Terrablade101
Terrarian
I would just like to start off by saying that 1.4 was a fantastic update, and possessed some very good additions. However, in some areas, there were let downs that the community and myself were very disappointed in.
1.Golem Buff-It was stated that golem would be receiving a buff, and that he “had a few tricks up his sleeve” but I noticed no difference and several other players noticed nothing new with him, and found him still easier than plantera.
2. Master mode-while I did know that master mode was only going to be stat changes and minimal drop changes, many people on discord and throughout the community were disappointed in the lack of ai changes. Many feel that there isn’t much incentive to play, and they wish there was just a few new ai in some of the bosses.
3. Summoner-Me and many others throughout the community felt that summoner is still very much lacking after 1.4. we feel that while whips are a good addition, the extremely low defense of the summoner class really negates it. We would wish to see summoner receive more defense, as ranger has much more range, rather than a summoner who has to stick relatively close to the boss. A few new headpieces for summoner on the hardmode ores and a new set of armor post plantera would be amazing. Also we REALLY wished to see a moon lord summon drop that wasn’t a sentry, and a whip drop. We also feel that pre bosses could use some more summon weapons, as the finch staff is quite rare.
4. No Snow Biome Updates- Many of us were frustrated that the desert received ANOTHER update in 1.4, but the snow biome wasn’t touched. We wish there would be more incentive to go there, such as some more exclusive items or maybe even an exclusive ore, similar to desert fossil.
5. Npc Unhapiness- While npc hapiness is a great feature, many were upset that the game punishes is for putting the npcs where we want them and building one huge base to house them.
Please comment down below any more suggestions/ feedback regarding 1.4. Thank you for reading this if you made it this far
1.Golem Buff-It was stated that golem would be receiving a buff, and that he “had a few tricks up his sleeve” but I noticed no difference and several other players noticed nothing new with him, and found him still easier than plantera.
2. Master mode-while I did know that master mode was only going to be stat changes and minimal drop changes, many people on discord and throughout the community were disappointed in the lack of ai changes. Many feel that there isn’t much incentive to play, and they wish there was just a few new ai in some of the bosses.
3. Summoner-Me and many others throughout the community felt that summoner is still very much lacking after 1.4. we feel that while whips are a good addition, the extremely low defense of the summoner class really negates it. We would wish to see summoner receive more defense, as ranger has much more range, rather than a summoner who has to stick relatively close to the boss. A few new headpieces for summoner on the hardmode ores and a new set of armor post plantera would be amazing. Also we REALLY wished to see a moon lord summon drop that wasn’t a sentry, and a whip drop. We also feel that pre bosses could use some more summon weapons, as the finch staff is quite rare.
4. No Snow Biome Updates- Many of us were frustrated that the desert received ANOTHER update in 1.4, but the snow biome wasn’t touched. We wish there would be more incentive to go there, such as some more exclusive items or maybe even an exclusive ore, similar to desert fossil.
5. Npc Unhapiness- While npc hapiness is a great feature, many were upset that the game punishes is for putting the npcs where we want them and building one huge base to house them.
Please comment down below any more suggestions/ feedback regarding 1.4. Thank you for reading this if you made it this far
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