That's great timing
Thanks for fixing that, and I just realized how to use TEdit to inject images properly too (where Omnitool comes into play on generating it first). However, I'm having issues with one image right now that shows a bunch of 'invalid walls' when I open it in TEdit, followed by an error when opening the map where I have to force it to load.. Which causes me to wonder if I'm using the right type of PNG image. I'll upload my image and world, could you perhaps tell me what I did wrong? It also shows up kind of glitchy in Omnitool. https://www.dropbox.com/s/egyaewqsm5da7j2/World and PNGs.zip?dl=0
Aside from that, I've recently been trying that nocobwebs.txt to db.txt thing, but it doesn't work. It'll say on the command window that it's database version 2 and that database injection was successful, but the map is still covered in cobwebs (I was using a black and white image of Jim Morrison).
Also I've noticed errors with all of the plugins, rendering all of them unusable :/ The only one that sort of works is the MazeWorld Generator. First it loads up how many seconds it took to load up the maze layout generation. Then there is a long time that nothing appears, like 5-7 minutes. All of a sudden it starts writing the tiles, but it'll stop at 98 percent done with an error followed by a traceback (most recent call last).
The first time I tested it, it said KeyError: 'Drax'
then the second time I tested it, it said KeyError: 'Orb of Light'
After that error, the generation of the map stops.
All of the other plugins give me the same error and don't load whatsoever.
They all say AttributeError: 'bytes' object has no attribute 'resize'
All of them followed with a traceback
Sorry I'm reporting so much, I just feel like it may help with the progression of this program
EDIT: Weighted HSV works perfectly
as well as the integration of TEdit and TerraFirma. Thanks again for fixing this