Dexterdude
Eye of Cthulhu
THE MONSTER TAMER
The Monster tamer (or just tamer) could be a class that will allow you to take control of the monsters using mana per second ! The items that will be used for taming monsters could be called taming staff (s) . Each staff will be able to take control of some monsters and each monster will need a different amount of mana per second . You won't be able to take control of all the monsters and you won't be able to take control of bosses . For example you have a taming staff in your hand and you encounter a slime , when the cursor is on the slime it says it needs 4 mana . You use the mana and wherever the cursor is going the slime will follow it and it will hit other monsters and players ! By saying mana per second i mean that for each second you control a monster it will consume you an amount of mana . I know , this class sound a bit like the summoner. I am trying to make it different .
Anyway , the first taming staff will be called Zombie taming staff, it will need these stuff to be crafted :
12 wood (any kind of wood ) , a mana crystal and a zombie arm . It will tame one zombie when you click it (it will only tame zombies , one at a time). It will use 2 mana per second you control the zombie . It will hit zombies too ! When the monster you control attacks other monsters , the other monsters will try to kill the monster you control . You can only control one monster .
CONTROLS
If you move the cursor to the left the monster goes to the left , the monster's movement speed stays the same , if you move the cursor to the right , the monster goes to the right . If you move the cursor up , when the monster gets underneath the cursor , it will start jumping , if you move the cursor underneath the monster , the monster will fall through platforms (if the monster is standing on platforms ). That means that you can move your player while you control a monster . Also the controls for flying monsters are the same just simpler , wherever the cursor is going the monster will follow .
Also , you will be able to take the monsters point of view , well not exactly , you will be able to go off-playerscreen by pressing a button (you guys tell me which button from the keyboard should it be ) . This will allow the monster you control to move further , away from the player's point of view . This will change the controls of the monster to the ones that the player has , the negative of this is that the player won't be able to move ... You will see the life of the monster in the place where the player's life was while doing that , you will also see the player's mana . You will get a warning if another monster is near the player , you will be able to see where your player is with the same way as you see players from your team in the console version (you see a player head coming from the direction the player is and it gets bigger as you get closer ) .
Let's say you control a fire imp , when you press the right click , the fire imp teleports where the cursor was the moment you pressed it , when you press the left click , the fire imp will start shooting burning spheres (every monster will have a timer for the rate it can use it's ranged or whatever kind of attack ) to the direction the cursor is .
BOOSTS AND AVERAGE DEFENCE
Monster tamer should be somewhere in the middle of melee and ranged in average armor defences . It should have more defence than summoner because of the mana per second , the fact that monsters die and minions don't die . Some boosts that the monster tamer armors and accesories could give can be these :
- + monster damage
- + monster speed
- + monster defence
- + monster knockback
- - mana cost
- - chance for enemies to target you (the player)
- + monster critical hit ratio .
- Read the idea below for some MORE possible boosts !
JUST A NEW IDEA
This is an idea about making this class a bit more usefull on pvp ( AND PVE ) , maybe these effects should be gained from accesories or armor set bonuses or something like that , when your monster hits another player's minion (remember YOU control the monster , if YOU target the minion with a monster !) :
- The other player's minion gets paralyzed for some seconds .
- The minion disappears (the other player can re-summon it) .
- You take control of his/her minion , only one minion steal allowed (not sure about this one)
- Your monster gets some buffs for each minion you hit (maybe not only minions , enemies and players too ! ) .
- SOME of these effects may not stack together , also some sound less usefull and some sound too good compared to the others because they will be available as further you get in the game , they have to do with progression too .
- If some effects stuck together , one way they could work can be this : for example you have an accesory which gives you 33% chance to paralyze the other player's minions each time you hit them but maybe you can have at the same time another accesory which gives you 20% to take control of the other player's minions each time you hit them .
- You ask a reason why all these have to do with the summoner ? Well because minions will try to kill your monster so you need a way to defend !
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