxxanne, but seriously who are you.

I just said who I was!

Well I don't know who you are and you're the one in need of a lot of explamation, or I'm calling Mr. Icy!

Who even IS Mr. Icy?

...Oh, you don't know? Then let's say you don't want to find out.

...I'm just a wandering woman out for adventure and gorilla like pretty much everyone else!

So basically you're nobody I even care for, the average daemon on the street or something.

What.

OK, you're a really dumb person, apparently. I mean, you'd think people would know about the most populous species in existence at this point if they weren't already one of them...

But, what are you even talking about, like, WHAT daemons in what context?

I'm not expositing this stuff, go websearch it or something!

Augh! No, look, see, I'm just this ultra-paranoid person who NEEDS to know who she's workign with in fighting this Godmodder guy-

Some dumb bear is putting me up to it because he's babysitting for his dumb friend. Kill him...Wait, where'd he go?

...He's gotta be around here somewhere, he wouldn't leave me alone...Like, he's probably just hiding, or...In a disguise...

...

...

...YOU GORILLAING-

[AND THUS A GREAT BEATING-]

DIE YOU PRAT-

[-WAS HEREBY CENSORED AND SKIPPED-]

YOU PERVERTED PIECE OF-

[BY THE LEGISLATION OF THE PEOPLE FOR CONTENT NOT FOCUSED ON VIOLENCE]


AUGH!! YES, DEAD!

THANK gorillaUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!

...Wait no he'll just respawn won't he?

Uuuuuuugh, way to pick up the idiot ball Roxxanne. I can't even eat this corpse...I can't even loot his dumb eyeball thing to make him think I got the Plague! ugh!

Stupid rotten lying cheating bear. I'm going to gorillaing tear that donkeyhole apart personally and then chain him to a wall where I can hear him scream...Hehehe...Jeez, Slaanesh side coming out there. And would a robot scream over pain? Eh, I dunno.

...Oh, other stuff to kill. Ugh. I want my L00T but I can't even bring myself to do it because it inconvenience him more...But then he's just gonna get his guardian friend to attack me or something. Augh.

...I'm so tired, emotionally...I can't even bring myself to do anything other than kinda flail at that Banshee. With Nocte Consumens on one hand and Hemmorhage on the other (I'm keeping that on, it's amazameing), mind, but that's still kinda' weaksauce.

Bluh I just don't wanna think all that hard right nowwwwwww...
 
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