I had to launch this to fix a number of bugs the mod had, including one with the old
companions combat behaviour, where they wasn't doing anything when using specific
types of weapons.
The side effect of this update, is that now someone that was going to rearrive... Just rearrived.
Say hello again to Quentin.
Rearrival: Quentin, The Story Teller
Quentin: "Ah, hello again. I was exploring the dungeon again on another world, and was captured
by skeleton mages. Help?"
I actually had most of his rearrival done, thanks to the help Makima gave in the past. I had to review
his codes and also fix some missing and misplaced dialogues that were in the game.
This companion was contributed by the user totote97, in the 1.3 version of the mod. The dialogues
were also made by him, so I also still left them as is.
The player character will no longer freak out when trying to speak to Fluffles while she's on their shoulder.
=> Also, the player character will no longer try to face Vladimir when being hugged while talking to him.
Quentin rearrives.
Fixed an error that could happen when Alexander tries to spawn while he's actually been met before.
=> That will also fix bugs related to his sleuthing action buffs.
Added the usage script for two of Betsy's weapons.
Fixed a issue where companions were unable to behave in combat when using specific types of weapons.
That's about it. I felt a pity to replace Cinnamon in the icon for Quentin, but also would be unfair to
not change the icon for him, so I made them share the icon.
There's enough space for them to share the same icon.
Fixed a issue where when speaking with Alexander for the first time, both alternatives you had had the same text, beside different dialogue outcomes.
You can now ask companions to play Rock, Paper and Scissors with you.
=> Go in their dialogues, on the option "I just want to chat.", then click "Lets play a game." to find it.
=> Something terrible will happen if either you or the companion win more than 255 times.
Companions that can't be mounted on will no longer let you know that they can mount on your shoulders.
=> Yes, you can stop daydreaming now. Huh.
Companions are now able to jump slopes again.
Sardine's Bounty Board will now generate bounties correctly.
Companions will now jump whenever they're underwater, have less than half their breath bar left, and there's air pocket above them.
That should make the companions behave better when you're exploring the world with them. Also, the possibility of adding minigames
you could play with companions is tempting, so I should think of ideas to allow people to add more of them to the dialogues.
Enjoy :3
Edit: Oops, the current version of the 2P inventory management mode is also in the update, and I forgot to disable.
Oh well... You can use it at your own risk. You can trigger it by pressing Select (or Back button) on the second controller.
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