public override bool PreNPCLoot(NPC npc)
{
if(npc.type == 245)
{
int rand = Main.rand.Next(0, 9);
if (rand == 0)
{
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1258);
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1261, Main.rand.Next(60, 100));
}
else if (rand == 1)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1122);
else if (rand == 2)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 8899);
else if (rand == 3)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1248);
else if (rand == 4)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1294);
else if (rand == 5)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1295);
else if (rand == 6)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1296);
else if (rand == 7)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, 1297);
else if (rand == 8)
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, mod.ItemType("OneRing")); // Etc etc, untill you reach 8, where you drop your own item.
return false;
}
return true;
}