Standalone [1.3] tModLoader - A Modding API

Been away for a few months. Anyone know if the mannequin issue is resolved yet? The one where armor sets disappear when applied to mannequins (generally occurs when there are tons of mods installed which add lots of new armors to the game).
Don't put mod items in mannequins, not a good idea.
 
Don't put mod items in mannequins, not a good idea.

While I can appreciate the sentiment, I'm more interested in learning about the progress made on this front.
If there is resilience, from the team, to figure this out that's fine.

What alternative display-methods would you suggest, to the mannequins? I'm sure I'm not the only person who likes to display their gear rather than cramming it all into chests.
 
While I can appreciate the sentiment, I'm more interested in learning about the progress made on this front.
If there is resilience, from the team, to figure this out that's fine.

What alternative display-methods would you suggest, to the mannequins? I'm sure I'm not the only person who likes to display their gear rather than cramming it all into chests.
I AGREE WITH U
 
How do i make a hostile fish mob?
 
Hey there, how do I mess with sprite fonts? Like, get a text x and y dimension?
 
hey whenever I open the mod browser I get this error. Is the mod browser down or is it an issue on my end?
upload_2017-8-21_11-26-5.png
 
While I can appreciate the sentiment, I'm more interested in learning about the progress made on this front.
If there is resilience, from the team, to figure this out that's fine.

What alternative display-methods would you suggest, to the mannequins? I'm sure I'm not the only person who likes to display their gear rather than cramming it all into chests.
Here's the progress:

1.3.6 reworked mannequins and whatnot.
We wait for that update to happen, only then we will work with mannequins, weapon racks etc.
Just so you know the current code of them is absolute garbage. Wait for 1.3.6, wait for an update, be happy. It's that simple
 
hey, on: public override void UseStyle(Player player)

how can i add a second check under the if statement?
if (player.whoAmI == Main.myPlayer && player.itemTime == 0) //somewhere here
{
//so that has to be true before this happens?
}

Nvm i figured it out...
 
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How to deal with the mp3/wav issue??! Can't play since days and I'm going nuts here.

EDIT:
please don't say "don't reload, just exit/enter the game again". it doesn't work, at least for me.
 
How to deal with the mp3/wav issue??! Can't play since days and I'm going nuts here.

EDIT:
please don't say "don't reload, just exit/enter the game again". it doesn't work, at least for me.
Was just about to ask same, so yea...
 
How to deal with the mp3/wav issue??! Can't play since days and I'm going nuts here.

EDIT:
please don't say "don't reload, just exit/enter the game again". it doesn't work, at least for me.
You have too many mods then
 
I'm having issues, every time I try and load a massive expansion mod (Thorium, calamity, tremor) every other mod loads fine but they don't. I have 14 mods including them, and they are the only one that doesn't load.
 
While i was playing terraria, i wanted to go to the mod browser to update a mod how ever when i open the mod browser an error message comes up saying "your game has crashed using web resources" (even though im still in the game) and this is the error log.

Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings)
at Terraria.ModLoader.UI.UIModBrowser.PopulateFromJSON(TmodFile[] installedMods, String json)

is there any fix?
 
While i was playing terraria, i wanted to go to the mod browser to update a mod how ever when i open the mod browser an error message comes up saying "your game has crashed using web resources" (even though im still in the game) and this is the error log.

Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings)
at Terraria.ModLoader.UI.UIModBrowser.PopulateFromJSON(TmodFile[] installedMods, String json)

is there any fix?
I'm not pro at errors and fixes, but I think this one has something to do with your character or world.
 
the thing is, is that i deleted tmodloader along with terraria and reinstalled both of them and it still comes up with the exact same error. (no characters or world after i reinstalled it)
 
the thing is, is that i deleted tmodloader along with terraria and reinstalled both of them and it still comes up with the exact same error. (no characters or world after i reinstalled it)
Well then I I'm out, as I said I don't know almost anything about these errors but I thought that could be the reason after reading the text... :confused:
 
While i was playing terraria, i wanted to go to the mod browser to update a mod how ever when i open the mod browser an error message comes up saying "your game has crashed using web resources" (even though im still in the game) and this is the error log.

Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings)
at Terraria.ModLoader.UI.UIModBrowser.PopulateFromJSON(TmodFile[] installedMods, String json)

is there any fix?
Last time this error happened it had to do with a web filter or firewall. try opening this link in your browser. If the page is blocked, you'll have your internet filter there saying so. If the page pulls up (it'll be a lot of text and stuff) then the problem might be a firewall restricting or filtering the tmodloader exe itself.
 
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