Mobile Terraria Mobile Bugs & Issues Status

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For me, at least, every time the angler gets killed, it doesn't say he left, it actually says he was slain. Won't that make the age requirement go up cuz of child murdering? Also, I tested and found out that if u continually walk on honey, when u walk off, it continues being slow, as if u didn't even step off of the honey at all, until u walk up a ledge, or jump, which then it resets back to normal.
 
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Few things. First, people are saying truffle worm just burrows, but (iOS) what it does is worms around normally for a second or two when it spawns then automatically starts burrowing, regardless of how far away the player is. Also burrows near the player. Second, I just lost my sitting ducks fishing pole :(. Had the weird bug where my bug net acted as the rod, and then when I tapped on the rod to use it (to spawn fishron) the rod disappeared! That's a decent amount of money gone, and also due to the travelling merchant spawning having a lower chance than I have of going to the moon, it will take ages to get it again. Third, critters being killed by other enemies count towards overall amount of times that critter has been killed by player. Example, goldfish killed by a jellyfish, message comes up saying I've killed 50 goldfish. And the fourth thing has been around for a while, but it isn't listed and I really hope they haven't forgotten it.

THE HALLOW DESTROYS THE JUNGLE.
 
2 things that don't align that I noticed is that fishron wings don't give a boost in water also floatty grosses don't drop vertebreas (added in 1.2.3/4 can't remember)
 
I've heard somewhere that items that improve fishing skills on mobile aren't working properly. Can anyone confirm that?
Also, does that include rods themselves?
And did anyone managed to get the Pigron mount by fishing already?
Thank you very much.
 
I've heard somewhere that items that improve fishing skills on mobile aren't working properly. Can anyone confirm that?
Also, does that include rods themselves?
And did anyone managed to get the Pigron mount by fishing already?
Thank you very much.
The person who reported no fishin power boosts seemed to be pretty positive. I've seen a screenshot of a player who got the pigron mount but apparently it seems to rare. Don't think it includes rods.

Not sure if this one is a bug, but when player with beetle might/endurance buff in action dies, the beetles freeze in mid air.
 
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Issues
●The wizard addresses you using other NPC's names, instead of your characters name.
●Terraria on android crashes, on my samsung galaxy tab pro 8.4 , which is powered by a snapdragon 800,and has 2GB of ram(Running on android 4.4.2). But terraria NEVER crashes on my low end LG G Pad 7.0, which is powered by a snapdragon 400, and it has 1GB of ram(Running on android 5.0.2) P.S. I play terraria for hours on my LG G PAD and it NEVER crashes. So maybe there is a crashing issue with devices running android kitkat and lower.
●Crashes got more often on my Samsung galaxy tab pro 8.4, once I entered hardmode.
●I can reallly start feeling frame drop in the jungle biome and hell, on my Samsung galaxy tab pro 8.4, which has a powerful adreno 330 GPU.
●The QA team is horrible.
 
Im still having problems getting the corruption key mold, i cri ;(
Just do a but tonna invasions, moons, and all that whatnot. One pumpkin moon= a jungle key. One 40 minute Crimson grinding session (water candle)= Crimson key mold. One pirate invasion= Corruption key mold.
92 total hours of grinding and farming (battle potion and water candle)= frozen key.
Found a bug where if you placed a skull lantern next to a chest, half of it would turn into a normal chest; and if a mined the normal chest bit, it would disappear, leaving the other half intact. Then if I did that again, and left one quarter normal, I would gain instant access to the chest, locked or unlocked. Also allows chest duping when combined properly with actuators and timers. Proves an easy way to get into the biome chests and making moolah.
Did anyone notice a bug where sometimes in the forest and hallow biome jungle music would play?
Kappa hype:
image.png
 
Hi, my world still has Christmas Stuff, like Santa and Slimes in bows dropping presents. Is there any way to fix this?
I'm curious about this as well. Santa is still hanging around, though his room flag has disappeared. Still getting costumed animals, enemies and present drops.

Running the Android version.

Also, can't summon the Pirate Invasion, not even once, but I see others are having issues with that as well.
 
Ok I've found a lot of bugs in the Android version of this game. So far, here's what we've found:

NOTE: THESE WERE FOUND BEFORE 1.2.11333, SO WERE NOT SURE IF SOME OF THESE WERE FIXED YET. some of the bugs listed here were fixed and erased from this list.

* Vile powder doesn't turn bunnies into corrupt ones. Instead, they disappear.
* Snow Globes can only be summoned once in a world. Using another one after defeating the Frost Legion will not be used/consumed.
* Summon weapons have wrong descriptions. Some do not consume mana, while others last forever.
* Mounts do not display glitter effect once spawned on single player. On multiplayer, it can be seen.
* Eater of Worlds does not drop its huge drop after being defeated, thus causing EoW mask, trophy or pet unobtainable.
* Bug nets possess a duplication bug which results in turning items right next to its item slots into baits. Same goes with fishing rods, except it renders the item "unswingable".
* Pigrons do not spawn in hallowed ice.
* Various loot tables do not drop. Notable examples include:
*** Ocram Mask, Laser Rifle(?), and more to be added soon...

* AI
** Paladins don't throw hammers.
** Most Slime & Fighter AI mobs have no intentions of killing the player.
** Critters trigger Land mines and do not die upon explosion.

* Pets
** Some float, and some stand below 1 block (similar to pirate minions in the Pirate Staff.)

* Fishing
** Fishing power doesn't work properly.
** Artificial lakes do not yield quest fish.

* Frost Moon
** Plantera BGM is played throughout the event.
** Santa-NK1 doesn't change into its second form, but leaves its second form gore.

* Multiplayer
(Some of the bugs don't actually happen all the time)
** Client cannot hear any of the event SFXs & BGMs (mainly Pumpkin Moon/Frost Moon.)
** Razorblade Typhoon displays glitchy graphics sometimes when auto-swung.
** Client cannot see host's pet sharknados/vice versa. Projectiles shot display glitchy sprites.
** Only client can summon invasion items such as Pirate Map and Goblin Battle Standard, except Snow Globes.
** During werewolf form, the Equip Area in the inventory displays the werewolf head improperly. Jumping in mid-air and opening the inventory immediately will move the werewolf head into the middle of the screen.

*1.2.11333
**Holding torches has a wierd bug that makes a floating torch follow you.

And that's it. Thanks for taking your time on reading this list. I'm sorry if there are any duplicates. Hope the patch would fix most of these bugs.

P. S. : Make the chaos elementals' spawn rate higher. Thx. :3
 
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I'm curious about this as well. Santa is still hanging around, though his room flag has disappeared. Still getting costumed animals, enemies and present drops.

Running the Android version.

Also, can't summon the Pirate Invasion, not even once, but I see others are having issues with that as well.
Yes, it's really weird.
 
I found a bug after deafeating the goblin army I noticed that my game would crash and when I want to play with the player I was currently using it would say ,"(player name) cannot be used because it was created on a earlier terraria. Also it on my HTC 1 M8 it says my terraria is 1.2.1121 update plz fix.
 
T
Important Note: We will keep these posts updated as further information comes in from the community and/or development team. Please read the fixed and reported bug lists below before posting your own to reduce duplicates!
Hi everyone,

Well, it’s been a crazy week since the 1.2.4 update was launched on mobile, to say the least! :) We’ve been thrilled to see what players have been discovering, but that also means there have been a number of new bugs coming up that our teams need to squash. As part of our mission to communicate as clearly and openly with you as possible, we will be using this thread to keep track of and update issues with the mobile versions of Terraria, so that you can see where we stand on each of them.

We’ll also include general updates at the top about some of the biggest issues affecting each individual platform, and where we currently stand. We all believe it’s just as important for you to know about what’s being fixed as it is to know when we still can’t reproduce a problem or don’t have a solution yet.

Things may seem slightly messy at first as we filter all the data and get everything organized and vetted against our own internal systems, but again, this will serve as a great one-stop place for you to see what’s going on with the current version and future updates.

With that being said, let’s jump in, shall we? Hope you brought your Flippers!



Top Platform-Specific Issues:

Apple iOS:

  • December 18, 2015: New patch for iOS released. It addresses the iOS 7 cloud save issue below, as well as the "confirmed" list of bug fixes. :)
  • UPDATED! iOS 8+ cloud save issues -- It turns out that recent iOS updates have turned the iCloud Drive setting to "OFF" in Settings > iCloud on some devices. Please check your settings, and if it's Off, turn it On! :) This is for users who were stuck at the endless "updating cloud" message. Thank you very much to user @Zach Wright for bringing this to our attention. Sometimes the solution is right there under your nose!
  • iOS 7 cloud save issues -- Because the new cloud system is only compatible with iOS 8 and above, and iOS 7 devices still received the update, this has caused incompatibility issues resulting in cloud saves not being accessible. Your data should be safe! However, we are currently working on a solution with Re-Logic that will be a good compromise in ensuring you can play with those saves, even if your device doesn’t support iOS 8 and above.
  • Everyplay is currently disabled, so video recording is not possible. We are awaiting a new SDK and will have this re-implemented in a future update.
Google Play (Android):
  • Terraria reverting to Trial version -- December 22, 2015 Update: The new build I just received this morning does in fact FIX the repurchasing issue! We are still running a few more tests, but with any luck, we'll have this live soon! It will also contain the "confirmed" fixes that went into last week's iOS update.
Windows Phone:
  • Crashing at launch -- Unfortunately, try as we may, we have yet to reproduce this issue internally. However, we believe to have narrowed down a root cause, and are working directly with Microsoft on a solution. We know that this has been ongoing for several weeks now, but it has been a difficult bug to isolate and address.
Amazon (Android):
  • Hello, where is our update? -- The latest update was delayed to ensure the new bug fixes make their way into the release. We apologize for the delay, but rest assured that it is coming!

Confirmed & Potential Bug Fixes:

Confirmed fixes and potential fixes for the next patch (most of these should already be in on iOS, with other platforms coming soon):

  • Fix for 'Don't place Demon Altars outside of Crimson biome'
  • Fix for iOS7 scaling and misalignment in menus issues
  • Fix for Arch Demon gore sprite transparency
  • Fix for issue with items being deleted while drag/dropping and switching tabs in some situations
  • Added check for iCloud login on device, prompt displays telling them to log in
  • Added check if cloud upgrade already ran during session, preventing a 2nd prompt on iOS
  • An even more elegant solution for the delay experienced with iCloud deleting data after the conversion has completed
  • Removed inactive close button from cloud character menu on iOS
  • Fix that removes the black bars on the iPhone 5 build
  • Fix for 'Builder Potion permanently causing a glitch on that character'
  • Fix for 'Trying to manually take things out of chests (like platinum supply)'
  • Fix for 'All Items acquired from Chests disappear'
  • Fix for missing entries for 6x4 wall paintings/objects - animal skins and treasure map now drop their proper items when pickaxed
  • Fix for honey color on the minimap (blue -> yellowish honey color)
  • Fix for dungeon being destroyed by world gen in some cases
  • Fix for 'No long dig tunnels through Ebonstone and Crimstone'
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for iOS build name and debug menu in tutorial (1.2.11252)
  • Fix for Traps not doing damage to enemies or critters
  • Fix for Timers not working
  • Fix for Truffle worms not spawning on all platforms
  • Fix for No Spider Armor / Fangs not dropping on all platforms
  • Fix for Slimes not dropping gel and Black Recluse on all platforms
  • Fix for Plantera music playing while the Frost Moon event occurs
  • Localization: Zombie Elf's have their names replaced with Zombie
  • Fix for crash occurring on Player inventory
  • Fix for Travelling Merchant message & spawn
  • Fix for Beetle Armor not giving the "beetle hovering" set bonus that absorbs damage (Beetle sprites were not displaying correctly)
  • Fix for fishing issues (Cavern layer fish in Oceans)
  • Fix for iOS scaling issues on large retina screens
  • Fix for Updated support information
  • Fix for Don't place Demon Altars outside of Crimson biome
  • Fix for No long dig tunnels through Ebonstone and Crimstone
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for dungeon being destroyed by world gen in some cases
  • Potential Fix for Android Try & Buy issue
  • Potential Fix for Amazon certification issues
  • Potential Fix for Windows Phone issue
By Design / Unable to Reproduce:
  • Switches and Levers not working consistently: We need to look at this more closely, but they are working as expected in code.
  • You cannot open a chest when you have a pick in your hand: The game logic tries to mine the chest instead of opening it. Works as designed.
  • Shroomite gloves do not like opening chest: Same as Pickaxe issue above.
  • Builder Potions can be found in chests: This is in the original game code, and is by design.
  • Picksaw doesn't work: Confirmed by QA as working correctly.
  • Asphalt doesn't work: Confirmed by QA as working correctly. Clarification in 12/16/15 update below.
  • Ocram Trophies are converting to Ice Queen Trophies: QA was unable to reproduce this.
  • Looms seem to duplicate rather than disappearing: QA was unable to reproduce this.
  • Angler doesn't give any fish quest: QA was unable to reproduce this.
  • Flame Dyes still don't work: By design, as these complex dyes are not supported on mobile.

Issues Reported to QA & Development (Status Pending Further Investigation):

Newly Collected and Reported to QA/Dev on December 16, 2015:
  • Clarification: The Asphalt bug mentioned in OP is only for asphalt that was placed before the new update, and fixed by replacing the asphalt. This is not really an issue, but a little annoying since some structures have lots of asphalt.
  • The discount card doesn’t work (it doesn’t affect prices). Also, it increases prices for re-forging. (Android/iOS)
  • As soon as a world is loaded, user crashes. They did some testing and figured out that the crash might be due to chests. Their game is having trouble rendering them. They tried the same on an older iPad, and they can open chests, but only with an empty slot.
  • Mech Bosses do not drop their respective drops.
  • Living Loom is not present on living trees.
  • Wiring is not working properly.
  • Spears do not work properly.
  • Corruption's generation isn’t working correctly.
  • Must have Candle and Battle Potion in order to get high spawn rate.
  • Guide does not have Recipe Guide (maybe due to limited memory of mobile devices?)
  • Players and NPC/enemies cannot go down Stair platforms, they are pushed upward.
  • Spawning of critters and even enemies can spawn right in front of you (supposed to be off-screen).
  • Auto-aim feature malfunctioning, only detects closer enemies, unable to detect far enemies.
  • NPC Glitch (spawning in a solid place).
  • Beetle armor: Set bonus reads "Minion damage +"
  • Spectre armor (mask): Set bonus reads "Mana usage -"
  • In MP, items you take from worlds other than the ones in your device disappear when you return to your world. Any changes to the character also appear to not be saved.
  • HP hearts have lines in the middle.
  • Bosses in MP: When the person who the boss is focused on teleports, the boss follows it and de-spawns. Happened with Queen Bee.
  • Pre-Hardmode Crimson does not convert grass or trees to spread. Crimson will only spread on dirt blocks (Galaxy S4, Lollipop 5.0.1). Related, you can try to plant Crimson Seeds on grass, and the seeds will be used, but no Crimson is planted.
  • Wall removal is limited to the PC’s waist. Excavating is tedious when you have to remove the background for your own walls one tile at a time.
  • Immediately following a power off due to battery, game enters a failed download/install loop. (Android)
  • Magic Mirror needs to sometimes be used several times for it to take player home.
  • Fishing: Items in inventory will randomly be considered bait with the tooltip "10% bait power." Seems to happen on stackable items only. User had it happen with a big stack of Cobwebs. Suddenly had 400+ bait to use.
  • Sometimes switching from a Bug Net or Fishing Pole to another item (weapon, pick, etc.) will randomly place a number in the hotbar next to that item, and you will not be able to swing it. Shortly after, the game will crash.
  • I found that when an Arch Demon is killed, the head has a white box around it.
  • Chairs have a horizontal purple line through the middle (chairs placed before update).
  • Created several new worlds, defeated all bosses until Plantera. However, no Plantera Bubble spawns inside the Jungle biome (iPhone 6 128GB iOS 8).
  • When I use the Sonar Potion to save on my bait by seeing what is biting, my bait still dwindles away. Bait isn't supposed to be used until it is reeled in, but while bait is sitting in the water, it will dwindle away every time user gets a bite.
  • All of the new light furniture are not emitting the right color of light (e.g., Boreal Wood Candelabra emitting yellow light instead of blue, Ebonwood Lamp not emitting any light at all, etc.)
  • Bottled butterflies graphical glitch: corrupt graphics sometimes show in place of original animation.
  • Ultrabright Torches from the Traveling Merchant don’t produce light when held, and when you break them, the item doesn’t drop.
  • The NPC heads in the mini-map appear to be too big.
  • Worm Duplication Glitch using Rainbow Bricks.
  • Torches have substandard animation.
  • Tooltips appear to be wrong (e.g. Naugthy Present: “15% bait power. Use as bait.”).
  • Firefly animation bug (light source).
  • Vanity Accessory Slot? (Q1 Update)
  • Worms and Grasshoppers are quite slow to spawn.
  • Enemy Spawn Rate is too low.
  • Sunflowers bloom their light before nightfall.
  • Maps show wrong color when viewed.
  • Traveling Merchant arriving message.
  • Rain becomes fast when using touchscreen on point placing.
  • Destroyer's laser and healing orbs given by the Spectre Armor are too big.
  • Hammer (Joystick Coordination)
  • Terrain Generation (Q1 Update)
Reported to QA/Dev on December 14, 2015:
  • The game decided to consume a bee mount as a potion, and it disappeared (Nickxy)
  • Using Builder Potion and placing bars will cause item to duplicate (dark_lord)
  • The Hardmode dungeon mobs besides the teleporting caster skeletons are not attacking the player. They only seem to do contact damage but they don't aim for the player. Also, the paladin doesn't attack the player and he only do contact damage. (Android)
  • Picksaw doesn't work/disappears after being used (Nickxy)
  • Robes do not appear fully on mannequins
  • Torches sometimes don't appear in hand when selected
  • Enchanted swords seem to appear far more frequently
Reported to QA/Dev on December 13, 2015:
  • “Failed fetching download URL" (Android) - Player crashes after notification.
  • Animal capturing not working properly (iOS) - If host captures animal, animal is still visible on guest devices and able to be killed.
  • Pirate Invasion, Frost Legion, and Goblin Invasion not summoning in world (iOS) - Able to summon the Pirate Invasion and Frost Legion one time in my world, but was able to only once, and the Goblins can't be summoned at all.
  • The top and bottom 20-30 blocks have become inaccessible since the last update (Android) - Stuff is inaccessible at the top of the world and the bottom of the world that was originally fine. Players have chests and items at the bottom of the world.
  • Player can't open any web-covered chests, water chests, shadow chests, sky chests, gold chests, or any if the dungeon biome chests (Android) - Player can only open the wooden ones and the ones they have placed themselves.
  • Game freezes and crashes seemingly at random (Android) - Freezes for about 3 seconds, animation stops, but player can still hear music and fighting/killing/getting hurt sounds, so the game still plays, but they can't see anything because the animation is frozen. After that 3 seconds, instant crash.

Whew! Did you get all of that? :) Apologies for any typos, duplicates, or other errors, but we wanted to make sure to get this out there for everyone ASAP. Additional updates coming soon, although you may very well receive the next patch before we get this mammoth post updated. That's what we're hoping for anyway. :)

Thanks again for your patience and understanding, and Happy Holidays everyone!
You should change the menu look. I mean the colors etc., because the dark blue doesnt really go with the game... Oh and you should make it that, you could make infinite amount of worlds or characters. Atleast that is my opinion
 
Probably not a bug, but has anyone got the leaf blower post update? I've killed plantera a lot of times, still don't have it, though it may just be bad RNG
 
Well I mean what else can I say guys? :p

I'm not going to BS you, I tell you what I know as I know it...and label my guesses as such.

I figure better that than silence while everyone else is closed ;)

There was a time when "no update" updates or vague updates were probably appreciated by some. However the users that paid for versions that are unplayable since the update most likely will not. I certainly do not and don't care how annoyed you or others get when I ask when the game will be fixed, not updated, fixed.
 
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