I had to launch this to fix a number of bugs the mod had, including one with the old
companions combat behaviour, where they wasn't doing anything when using specific
types of weapons.
The side effect of this update, is that now someone that was going to rearrive... Just rearrived.
Say hello again to Quentin.
Rearrival: Quentin, The Story Teller
Quentin: "Ah, hello again. I was exploring the dungeon again on another world, and was captured
by skeleton mages. Help?"
I actually had most of his rearrival done, thanks to the help Makima gave in the past. I had to review
his codes and also fix some missing and misplaced dialogues that were in the game.
This companion was contributed by the user totote97, in the 1.3 version of the mod. The dialogues
were also made by him, so I also still left them as is.
The player character will no longer freak out when trying to speak to Fluffles while she's on their shoulder.
=> Also, the player character will no longer try to face Vladimir when being hugged while talking to him.
Quentin rearrives.
Fixed an error that could happen when Alexander tries to spawn while he's actually been met before.
=> That will also fix bugs related to his sleuthing action buffs.
Added the usage script for two of Betsy's weapons.
Fixed a issue where companions were unable to behave in combat when using specific types of weapons.
That's about it. I felt a pity to replace Cinnamon in the icon for Quentin, but also would be unfair to
not change the icon for him, so I made them share the icon.
There's enough space for them to share the same icon.
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