Good find! You could mirror it to have it work on both sides.
I don't think Bunnies fall through platforms, so you could incorporate a bottom pressure plate for when you're below. Not sure if that'd be too helpful though.
I know critters can't teleport. IDK about Corrupt Bunnies, but you could set up a mechanism that'd trigger a teleporter. If the machine detects the bunny in the new location, it's a blood moon. If not, it isn't.
Hmm. IDK if we could keep it going with fish. Zombies can open doors during blood moons, so we could set up a door and a Zombie statue. If the door doesn't get opened within X amount of seconds, the zombie dies and it's not a blood moon. If the Zombie opens the door, it can trigger the output...
I found that with the current blood moon design, normal fish can trigger it, but it takes a while. I think we could set it so there's a 5 second timer started when the fish is spawned, and if the fish doesn't trigger the pressure plate in time, it dies to traps and then an output gets sent as...
When not raining, the fish bounces on that corner and still makes it up, eventually triggering the pressure plate. We may need to take a different approach when rain-checking.
EDIT: I'm considering a series of pressure plates. The non-rain fish bounces and would skip over pressure plates...
In an attempt to build what I was thinking of, I found the rain detector inconsistent. It was raining and the fish wouldn't step on the blocks and just keep swimming.
Luckily, it rained at the perfect time. IDK what it is, or if I did something wrong, but it seems very inconsistent.
Combining that mechanism and a day sensor would also create a detector that would get triggered by rain during the day. We'd need a tertiary filter to differentiate rain and solar eclipses. The only differences I can think of would be the mobs that spawn, or the way goldfish walk.
Considering...
No problem! I just used AND gates, although I don't think the type of gate matters, as the faulty lamp changes the properties of it entirely.
The way I wired it is pretty flexible, flip-flops are useful in plenty of things. I did make what's in the pictures for this occasion though, just to...
I'm building a miniature version of what you need. I'll have the basic structure ready soon.
The way I'd do it is flip-flops connected to faulty lamps of varying ratios. I'll show you what I mean.
This is basically what you'd be using, but on a larger scale. It'll be pretty fast and...
Anyone without specifications. I believe red or green would work. Make sure to set spawn near the dungeon because while building it, you will die a lot.
There will be an issue, however. You'll either need to spread the plates out enough so only one gets hit, or create a device that'll stop...
Pressure plates on platforms can create a box that'll trigger whatever when he goes into the box (I'm assuming you want to teleport away when he gets close-ish).
When randomizing things, faulty lamps are your best friend.
I think a simpler way to do it is to start it when you enter, stop it when you exit, instead of having an "on" zone.
That sounds like a pain.
Anyways, here's a simpler, smoother, faster, and more convenient elevator:
[Normal]
[Wire]
Just flip the switch while standing in the Granite area and you'll be moved upwards or downwards. It won't require any maintenance as long as it goes up after going down...
For an elevator you can use a dart trap and teak pressure plates. I can wire a small one in a bit if you want me to, although I'm sure someone already has one they can share.
Although I'm not too familiar with Castlevania, I'd love to help you out with wiring. Just message me if you want something done and I'll try my best to help.
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