Kats
Pixel Pirate
So, been playing around with movement speed and the new Crystal Assassin Set, because of how much it adds, and I've found something...
...that is already common knowledge lul.
For those that might not know:
So, where am I going with all this? Well... Movement Speed Buffs are incredibly boring for the reasons explained above. Especially so when its a set bonus, even more so when the Movement Speed ends up at a whooping 25% in the end which is overkill.
The Frost Armor is easier to get, and much better, Defense is higher, Frostburn is awesome, gives enough movement speed at 8% and it even has 1% more damage and crit chance.
I don't know if one is supposed to get the Crystal Assassin Set earlier and I'm just bad but I could not kill the boss despite multiple attempts until after I got Frost Armor haha.
Some cool little slime assassin examples hehe.
Pressing down while in the air transforms you into a slime (similar color as the boss? unique dyes for this armor that changes color to mimic specific slimes?), slamming down dealing a lot of damage to any mob unfortunate enough to stand below, or maybe cause a slimeplosion, splattering slime goo all around the player, damaging and slowing any mob nearby.
Pressing down while on the ground will transform you into a slime, moving left and right will cause you to crawl in that direction, if you move/press down above a 1 tile gap, you can slip through the gap, with an animation of the slime getting squished.
If you allowed for moving around like this in a 1 tile tunnel, it could be worked into tons of cool little puzzle and adventure maps too haha.
Maybe even pvp maps, though I dunno how that works hehe.
Of course, can not morph back to normal without exiting the gap/tunnel.
And if the unique dyes for this armor could be a thing too, then even more possibilities!
Could also just theme it around crystals, keep the slam, remove the slow, shoot out crystal shards all around the player (could just be crystal dart projectiles that don't bounce, or only bounces once). Pressing down while on ground will transform you into a crystal for 1-2 seconds, character unable to do any action except grapple/mount key but is invulnerable, crystal has a health bar that mobs can break, if broken, stuns the player for 1 second.
Grapple/Mount Key will cancel the invul and shoot crystal shards all around the player damaging enemies they hit.
That and maybe a slight buff to defense or damage, unless you're indeed supposed to get this before the Frost Armor (and similar stage armor) and I'm just bad.
Just my 2 cents though.
...that is already common knowledge lul.
For those that might not know:
Movement Speed have what we call a Hard Cap at different stages depending on Accessories used, among other things, so I guess one could call it more of a semi-hardcap.
The cap is increased significantly on Asphalt Blocks, Max I have reached is 99, Mounts don't have increased speed on Asphalt (Goat still hovers between 60 and 61).
Lightning Boots and its upgrades have a hard cap of 34 MPH
All other Boots have a hardcap of 30 MPH
Movement Speed without Boots is most likely also capped at 30 (Could only reach 28)
With that out of the way, here in lies the problem, this cap is reached as soon as you put on boots. And so Movement Speed buffs "only help" if you do not use boots.
Except for one thing, acceleration to top speed does improve when stacking movement speed, but its barely noticeable with boots, you'll hit top speed really quick anyway because of the boost they all have, and a swiftness potion is easy to get and gives more than enough of a boost.
So, where am I going with all this? Well... Movement Speed Buffs are incredibly boring for the reasons explained above. Especially so when its a set bonus, even more so when the Movement Speed ends up at a whooping 25% in the end which is overkill.
The Frost Armor is easier to get, and much better, Defense is higher, Frostburn is awesome, gives enough movement speed at 8% and it even has 1% more damage and crit chance.
I don't know if one is supposed to get the Crystal Assassin Set earlier and I'm just bad but I could not kill the boss despite multiple attempts until after I got Frost Armor haha.
Some cool little slime assassin examples hehe.
Pressing down while in the air transforms you into a slime (similar color as the boss? unique dyes for this armor that changes color to mimic specific slimes?), slamming down dealing a lot of damage to any mob unfortunate enough to stand below, or maybe cause a slimeplosion, splattering slime goo all around the player, damaging and slowing any mob nearby.
Pressing down while on the ground will transform you into a slime, moving left and right will cause you to crawl in that direction, if you move/press down above a 1 tile gap, you can slip through the gap, with an animation of the slime getting squished.
If you allowed for moving around like this in a 1 tile tunnel, it could be worked into tons of cool little puzzle and adventure maps too haha.
Maybe even pvp maps, though I dunno how that works hehe.
Of course, can not morph back to normal without exiting the gap/tunnel.
And if the unique dyes for this armor could be a thing too, then even more possibilities!
Could also just theme it around crystals, keep the slam, remove the slow, shoot out crystal shards all around the player (could just be crystal dart projectiles that don't bounce, or only bounces once). Pressing down while on ground will transform you into a crystal for 1-2 seconds, character unable to do any action except grapple/mount key but is invulnerable, crystal has a health bar that mobs can break, if broken, stuns the player for 1 second.
Grapple/Mount Key will cancel the invul and shoot crystal shards all around the player damaging enemies they hit.
That and maybe a slight buff to defense or damage, unless you're indeed supposed to get this before the Frost Armor (and similar stage armor) and I'm just bad.
Just my 2 cents though.
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