Zoidthegamer 2
Steampunker
your build.txt is funky, post it.
author = Zoid
version = v2.0
displayName = Awesomium Weapons 2.0
hideCode = true
hideResources = true
includeSource = true
your build.txt is funky, post it.
Get rid of the v in "v2.0"author = Zoid
version = v2.0
displayName = Awesomium Weapons 2.0
hideCode = true
hideResources = true
includeSource = true
public override bool PreDrawInWorld(SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI)
{
if (item.useStyle == 5)
{
rotation = (float) Math.PI/4;
} else
{
rotation = 0;
}
spriteBatch.Draw(mod.GetTexture("HallowedGunblade"), Main.player[whoAmI].position, null, default(Color), rotation, new Vector2(32, 31), 0, SpriteEffects.None, 0f);
return false;
}
Get rid of the v in "v2.0"
well, what was the error?i got rid of the v in the v2.0
i tried mod sources and i got the
error cs1002
what i did wrong too?
well, what was the error?
That could be anything, but basically your syntax is wrong. You can learn the syntax or use an IDE like Visual Studio and it'll point out incorrect syntax for you. Without the code I couldn't guess. That (8, 18) points to the line and character it is complaining about.c:\Users\Alumno\Documents\My Games\Terraria\ModLoader\Mod Sources\Awesomium Weapons 2.0\Awesomium Weapons 2.0.cs(8,18) : error CS1002: was expected ;
thats the error
fricking error wont let me try my mod!!!
also since i made the weapons and im planning putting more weapons in the mod sooner
i just want to try the mod that im making in development!!
drop = mod.ItemType("Forge");
Check the hooks you're able to use. Instead of using drop (which works for 1x1 tiles only), use KillMultiTile.I need some help with a tile I'm trying to make.
It's a 3x2 tile, and I have the following to make sure it drops the item when destroyed.
However, it drops 6 of them. How do I fix that?Code:drop = mod.ItemType("Forge");
Also, how do I make it produce light similar to the vanilla furnace?
That could be anything, but basically your syntax is wrong. You can learn the syntax or use an IDE like Visual Studio and it'll point out incorrect syntax for you. Without the code I couldn't guess. That (8, 18) points to the line and character it is complaining about.
The custom music is currently very broken, so stay away from mods, it's kinda annoying that you can't play lot of mods currently cause the custom music is broken and 70% of the time doesn't load, and it gives this error.i cant load mods with custom music in tmodloader v10.0.2 i get this message
The mp3 sound file at Sounds/Music/CaveStoryBossBattle.mp3 failed to load
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Inner Exception:
Ensure that the specified stream contains valid PCM mono or stereo wave data.
at Microsoft.Xna.Framework.Audio.WavFile..ctor(Stream source)
at Microsoft.Xna.Framework.Audio.WavFile.Open(Stream stream)
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream)
at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream)
at Terraria.ModLoader.Mod.Autoload()
Is the mob you're referring to a vanilla NPC or a custom made NPC?someone know how does can i make a item get dropped by some mob
Yea I would quite like that they would fix this or show a way to fix this it's the most annoying bug everAny news on when the custom sound will be fixed, it seems to be a very inconsistent issue with certain mods. (Calamity,Tremor,ect)
I will upload a screen shot of my game with only one mod installed to avoid any conflicts with other mods. Don't know if this just a bug with 10.2 but would love to hear some feedback. Thx.