CornetTheory
Skeletron Prime
Hello, sorry if this has been suggested, but I searched and didn't see anything right away. But I had an idea that might be easy to implement but would also solve the swimming in banners issue.
1. Create a piece of furniture or NPC, that deals with or stores banners.
-alternatively, use an existing NPC
2. When the requirement is met for any kind of banner, increment the number of available banners in the map.
3. Withdraw, at your leisure, the type and number of banners you have unlocked. or perhaps let them be traded for gold.
-alternatively, just unlock the banners at 50, or maybe some higher number, and they can just remain unlocked.
4. check on a particular monster's number of kills.
At least this way the game's balance is more or less the same, just that you don't need to get banners at random!
1. Create a piece of furniture or NPC, that deals with or stores banners.
-alternatively, use an existing NPC
2. When the requirement is met for any kind of banner, increment the number of available banners in the map.
3. Withdraw, at your leisure, the type and number of banners you have unlocked. or perhaps let them be traded for gold.
-alternatively, just unlock the banners at 50, or maybe some higher number, and they can just remain unlocked.
4. check on a particular monster's number of kills.
At least this way the game's balance is more or less the same, just that you don't need to get banners at random!