@Lynxical agh, so you'd just like to see some adjustments to
already-existing items, similar to what we got with Phaseblades and Yoyos [1.4.5]. I honestly don't see the point when it comes to most of the pre-Hardmode Armor Sets,
outside of utility [like what we got with Molten Armor], but okay... I guess?
Okay,
so this is getting uncomfortable... only because I feel like I shouldn't have to say this~ but, you do realize that you're getting a Set bonus,
in addition to..., right? Crimson Armor would be an upgrade, even if it didn't have a Set Bonus. In addition, if you're making a Regen Build, relying on just your Armor Set Bonus isn't supposed to be exclusive, in like...
any game ever. This is true for Shadow Armor as well.
I'll have to look more into the discussion, but I
do recall the Players saying that Trimarang was similar to having an early-game Light Disk or Bananarang. I'll test the two myself and give my own opinion on it, but this is what was said. Also, thrown Weapons don't tend to lock you in an animation, meaning the Player is able to Weapon-swap in a similar manner to Whip Stacking.
Dood... we literally have
Frog Gear [similar to Master Ninja Gear], pre-Hardmode Wings and a TON of new Mounts. I'm still not sure exactly what y'all are looking for outside of more utility [which most Players here don't appreciate anyway]. In addition, what content pre-Hardmode calls for any of it, like... seriously?
There's a certain term that y'all should become familiar with called "diminishing returns", there's only a certain amount of potential you can reach in pre-Hardmode that makes sense, before you completely destroy the balance of the game. For example, what more would the increases to defense to the Ninja Armor Set do, that couldn't be accomplished with Accessories or Potions? If none of those things were possible, then OP would have a point, but they are, so the amount of utility the Player has is the current Set Bonus, in addition to...
...the fact that I even have to say this feel off, because I'd assume that most suggestions would come from the principle of improving the game where it was lack, and never the perspective of "what's wrong with having more stuff"? If that's where we're at now,
I think I'm done here, honestly.
I mean... if we're at the point where we don't appreciate free Regen,
pre-Hardmode, I don't really think this discussion has legs.
...at this point, I feel like I'm being trolled.
I'm
not having another number debate, it's a silly, short-sighted way of viewing the game, however... I
will do my due diligence to see if there's anything to the Trimarang/ Night's Edge debate.