PeanutbutterAlchemist
Terrarian
Vortex Beater certainly is only useful to ranged after the gigantic 29% nerf for non-ranged, and SDMG besides being yet another comically boring megashark clone just demolishes ammo.
I have to disagree that ranged weapons are utterly useless when not in a full ranger loadout. If you can kill something from a distance with it, it has its use in a melee loadout. if you can kill something without spending precious mana, it has its use in a mage loadout. Damage will suffer, yes, but you gain the utility of non mana-spending, non melee-range damage, which fits certain needs in certain builds
This is precisely the point of having specific damage types. If a tank-specific or mage-specific build could do as much damage with the Vortex Beater as a range-specific bulid, then specific builds like these would be moot - everyone would be a ranged-melee-mage. It sounds more like you're trying to argue that they should abolish specialization so that every weapon type is optimal with the same setup, which is a whole other debate. As of now, everything points to the intent that we need to specialize to reach optimal performance. You're free to use a weapon sub-optimally - to be a ranged-melee-mage - but don't expect it to be anything more than sub-optimal, because there's always a compromise.
As for ammo (which honestly is dirt cheap), if you're using a ranged weapon enough to consume more ammo than it's worth, you're better off switching to a ranged setup. Or just use the Phantasm, which has its own 66% reduction to ammo consumption.
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