Sumenora
Empress of Light
Well, there's always about 50-60GB free. I don't use it for anything but windows, or servers.
Do you know your Solid State Drives Read and write Speeds?
Well, there's always about 50-60GB free. I don't use it for anything but windows, or servers.
Well, for the tech savvy, I have an Intel Core i5 3570k @4.0Ghz, 8GB ram, 128GB SSD, and an Nvidia GTX 770 4GB SC. This PC should be good for another 4 or 5 years imo.
The thing is, it's happeneing to nobody else. So I'm super confused on why it's happening.
My specs:
- 600GB HHD
- 8GB of RAM
- AMD A8-4500M APU w/ Radeon HD Graphics (4 CPUs) @ 2.0GHz
- AMD Radeon HD 7640G 4GB SC.
thats more then enough to handle the game.....now it all comes down to
1. Internet speed
2. RAM of the host and the client.
3. Hardrive speeds of the host and client (how fast is it writing data back and forth)
http://pastebin.com/wSSHmYWWDo you know your Solid State Drives Read and write Speeds?
At my family's home, it's 200kb/50kb which was way more worse than yours. (Not applicable now since it's 3mb/1mb at my brother's place).
I can always try hosting to see if that still occurs with ya.
Dunno if GoTest relayed this yet, but might I suggest a complete reinstall of terraria? Then try it in vanilla and then try it with the mod? I thought about it being possibly character specific but with what we have thats unlikely the case.
Having an NVidia card, and after doing a reinstallation I fixed my lighting lag issue by forcing on triple buffering and vsync. Not sure which one of those fixed it, but I'm willing to bet a re installation of terraria is whats needed as your desync issue only occurs on certain bosses.
Updated to 10.6.3. This one has some pretty big bug fixes.
Version 10.6.3 (4/27/16):
Fixed an issue with enemy health bars appearing in multiplayer when enemies are damaged by anything but a player.
Fixed an issue where the pink party doesn't have shared EXP.
Fixed an issue where EXP share would double depending on how many players there are.
Fixed banner buff damage in multiplayer.
Fixed insanely rapid damage recieved when stoned.
Fixed an issue where some bosses would disappear when struck in multiplayer.
[Word montage in spot].
Sorry for the late reply! We tried that and still had the same result, though if anyone else could try it as well it may help to see if it's just not a isolated issue there.May I make a request? This will interrupt your critical playthrough and I'm sorry, but could you try normal? Use tshock to use the "critical" command to turn off critical and expert. Then try fighting him again. If he still disappears, close the server with the close button so the world doesn't save.
Let me know if it happens or not. If not, expert stat scaling may be the cause and will really help me figuring out this issue.
I'm truly sorry this is happening. I only just discovered this bug a few days ago and I'm still trying to find the cause.
Heh. Please let me know if it still happens. Because I believe it should be fixed.Sorry for the late reply! We tried that and still had the same result, though if anyone else could try it as well it may help to see if it's just not a isolated issue there.
Edit:Err ignore this potentially? xD Just read the patch notes above!
*Snip*
Hmm... try bossing. Kill Golem or Duke. Try Duke though, since he's Lv85. Bossing, in my mod, is usually the most effective way of leveling. Just remember, there's a 10 level range for EXP reduction/gain. So 10 levels higher than the boss will net you only 10% EXP. 10 levels lower will net you 175%. This changes to 30 levels for normal enemies.Any recommendations on leveling up your characters? I'm having trouble with the lunar/solar towers and moon lord events (solar guys usually rip me to shreds before I can hit the ground from my sky bridge). All my characters are hovering around level 84 and it seems rather difficult to get a lot of experience. I have an arapaima farm set up but that loses effectiveness around level 80.