I need to access a variable i want to set with a hotkey, which will turn off and on the modded npc spawns for testing, but i dont know how i can access the main Mod file variable from another file, since i dont know what the instance the game makes is called. Any ideas?
How do i add a setting to mod controls? I cant find anything mentioning it, and the only mods i have seen that use it all hid their code from tmodreader, so i am at a loss.
Thanks for the quick response!
I wasn't meaning in terms of npcs and quests (sorry should have been more specific) but that it had a very interesting leveling and skill system that I liked, but was completely unbalanced and unfinished. I want to take that and possibly make a more balanced and...
What can currently be added with this? I am looking to recreate and finish the rpg system from terramod, over on the old forums, and really want to make it with this so I can use other mods
It is only a problem if you have a lower vertical resolution. I am using a laptop, so it has a max vertical resolution of 768. This allows me to see the top half of "Regular RPG"
Oh sorry got a little overexcited there. :)
I can't think of anything except maybe moving the world Gen options up a bit, but im not sure that's possible. It really confused me for a while.
Great job on this! I use a lot of mods, but if I want to go back and get a vanilla experience, I usually end up playing this. I was wondering if you would consider making a tapi mod with just the ui options, so I can have the kingdom hearts ui with my other mods :)
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