This could be a cool idea - a new type of gemspark block that changes color like the rainbow bricks. It would be crafted by combining 20 glass and a rainbow brick.
It could make for some interesting builds when combined with rainbow bricks, and add a new solid texture to those builds.
Here's an idea for an alternate method of crafting solutions for the Clentaminator:
20 Green Solution + 1 Holy Water = 20 Blue Solution
20 Green Solution + 1 Unholy Water = 20 Purple Solution
20 Green Solution + 1 Blood Water = 20 Red Solution
The main purpose of this would be a method of...
Right now, these potions only have a cosmetic effect. But with the addition of NPC happiness, that could be changed.
My idea is to have the Love Potion's debuff temporarily improve an NPC's happiness by 5%, while the Stink Potion reduces this by 5% (the effect does not stack). This could be...
Whips are an interesting concept, but could use a couple more weapons to fill out the progression. Here's some ideas.
Spinal Tap
(A bone whip that resembles a spine)
Found in pre-hardmode Dungeon.
Damage: 25
Summon Tag Damage: 5
This provides more damage and knockback than the Snapthorn, but...
With the new 1.3.3 update giving the desert some new items, I had an idea for a new item. This would essentially be a hovering wing item for early hardmode - an intermediate step between the Flying Carpet and the Hoverboard. Plus, it would give some extra uses to the Flying Carpet past Hardmode...
Stopped Clock
Crafted With:
1 Fast Clock
10 Luminite Bars
10 Nebula Fragments
10 Vortex Fragments
Stops time, freezing all enemies and projectiles in place. All colors on screen change to a negative effect. Any projectiles you throw or shoot also freeze in place until the effect ends, after...
It'd be awesome if the various rare dyes we can get in the 1.3 patch could be applied to hair. So let's make it happen.
I can see two ways to do this:
1. The Stylist now sells Base Hair Dye, which doesn't do anything on its own. However, when you combine it with one of the Dye Trader's rare...
Even with the new enhancements to thrown weapons, it seems like the thrown weapon style dries up by hardmode - and since many melee weapons gain projectile attacks, it becomes kind of redundant. One possible solution could be to move some of the melee throwing weapons into the throwing class...
The space layer is kind of empty at the moment, aside from the odd floating island that reaches that high. Here's a proposal to help change that.
After you defeat the Golem, there's a chance that asteroids will start appearing in the space layer of the sky. Asteroids spawn in empty space a...
The new system for awarding banners is okay, but it could use a tweak. After getting a ton of Blood Moons and when trying to build big structures, your inventory gets cluttered with tons of redundant banners. Finding room for all the extra banners in your base can be a bit of an annoyance...
I'm a bit surprised that the 1.3 update didn't include more early summoning items. Slime Staffs are still pretty rare (though I guess the slime rain event helps increase their frequency), and other than that, the selection is bone-dry until you get to the Queen Bee.
Here's a few ideas for...
Well, we have an underground desert now, but it seems to be a bit dry at the moment. From what I can see, it appears to be less developed than the snow biome at the moment. So how that can be fixed in the next update?
Some small suggestions:
1. You can make sandstone bricks out of sandstone...
Here's an idea for another use of the enemy banners.
If you talk to the Guide and put a banner or boss trophy in the crafting recipe section, it will show you which items that enemy will drop. Sure, you could always check the wiki for that sort of information, but you can also look up crafting...
With 1.3 just around the corner, we've been promised an encounter with the "final boss" of the game. But what should happen once that final boss is vanquished?
It just blows up, you pick up its loot, and carry on just like any other boss (maybe even summoning it again to farm it for more loot)...
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