Kimseru
Terrarian
Multiplayer is still not fully complete, use at your own risk...
This mod adds 37 new affixes to your weapons, accessories and armor.
You discover the affixes upon crafting, otherwise you must identify the item.
The affixes are permanent and cannot be re-rolled (as of now.)
Identification
Affixes
Items
Changelog
My mod is open-source! If you want to poke around my code, here is the link.
If you encounter a bug with my mod, feel free to send me a message and the steps you took to replicate it (it really helps me out)
I am open to suggestions about balancing or design, please post a reply with criticism.
This mod adds 37 new affixes to your weapons, accessories and armor.
You discover the affixes upon crafting, otherwise you must identify the item.
The affixes are permanent and cannot be re-rolled (as of now.)
Identification
- A scroll of identification can be bought from the merchant for 50 silver.
- An eternal scroll of identification is crafted with 100 scrolls and 1 spell tome at a bookshelf
- Magical
- Most common
- One affix on items
- Most common
- Rare
- 25% chance
- Two affixes on weapons, one on accessories and armors
- Legendary
- 10% chance
- Three affixes on weapons, two on accessories and armors
- Primal
- 1% chance
- Same affix count as legendary
- Perfect rolls
Some affixes are exclusive to each other for balancing reasons. They are indicated by an *
Weapons
Armor
Accessories
Weapons
- +5-10% damage when standing still
- +5-25% knockback when running
- +15-20% damage when below 50% hp*
- +5-15% damage when full hp*
- +5-10% damage when below 50% mp
- +5-15% damage when below 20 def (pre-hardmode), 50 (hardmode)
- +5-10% damage in jungle, corruption/crimson, or hallow
- +5-10% damage near water
- +5-10% attack speed during day or night
- +25-50% critical strike chance when invulnerable
- 1-2 mana cost reduction (only on magic weapons)**
- +10-100% chance to inflict fire**
- +10-50% chance to inflict frostburn
- +5-25% chance to inflict cursed inferno (hardmode only)
- +5-10% chance to leech (3 life with projectiles, 10 life with melee swings) (hardmode only)
- +10-15% defense*
- +20-25% defense while standing still*
- +20-25% defense while under 50% hp*
- +10-20 max HP**
- +10-20 max MP**
- +5-10% move speed***
- +10-15% jump speed***
- +5-10% mining speed***
- Ignores damage taken if under 5-10
- Damage taken can not exceed 100-150 (pre-hardmode), 150-200 (hardmode) (does not stack)
- Reduces potion cooldown by 3-6 seconds (does not stack)
- Increases armor penetration by 2-5
- Increases health regen by 1-2
- +10-20% thorns damage
- -2-3% damage taken
- +5-10 max hp*
- +5-10 max mp*
- -5-7% mana usage
- +10-20% increased invulnerability time after being struck
Scroll of Identify
Sold by the merchant for 50 silver
Used to identify one item
Dropped by enemies at a 5% chance
Tome of Identify
Crafted with a Spell Tome and 100 Scrolls of Identify at a mythril/orichalcum anvil
Used to identify as many items as you can find
Orb of Alchemy
Crafted with 1 soul of night and 3 cursed flame or ichor
Used to upgrade a single magical item to rare quality
Dropped in hardmode at a 2% chance
Essence of Favorable Fate
Crafted with 1 bottled water, 1 ectoplasm, and 1 soul of sight
Allows a reroll on a single item
Dropped post-plantera at a 1% chance
Sold by the merchant for 50 silver
Used to identify one item
Dropped by enemies at a 5% chance
Tome of Identify
Crafted with a Spell Tome and 100 Scrolls of Identify at a mythril/orichalcum anvil
Used to identify as many items as you can find
Orb of Alchemy
Crafted with 1 soul of night and 3 cursed flame or ichor
Used to upgrade a single magical item to rare quality
Dropped in hardmode at a 2% chance
Essence of Favorable Fate
Crafted with 1 bottled water, 1 ectoplasm, and 1 soul of sight
Allows a reroll on a single item
Dropped post-plantera at a 1% chance
v1.0.0
added 37 modifiers
v1.0.1
fixed armor ignoring modifier not calculating defense
v1.0.2
added multiplayer compatibility
v1.0.3
fixed item rolls reseting when reforged
v1.1.0
non crafted items now spawn as unidentified
added scroll of identify
bought from the merchant
required to discover item's modifiers
v1.1.1
added tome of identify
created with 100 scrolls of identify and a tome at a bookcase
not consumed when used
v1.1.2
rebalanced some affixes
changed scroll and tome sprites
v1.1.3
fixed bug with equipping unidentified armor or accessories
v1.2.0
added added orb of alchemy
used to upgrade a single magical item to rare quality
crafted with 1 soul of night and 3 cursed flame or ichor
drops in hardmode (2%)
added essence of favorable fate
allows a reroll on a single item
crafted with 1 bottled water, 1 ectoplasm, and 1 soul of sight
drops post-plantera (1%)
v1.2.1
fixed items not dropping properly and chests not storing items properly in multiplayer
v1.2.2
magic items can now roll chance on hit affixes
improved magic reduction scaling on weapons
fixed damage in jungle affix not working properly
1.2.3
fixed items not storing affix values properly in multiplayer
v1.2.4
fixed items sometimes turning to unidentified
v1.2.5
improved RNG system
v1.2.6
increased effectiveness of move speed affix
added 37 modifiers
v1.0.1
fixed armor ignoring modifier not calculating defense
v1.0.2
added multiplayer compatibility
v1.0.3
fixed item rolls reseting when reforged
v1.1.0
non crafted items now spawn as unidentified
added scroll of identify
bought from the merchant
required to discover item's modifiers
v1.1.1
added tome of identify
created with 100 scrolls of identify and a tome at a bookcase
not consumed when used
v1.1.2
rebalanced some affixes
changed scroll and tome sprites
v1.1.3
fixed bug with equipping unidentified armor or accessories
v1.2.0
added added orb of alchemy
used to upgrade a single magical item to rare quality
crafted with 1 soul of night and 3 cursed flame or ichor
drops in hardmode (2%)
added essence of favorable fate
allows a reroll on a single item
crafted with 1 bottled water, 1 ectoplasm, and 1 soul of sight
drops post-plantera (1%)
v1.2.1
fixed items not dropping properly and chests not storing items properly in multiplayer
v1.2.2
magic items can now roll chance on hit affixes
improved magic reduction scaling on weapons
fixed damage in jungle affix not working properly
1.2.3
fixed items not storing affix values properly in multiplayer
v1.2.4
fixed items sometimes turning to unidentified
v1.2.5
improved RNG system
v1.2.6
increased effectiveness of move speed affix
My mod is open-source! If you want to poke around my code, here is the link.
If you encounter a bug with my mod, feel free to send me a message and the steps you took to replicate it (it really helps me out)
I am open to suggestions about balancing or design, please post a reply with criticism.
Last edited: