I heard in 1.3.1 we will be getting logic gates but there won't be a NOT gate.
Why?
You can "fake" one with a NAND - just tied the 2 inputs together - so why not a "native" NOT gate?
PS: I wonder how they will interact with existing "pulse"-based mechanisms too.
Can someone explain to me what a NOT gate is like I'm 5?
Ah, thank you!A NOT gate inverts the input signal. If the input is low voltage, the output is high voltage, and vice versa.
The reason there's no need for NOT gates in pulse-based systems is because the output doesn't need a sustained voltage to have some sort of an effect. For instance, you don't need the equivalent of a high voltage state in a wire connected to a torch to keep it lit in Terraria.
Unrelated, your dragons are fully grown and can't receive views or clicks anymore.Ah, thank you!
Please try to keep your posts on-topic.Unrelated, your dragons are fully grown and can't receive views or clicks anymore.
Nothing really, at least not in terraria.On topic, then: what can you do with a NOT gate that you can't do with some other gate?
On topic, then: what can you do with a NOT gate that you can't do with some other gate? Especially with new gates coming, I'd assume some logical equivalency can make up for it.
Since signaling in Terraria is pulse-based, there is no point to a NOT gate.
As a side note, we can build and use logic gates in terraria currently, even before the 1.3.1 update. The 1.3.1 update will just make building them easier and more compact.
Where did you hear that there wouldn't be a NOT gate?
That's the other thing ... How are pulse-based systems going to work with logic gates?
Must the pulses arrive at the same time?
Also what's the point of NAND/NOR/NXOR gates then? You can't "reverse" a pulse.
Oh. Well, theres no source for that, but you can see pretty easily by the picture provided there how logic gates would work (and why a NOT gate would be redundant).That's the other thing ... How are pulse-based systems going to work with logic gates?
Must the pulses arrive at the same time?
Also what's the point of NAND/NOR/NXOR gates then? You can't "reverse" a pulse.
I can totally see them,
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- keeping the pulse-based components separate and using only the logic gates to control state (timers, actuators and active stone blocks have state after all) or
- converting all pulse-based components into rising/falling/rising and falling edge responding components - existing switches and levers will all generate a rising + falling edge when activated.
http://terraria.wiki.gg/Logic_gates
:x
How would it be redundant?Oh. Well, theres no source for that, but you can see pretty easily by the picture provided there how logic gates would work (and why a NOT gate would be redundant).
Exactly, you can already invert an output with terraria's pulse system, so having a not gate to do it would be pointless.How would it be redundant?
It looks like a normal AND gate in operation. I can invert any of the inputs or the output.
How would it be redundant?