Heath04🌳
Pumpking
There is no denying that this is very much a wiki game there is hardly enough information given out at any given time, Guide NPC is the only NPC that can give info and if he dies then new players are locked out of knowing what to do. More NPCs should be able to give info on what they do, just like the guide you can add a little "Info" button on the NPCs.
Speaking of menus remove the kill requirement to get info out of the Bestiary, you should be able to get the info out of a single kill of the enemy (or if that enemy happened to kill you but I don't think the game tracks that). The Zoologist could have a dialogue option that simply opens your Bestiary, I know you can already open it through your inventory but this is just to help let new players know that it is there. Another pet peeve I have with the Bestiary is that when you're in Expert+ you cannot see the drop chances of items in lootbags, adding that would be nice.
"This game doesn't need you to hold your hand" This is hardly hand holding, the alternative would be:
- They just stay confused and maybe learn it later on
- They look it up online, whether that be here on the forums, in the Terraria Discord, or they search it up on the wiki (potentially risking using the wrong wiki and getting some misinfo)
There is no reason not to have this info in-game all it does is creates less misinformation and helps out newer players so that they potentially play longer and don't get lost not knowing how to progress. Some other small things that could prove useful for newer players are:
- Wings and Hook info in tooltip: I currently play with this resource pack since this option is so incredibly useful, the ability to just know that this other hook is better instead of having to craft it so then you can guess is really annoying especially since the rarity system in this game is completely irrelevant to actual scaling
- Revamp the Guide's crafting menu: I would like to use chat glyphs to pin items in my chat and also the ability to just click on an item that is a material and learn how do I craft that as well, maybe make using text glyphs easier for players and more obvious as a feature.
I think with that it is generally fine, there are more things I can nitpick but these are the ones that I genuinely want added to the game
- Merchant will tell new players how buying/selling works and what to do with coins
- Dryad should take the Guide's lines hinting on bosses but add more descriptors "I've heard reports of a very strange worm in the underground mushroom fields. I wonder if it would be any good as bait?" isn't enough, you can change "strange" into skittish or shy to reference how you can't stand near them, reference that you have to fish in the Ocean. Make sure to add notes on how to resummon a boss in case the player dies
- Angler can explain the fishing mechanic
- Painter can explain painting tools and what they're used for
- Mechanic to explain Wiring
- Wizard can explain Luck
- Guide can still explain how to play and basics of what the player should do
Speaking of menus remove the kill requirement to get info out of the Bestiary, you should be able to get the info out of a single kill of the enemy (or if that enemy happened to kill you but I don't think the game tracks that). The Zoologist could have a dialogue option that simply opens your Bestiary, I know you can already open it through your inventory but this is just to help let new players know that it is there. Another pet peeve I have with the Bestiary is that when you're in Expert+ you cannot see the drop chances of items in lootbags, adding that would be nice.
"This game doesn't need you to hold your hand" This is hardly hand holding, the alternative would be:
- They just stay confused and maybe learn it later on
- They look it up online, whether that be here on the forums, in the Terraria Discord, or they search it up on the wiki (potentially risking using the wrong wiki and getting some misinfo)
There is no reason not to have this info in-game all it does is creates less misinformation and helps out newer players so that they potentially play longer and don't get lost not knowing how to progress. Some other small things that could prove useful for newer players are:
- Wings and Hook info in tooltip: I currently play with this resource pack since this option is so incredibly useful, the ability to just know that this other hook is better instead of having to craft it so then you can guess is really annoying especially since the rarity system in this game is completely irrelevant to actual scaling
- Revamp the Guide's crafting menu: I would like to use chat glyphs to pin items in my chat and also the ability to just click on an item that is a material and learn how do I craft that as well, maybe make using text glyphs easier for players and more obvious as a feature.
I think with that it is generally fine, there are more things I can nitpick but these are the ones that I genuinely want added to the game
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