NPCs & Enemies A few "invasions" or event suggestions

Neburuh

Spazmatism
Here are some suggestions I had in mind whilst playing, and it's a lot so get ready to read a lot;

Blood Moon summon -

Now, during my plays, I'd always want the portable piggy bank, but Blood moons rarely happen, and something that would help players is a blood moon summon - the sprite could possibly look like a bloody fountain or a bloody circular rock.

Zombie apocalypse (and summon) - (Pre-Hardmode and Hardmode) - (certain specials can spawn only in hardmode)

A zombie apocalypse invasion, a ton of zombies appear, it can happen at any time of the day/night, and some special types of zombies can appear as well, like in L4D2. Also, there can be a chance that a notification appears that says "A zombie horde is occurring!" or "The virus is spreading!" and a huge group of zombies just spawn, and at the end of the apocalypse ( if the world's in hardmode ), there can be a huge or a king of zombie as the final boss of the invasion, like a Tank from L4D2 or something, the sprite could possibly look like a plagued medallion, like a medal with the biohazard symbol or a petri dish to portray a virus.

Slime rain summon -

On my current world, I never experienced a slime rain before, but on my previous world, I've experienced 3 slime rains, it'd be pretty nice to have a summon for those, maybe like a slime ball with a cloud above it.

A crossover with the Binding of Isaac, maybe? (event, some pre-hardmode + hardmode things)

That'd be a pretty cool idea, ask Edmund to have a crossover, and you'd implement some Isaac enemies into Terraria, and he'd implement some Terraria enemies into Isaac.
The event would be placed into sections like the Etherian event and Moon events.
1st Section - (pre-hardmode)
First wave: Gapers, Cyclopias, Gurgles, Lv. 2 Flies, and Mullibooms.
Second wave: Cyclopias, Gurgles, Lv. 2 flies, Mullibooms, Swarmers, and Attack Flies (spawned by a Swarmer)
Third wave: Lv. 2 Flies, Mullibooms, Swarmers, Boom flies, and Guts (spawn from the ground, and explode after death)
Fourth wave: Swarmers, Boom flies, Guts, Gurglings (charge at player), Grubs (can dig into ground at attack player from there), and Maggots (spawned from Grubs)
Fifth wave: Boom flies, Guts, Gurglings, Grubs, Tumors (flies and shoots at player), and either Monstro, Pin, or Gurdy can spawn as the final boss of the 1st section.

2nd section - (hardmode, after one mechanical boss is defeated)
1st wave: Knights (must be killed from the back), Dingas, Grubs, Wall - Blind - and Rage Creeps (if there is an at least 5 block tall wall, these enemies can spawn, Wall creeps will walk on the walls and fire 3 blood tears at the player, Blind creeps will fire 3 in front and both diagonal ways, and Rage creeps will fire a laser at the player), and Mom's hand (falls from the sky damaging the player).
2nd wave: Grubs, the Creeps, Hangers (if there's a roof above the arena, they can spawn and will fire 3 tears at the player), Visses (regular Vis will fire one laser to the player, double Vis will fire to lasers, in front and behind it, and scarred double Vis will fire 3 lasers, above it, in front of it, and behind it), and Lv. 2 SoCs (Lv. 2 servant of cthulhus will now fire lasers at the player periodically)
3rd Wave: Vis, Lv. 2 SoCs, Swingers (similar to spike balls, can spawn a Globin or Maw after death), Red Ghosts (fires a red laser at the player, after the laser it becomes transparent and goes behind the player and fires again, repeating the process), and Mom's hand.
4th wave: Vis, Lv. 2 SoCs, Swingers, Red Ghosts, Doples (copies the weapons, tools, items, armour, etc. of the player, moves simultaneously with the player, and is at the opposite side of the player too), and Mom's dead hand.
5th wave: Lv. 2 SoCs, Swingers, Red Ghosts, Doples, Homunculus (chases the player, and leaves a trail of damaging creep), Creep (puddles of blood that causes damage), and It Lives as the final boss (floats and shoots at the player in 8 directions, casually spawns monsters from the 1st section and 2nd section of the event and turns transparent to avoid damage, and will shoot a brimstone laser in 4 directions when near death periodically)

3rd section - (hardmode, after Golem has been defeated)
1st wave: Doples, Gapers (Blue/Greed ones), Angelic Babies (floats, fires tears at the player, and sometimes teleports somewhere else in the player's screen vision), Black Maw, and Blue Conjoined Fatty (stationary; spits a homing exploding tear to the player and won't stop homing in on the player until the tear is killed).
2nd wave: Envy, Gluttony, and Wrath (only 3 enemies for this wave, must kill all 3 of them)
3rd wave: Sloth, Pride, Lust, and Greed (same with the 2nd wave, must kill all 4 of them)
4th wave: All super variations of the deadly sins (both stronger and harder to kill, same with the 2nd and 3rd wave, must kill all 7 of them)
Final wave: Gapers, Boom flies, Mom's hand, Vis, Lv. 2 SoCs, Begotten (stays stationary, unless killed, after a few seconds, the screen goes dark, making the player vulnerable., Angelic Baby, Black Maw, Blue Conjoined Fatty, and for the final boss; we have either Hush or Delirium (Delirium can change into any boss fought in the event, just like the real Delirium)
(The final wave depicts the Void chapter in the Binding of Isaac, getting every single "special or signature" monster from the game, like Gapers are the signature monster for the basement, etc.)

That's all.

Concept music:

Zombie apocalypse:

The Basement's Army:
First section:
Second section:
Third section:
Final boss fight:
 
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