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I recently implemented a new 3D movement system for certain projectiles (and NPCs in the future).
The system includes a Z axis, Z velocity, partial 3D collision, etc.
An unannounced boss that I have been working on already uses this system.
The projectiles shown in video are even used for one of it's attacks.
Meet the Wind Elemental, a new rare enemy that only spawns after Raiko has been defeated.
Wind Elementals spawn at certain altitudes when the wind speed exceeds 20 mph.
They have a couple of tricks and become more dangerous at higher wind speeds.