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  • Users: Wyvernil
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  1. Wyvernil

    Blocks & Decoration Rainbow Gemspark Blocks

    This could be a cool idea - a new type of gemspark block that changes color like the rainbow bricks. It would be crafted by combining 20 glass and a rainbow brick. It could make for some interesting builds when combined with rainbow bricks, and add a new solid texture to those builds.
  2. Wyvernil

    Items Alternate recipes for clentaminator solution

    Here's an idea for an alternate method of crafting solutions for the Clentaminator: 20 Green Solution + 1 Holy Water = 20 Blue Solution 20 Green Solution + 1 Unholy Water = 20 Purple Solution 20 Green Solution + 1 Blood Water = 20 Red Solution The main purpose of this would be a method of...
  3. Wyvernil

    Items New uses for Love Potions and Stink Potions - increasing/decreasing happiness.

    Right now, these potions only have a cosmetic effect. But with the addition of NPC happiness, that could be changed. My idea is to have the Love Potion's debuff temporarily improve an NPC's happiness by 5%, while the Stink Potion reduces this by 5% (the effect does not stack). This could be...
  4. Wyvernil

    Weapons & Equip A few new whips to flesh out the weapon type. Spinal Tap and Cosmic Horror.

    Whips are an interesting concept, but could use a couple more weapons to fill out the progression. Here's some ideas. Spinal Tap (A bone whip that resembles a spine) Found in pre-hardmode Dungeon. Damage: 25 Summon Tag Damage: 5 This provides more damage and knockback than the Snapthorn, but...
  5. Wyvernil

    Items Magic Carpet - An upgrade to the Flying Carpet

    With the new 1.3.3 update giving the desert some new items, I had an idea for a new item. This would essentially be a hovering wing item for early hardmode - an intermediate step between the Flying Carpet and the Hoverboard. Plus, it would give some extra uses to the Flying Carpet past Hardmode...
  6. Wyvernil

    Weapons & Equip Stopped Clock - A time-freezing magic weapon

    Stopped Clock Crafted With: 1 Fast Clock 10 Luminite Bars 10 Nebula Fragments 10 Vortex Fragments Stops time, freezing all enemies and projectiles in place. All colors on screen change to a negative effect. Any projectiles you throw or shoot also freeze in place until the effect ends, after...
  7. Wyvernil

    Items Animated Hair Dye

    It'd be awesome if the various rare dyes we can get in the 1.3 patch could be applied to hair. So let's make it happen. I can see two ways to do this: 1. The Stylist now sells Base Hair Dye, which doesn't do anything on its own. However, when you combine it with one of the Dye Trader's rare...
  8. Wyvernil

    Weapons & Equip Dual-typed weapons - certain weapons can be enhanced by multiple damage types

    Even with the new enhancements to thrown weapons, it seems like the thrown weapon style dries up by hardmode - and since many melee weapons gain projectile attacks, it becomes kind of redundant. One possible solution could be to move some of the melee throwing weapons into the throwing class...
  9. Wyvernil

    Biomes & Nature Asteroids (new late game mini-biome)

    The space layer is kind of empty at the moment, aside from the odd floating island that reaches that high. Here's a proposal to help change that. After you defeat the Golem, there's a chance that asteroids will start appearing in the space layer of the sky. Asteroids spawn in empty space a...
  10. Wyvernil

    Game Mechanics Banners should be awarded based on the rarity of the enemies you kill

    The new system for awarding banners is okay, but it could use a tweak. After getting a ton of Blood Moons and when trying to build big structures, your inventory gets cluttered with tons of redundant banners. Finding room for all the extra banners in your base can be a bit of an annoyance...
  11. Wyvernil

    Weapons & Equip Ideas for pre-hardmode summoning items.

    I'm a bit surprised that the 1.3 update didn't include more early summoning items. Slime Staffs are still pretty rare (though I guess the slime rain event helps increase their frequency), and other than that, the selection is bone-dry until you get to the Queen Bee. Here's a few ideas for...
  12. Wyvernil

    Biomes & Nature Underground Desert improvements

    Well, we have an underground desert now, but it seems to be a bit dry at the moment. From what I can see, it appears to be less developed than the snow biome at the moment. So how that can be fixed in the next update? Some small suggestions: 1. You can make sandstone bricks out of sandstone...
  13. Wyvernil

    Game Mechanics An alternate use for the banners/boss trophies

    Here's an idea for another use of the enemy banners. If you talk to the Guide and put a banner or boss trophy in the crafting recipe section, it will show you which items that enemy will drop. Sure, you could always check the wiki for that sort of information, but you can also look up crafting...
  14. Wyvernil

    What should the ending be like?

    With 1.3 just around the corner, we've been promised an encounter with the "final boss" of the game. But what should happen once that final boss is vanquished? It just blows up, you pick up its loot, and carry on just like any other boss (maybe even summoning it again to farm it for more loot)...
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