LightningGear
Terrarian
Do you think you can increase how long they can be away from the player?I feel like it's way too short they die more from monsters because of it
I tried but nothing.There are times where it fixes itself but idk howNope. Did you changed the zoom on your game/interface?
That was actually an issue result of the code place change. I didn't changed how the mouse click is checked and ended up using a variable that at the moment the script ran, would never be active.I tried but nothing.There are times where it fixes itself but idk how
Yeah, the change I did on the last update was supposed to fix part of those issues, but actually broke revive from player.I remembered some things about reviving:
some times reviving process rapidly stop and start again,text on mouse switching between revive and reviving in 0.1 sec.(problably FPS issue,when i switch in options frame skip to slow,smooth way,that issue doesn't appear,and reviving process go correct)
some times when revive buds they didn't gain health(thanx for making regeneration rod,it helps).They health raise from 0 to 1 and immediately reset back to 0.Had to use that rod to wake them.That issue some times disappear by itself when comes new day (4.30 ingame time)
That's what I thought with the calamity.i was wondering if you would be adding that as a thing.I love having my companions with me but it's weird seeing them survive acid like that.I really enjoying this mod so I hope my suggestions help you out.Nothing happens when companions enter acid water, because the mod Itself doesn't even know It exists. Neither I knew that calamity mod has acid waters, even more since I never played that mod.
And an AI to avoid hazards and suicides is something I'm planning have some time. The necessity of such an AI is so huge, that I'm even avoiding taking companions to the underworld, while not having a hell bridge, and the reason why you can already imagine.