Kranot
Terrarian
Ammobox+ is a mod that's entirely dedicated
to the ranged specializations of Terraria, and adds
manny new ammo types with new effects and their own recipes to the game.
Ammobox+ can be found in the modbrowser.
We decided to not provide a link
because that would endup in
different version allacross the board.
this link allows bugreports
and has older versions of the mod
Muzuwi/AmmoboxPlus
We also recommend downloading Helpful Hotkeys since its feature
to cycle ammo synergizes well with Ammobox+
tModLoader - Helpful Hotkeys
This mod offers the option to display currently loaded ammo by pressing "P". This can be also paired with the Ammo Belts (see further down), which allow you to change between ammo in your ammo bar on the fly.
In addition the mod offers te following Ammos as its mainfeature:
Bullet Profiles
Name: Markershot
Effect: marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.
Damage: 2
Velocity:10
Recipie: eye of the golem + Empty bullet
Ammount crafted: 1
_________
Name: Phantasmal Bullet
Effect: travels through up to 4 block
thick walls, but becomes
less accurate than most bullets.
every block adds 10° of angle to the
firing cone, capping at 40° when
shooting through 4 blocks.
Damage: 20
Velocity: 2
Recipie: spectre bar + 100 Empty bullet
Ammount crafted: 300
_________
Name: Starfall Bullet
Effect: regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.
Damage: 8 (40 for the stars)
Velocity: 4
Recipie: 10 Fallen star + 100 Musket ball
Ammount crafted: 100
_________
Name: Rubber Bullet
Effect: does low damage, but
has a knockback rating of 15 which is
second only to the Slaphands rating of 20 and higher than all vanilla ammunitions.
This combined with low damage
makes it ideal for crowd control.
Damage: 9
Velocity: 5
Recipie: 10 pink gel + 100 musketball
Ammount crafted: 300
_________
Name: Peculiar Bullet
Effect: makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.
Damage: 8
Velocity: 2
Recipie:10 bunny +
100 Empty bullet
Ammount crafted: 100
_________
Name: Miners Bullet
Effect: makes enemies drop stacks of 10-30 random ores with a chance of 1% per enemy. This ammo is designed with
the chronically lazy in mind.
if you can’t be asked to even go mine ores this ammo may be an alternative.
Damage: 8
Velocity: 2
Recipie: 20 dynamite + 100 Empty bullet
Ammount crafted: 100
_________
Name: Ice Bullet
Effect: has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)
Damage: 13
Velocity: 5
Recipie: frostcore + 75 Empty bullet
Ammount crafted: 75
_________
Name: Drugged Bullet
Effect: makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.
Damage: 9
Velocity: 2
Recipie: junglespores + 100 Empty bullet
Ammount crafted: 100
_________
Effect: marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.
Damage: 2
Velocity:10
Recipie: eye of the golem + Empty bullet
Ammount crafted: 1
_________
Name: Phantasmal Bullet
Effect: travels through up to 4 block
thick walls, but becomes
less accurate than most bullets.
every block adds 10° of angle to the
firing cone, capping at 40° when
shooting through 4 blocks.
Damage: 20
Velocity: 2
Recipie: spectre bar + 100 Empty bullet
Ammount crafted: 300
_________
Name: Starfall Bullet
Effect: regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.
Damage: 8 (40 for the stars)
Velocity: 4
Recipie: 10 Fallen star + 100 Musket ball
Ammount crafted: 100
_________
Name: Rubber Bullet
Effect: does low damage, but
has a knockback rating of 15 which is
second only to the Slaphands rating of 20 and higher than all vanilla ammunitions.
This combined with low damage
makes it ideal for crowd control.
Damage: 9
Velocity: 5
Recipie: 10 pink gel + 100 musketball
Ammount crafted: 300
_________
Name: Peculiar Bullet
Effect: makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.
Damage: 8
Velocity: 2
Recipie:10 bunny +
100 Empty bullet
Ammount crafted: 100
_________
Name: Miners Bullet
Effect: makes enemies drop stacks of 10-30 random ores with a chance of 1% per enemy. This ammo is designed with
the chronically lazy in mind.
if you can’t be asked to even go mine ores this ammo may be an alternative.
Damage: 8
Velocity: 2
Recipie: 20 dynamite + 100 Empty bullet
Ammount crafted: 100
_________
Name: Ice Bullet
Effect: has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)
Damage: 13
Velocity: 5
Recipie: frostcore + 75 Empty bullet
Ammount crafted: 75
_________
Name: Drugged Bullet
Effect: makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.
Damage: 9
Velocity: 2
Recipie: junglespores + 100 Empty bullet
Ammount crafted: 100
_________
Dart Profiles
Name: Marker Dart
Effect:
marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.
Damage: 2
Velocity: 9
Recipie: iron bar + 1 eye of the golem
Ammount crafted: 1
_________
Name: Drugged Dart
Effect:
makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.
Damage: 9
Velocity: 2
Recipie: iron bar + 10 junglespore
Ammount crafted: 100
_________
Name: Peculiar Dart
Effect:
makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.
Damage: 8
Velocity: 2
Recipie: iron bar + 5 bunny
Ammount crafted: 100
_________
Name: Ice Dart
Effect:
has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)
Damage: 13
Velocity: 4
Recipie: iron bar + frostcore
Ammount crafted: 75
_________
Name: Starfall Dart
Effect:
regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.
Damage: 8 (40 for stars)
Velocity: 3
Recipie: iron bar + 5 fallen star
Ammount crafted: 100
_________
Name: Frostburn Dart
Effect: Debuffs enemys with the Frostburn debuff.
Damage: 9
Velocity: 3
Recipie: iron bar + 2 icetorch
Ammount crafted: 100
_________
Name: Sand Dart
Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)
Damage: 9
Velocity: 3
Recipie: iron bar + 20 sandblocks
Ammount crafted: 100
_________
Name: Cactus Dart
Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)
Damage: 9
Velocity: 3
Recipie: iron bar + 10 cactusblocks
Ammount crafted: 100
_________
Name: Slime Dart
Effect: slows enemys slightly (much less than iceammunitions) and is easily craftable
Damage: 9
Velocity: 3
Recipie: iron bar + 15 gel
Ammount crafted: 100
_________
Name:Ying and Yang Darts
Effect:These 2 darts are near useless individually but are truly horrifyinly strong is used simultaniously by 2 players on the same enemy.
Damage: 2 without twindart (150 with twindart)
Velocity: 4
Recipie: iron bar + 1 dark shard (ying) OR 1 light shard (yang)
Ammount crafted: 3
_________
Name: Acupuncture Dart
Effect: damage ramps up by +2 for each consecutiv hit. rampup resets when a dart misses.
Damage: 1 (base)
Velocity: 3
Recipie: iron bar + 20 bone
Ammount crafted: 100
_________
Effect:
marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.
Damage: 2
Velocity: 9
Recipie: iron bar + 1 eye of the golem
Ammount crafted: 1
_________
Name: Drugged Dart
Effect:
makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.
Damage: 9
Velocity: 2
Recipie: iron bar + 10 junglespore
Ammount crafted: 100
_________
Name: Peculiar Dart
Effect:
makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.
Damage: 8
Velocity: 2
Recipie: iron bar + 5 bunny
Ammount crafted: 100
_________
Name: Ice Dart
Effect:
has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)
Damage: 13
Velocity: 4
Recipie: iron bar + frostcore
Ammount crafted: 75
_________
Name: Starfall Dart
Effect:
regular ammo wich a spacethemed kick. This ammunition has a 3% chance
to shoot a fallen star that
penetrates enemys. making it
a more costefficient way to
kill your enemys with stellar bodies.
Damage: 8 (40 for stars)
Velocity: 3
Recipie: iron bar + 5 fallen star
Ammount crafted: 100
_________
Name: Frostburn Dart
Effect: Debuffs enemys with the Frostburn debuff.
Damage: 9
Velocity: 3
Recipie: iron bar + 2 icetorch
Ammount crafted: 100
_________
Name: Sand Dart
Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)
Damage: 9
Velocity: 3
Recipie: iron bar + 20 sandblocks
Ammount crafted: 100
_________
Name: Cactus Dart
Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)
Damage: 9
Velocity: 3
Recipie: iron bar + 10 cactusblocks
Ammount crafted: 100
_________
Name: Slime Dart
Effect: slows enemys slightly (much less than iceammunitions) and is easily craftable
Damage: 9
Velocity: 3
Recipie: iron bar + 15 gel
Ammount crafted: 100
_________
Name:Ying and Yang Darts
Effect:These 2 darts are near useless individually but are truly horrifyinly strong is used simultaniously by 2 players on the same enemy.
Damage: 2 without twindart (150 with twindart)
Velocity: 4
Recipie: iron bar + 1 dark shard (ying) OR 1 light shard (yang)
Ammount crafted: 3
_________
Name: Acupuncture Dart
Effect: damage ramps up by +2 for each consecutiv hit. rampup resets when a dart misses.
Damage: 1 (base)
Velocity: 3
Recipie: iron bar + 20 bone
Ammount crafted: 100
_________
Arrow Profiles
Name: Marker Arrow
Effect:
marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.
Damage: 2
Velocity: 10
Recipie: 1 eye of the golem + 1 wooden arrow
Ammount crafted: 1
_________
Name: Drugged Arrow
Effect:
makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.
Damage: 9
Velocity: 2
Recipie: 5 Junglespore + 10 wooden arrows
Ammount crafted: 10
_________
Name: Peculiar Arrow
Effect:
makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.
Damage: 4
Velocity: 2
Recipie: 1 bunny + 10 wooden arrows
Ammount crafted: 10
_________
Name: Ice Arrow
Effect:
has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)
Damage: 11
Velocity: 5
Recipie: 1 frostcore
Ammount crafted: 75
_________
Name: slime arrow
Effect: slows enemys slightly (much less than ice)
Damage: 6
Velocity: 4
Recipie: 10 gel + 10 Wooden Arrows
Ammount crafted: 10
_________
Name: Phantasmal Arrow
Effect: travels through up to 4 block
thick walls, but becomes
less accurate than most bullets.
every block adds 10° of angle to the
firing cone, capping at 40° when
shooting through 4 blocks.
Damage: 14
Velocity: 2
Recipie: 1 spectral bar
Ammount crafted: 150
_________
Name: Sand Arrow
Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)
Damage: 9
Velocity: 5
Recipie: 10 sandblocks + 10 wooden arrows
Ammount crafted: 10
_________
Name: Cactus Arrow
Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)
Damage: 9
Velocity: 4
Recipie: 5 cactusblocks + 10 wooden arrows
Ammount crafted: 10
_________
Name: True Chlorophyte Arrow
Effect: seeksout enemies
Damage: 16
Velocity: 4
Recipie: 1 Chlorophyte bar
Ammount crafted: 20
_________
Effect:
marks an enemy for death.
this means the enemy will take +15% damage as long as the effect is sustained.
The high cost and low turnout of crafting this ammo is meant to encourage use of
this for bosses and mini-bosses only.
Damage: 2
Velocity: 10
Recipie: 1 eye of the golem + 1 wooden arrow
Ammount crafted: 1
_________
Name: Drugged Arrow
Effect:
makes enemies radiate toxic auras that harm their allys but not themselves.
it is recommended to only spray in a few drugged shots to avoid massimmunity.
for added chaos. the effect lasts 5 seconds and has a cooldown of 5 seconds.
Damage: 9
Velocity: 2
Recipie: 5 Junglespore + 10 wooden arrows
Ammount crafted: 10
_________
Name: Peculiar Arrow
Effect:
makes enemies turn into bunnies
with a low probability of 0.5% per bullet. Bosses will not be changed into bunnys
and instead have a chance to spawn bunnies for every bullet they are hit by.
Damage: 4
Velocity: 2
Recipie: 1 bunny + 10 wooden arrows
Ammount crafted: 10
_________
Name: Ice Arrow
Effect:
has a 10% chance to freeze enemies and applies the “Chilled” debuff.
in water the chance doubles. any amount of water will trigger this effect as long as the enemy is standing or walking in it. (fullfreeze lasts 5 sec.)
Damage: 11
Velocity: 5
Recipie: 1 frostcore
Ammount crafted: 75
_________
Name: slime arrow
Effect: slows enemys slightly (much less than ice)
Damage: 6
Velocity: 4
Recipie: 10 gel + 10 Wooden Arrows
Ammount crafted: 10
_________
Name: Phantasmal Arrow
Effect: travels through up to 4 block
thick walls, but becomes
less accurate than most bullets.
every block adds 10° of angle to the
firing cone, capping at 40° when
shooting through 4 blocks.
Damage: 14
Velocity: 2
Recipie: 1 spectral bar
Ammount crafted: 150
_________
Name: Sand Arrow
Effect: Decreases accuracy of enemy projectiles (this means enemyhits do less damage)
Damage: 9
Velocity: 5
Recipie: 10 sandblocks + 10 wooden arrows
Ammount crafted: 10
_________
Name: Cactus Arrow
Effect: deals little damage on hit but makes the hitbox of the affected enemy deal damage to enemys that touch it (prettymuch a pre-Hardmode drugged dart)
Damage: 9
Velocity: 4
Recipie: 5 cactusblocks + 10 wooden arrows
Ammount crafted: 10
_________
Name: True Chlorophyte Arrow
Effect: seeksout enemies
Damage: 16
Velocity: 4
Recipie: 1 Chlorophyte bar
Ammount crafted: 20
_________
Rocket Profiles
Name: Miners Rocket
Effect:
Has a low chance of dropping random ammounts of ore from enemies and can destroy orevains for more loot
Damage: 40
Velocity: 2
Recipie: 1 dynamite + 10 Rocket II
Ammount crafted: 10
_________
Name: Peculiar Rocket
Effect:
has a 50% chance to turn an enemy into a bunny
Damage: 35
Velocity: 2
Recipie: 1 bunny + 10 Rocket I
Ammount crafted: 10
_________
Name: Ice Rocket
Effect:
slows enemys and has a 30% cance to fully freeze an enemy
Damage: 35
Velocity: 5
Recipie: 1 icefeather+ 10 Rocket III
Ammount crafted: 5
_________
Name: Starburst Rocket
Effect:
on detonation there is a 25% canche to explode into 16 stars that fly in every direction
Damage: 8 (40 for stars)
Velocity: 3
Recipie: 5 fallen stars + 10 Rocket I
Ammount crafted: 10
_________
Name: Ichor Rocket
Effect: Decreases target's defense
Damage: 40 (5 for bursts)
Velocity: 4
Recipie: 5 Ichor + 10 Rocket I
Ammount crafted: 10
_________
Name: Frostburn Rocket
Effect: afflicts enemys with the frostburn defbuff
Damage: 30 (5 for bursts)
Velocity: 4
Recipie: 10 icetorches + 10 Rocket I
Ammount crafted: 10
_________
Name: Chlorophyte Rocket
Effect: Chases after your enemy
Damage: 40
Velocity: 4
Recipie: 1 chlorophyte bar + 10 Rocket I
Ammount crafted: 10
_________
Name: Cursed Rocket
Effect: afflicts enemys with the cursed effect
Damage: 35
Velocity: 4
Recipie: 5 cursed flames + 10 Rocket I
Ammount crafted: 10
_________
Name: Regeneration Rocket
Effect: enemies killed in its aura have a 10% chance each to drop extra hp and mana
Damage: 0
Velocity: 0.5
Recipie: 1 lifecrystal + 1 manacrystal + 10 Rocket I
Ammount crafted: 10
Name: Blackhole Rocket
Effect: creates a blackhole that suckes enemys towars it for 5 seconds
Damage: 0
Velocity: 4
Recipie: 15 souls of might + 15 soul of night + 10 Rocket IV
Ammount crafted: 10
Name: Harpys Rocket
Effect: detonates into 16 feathers that fly into all directions
Damage: 20 (20 per feather)
Velocity: 6
Recipie: 5 harpys feathers + 10 Rocket I
Ammount crafted: 10
Name: Sand Rocket
Effect: decreases accuracy of enemy projectiles
Damage: 20
Velocity: 5
Recipie: 10 sandblocks + 10 Rocket I
Ammount crafted: 10
Name: Golemfist Rocket
Effect: has a 30 Knockbackrating to push enemys away in every direction
Damage: 30
Velocity: 5
Recipie: 10 Lizhard bricks + 10 Rocket I
Ammount crafted: 10
_________
Effect:
Has a low chance of dropping random ammounts of ore from enemies and can destroy orevains for more loot
Damage: 40
Velocity: 2
Recipie: 1 dynamite + 10 Rocket II
Ammount crafted: 10
_________
Name: Peculiar Rocket
Effect:
has a 50% chance to turn an enemy into a bunny
Damage: 35
Velocity: 2
Recipie: 1 bunny + 10 Rocket I
Ammount crafted: 10
_________
Name: Ice Rocket
Effect:
slows enemys and has a 30% cance to fully freeze an enemy
Damage: 35
Velocity: 5
Recipie: 1 icefeather+ 10 Rocket III
Ammount crafted: 5
_________
Name: Starburst Rocket
Effect:
on detonation there is a 25% canche to explode into 16 stars that fly in every direction
Damage: 8 (40 for stars)
Velocity: 3
Recipie: 5 fallen stars + 10 Rocket I
Ammount crafted: 10
_________
Name: Ichor Rocket
Effect: Decreases target's defense
Damage: 40 (5 for bursts)
Velocity: 4
Recipie: 5 Ichor + 10 Rocket I
Ammount crafted: 10
_________
Name: Frostburn Rocket
Effect: afflicts enemys with the frostburn defbuff
Damage: 30 (5 for bursts)
Velocity: 4
Recipie: 10 icetorches + 10 Rocket I
Ammount crafted: 10
_________
Name: Chlorophyte Rocket
Effect: Chases after your enemy
Damage: 40
Velocity: 4
Recipie: 1 chlorophyte bar + 10 Rocket I
Ammount crafted: 10
_________
Name: Cursed Rocket
Effect: afflicts enemys with the cursed effect
Damage: 35
Velocity: 4
Recipie: 5 cursed flames + 10 Rocket I
Ammount crafted: 10
_________
Name: Regeneration Rocket
Effect: enemies killed in its aura have a 10% chance each to drop extra hp and mana
Damage: 0
Velocity: 0.5
Recipie: 1 lifecrystal + 1 manacrystal + 10 Rocket I
Ammount crafted: 10
Name: Blackhole Rocket
Effect: creates a blackhole that suckes enemys towars it for 5 seconds
Damage: 0
Velocity: 4
Recipie: 15 souls of might + 15 soul of night + 10 Rocket IV
Ammount crafted: 10
Name: Harpys Rocket
Effect: detonates into 16 feathers that fly into all directions
Damage: 20 (20 per feather)
Velocity: 6
Recipie: 5 harpys feathers + 10 Rocket I
Ammount crafted: 10
Name: Sand Rocket
Effect: decreases accuracy of enemy projectiles
Damage: 20
Velocity: 5
Recipie: 10 sandblocks + 10 Rocket I
Ammount crafted: 10
Name: Golemfist Rocket
Effect: has a 30 Knockbackrating to push enemys away in every direction
Damage: 30
Velocity: 5
Recipie: 10 Lizhard bricks + 10 Rocket I
Ammount crafted: 10
_________
About Ammoboxes
Ammoboxes and the Ammobox+ drop from Bosses based on the state of you world (so it knows once you entered hardmode). The exact mechanics work as follows:
on expert ammoboxes drop from phm boss bags, and ammoboxes plus drop from hm boss bags
(this will be configurable so other mods can make it so their bags drop ammoboxes too)
on normal mode, ammoboxes drop pre hardmode, and ammoboxes plus drop in hardmode
on expert ammoboxes drop from phm boss bags, and ammoboxes plus drop from hm boss bags
(this will be configurable so other mods can make it so their bags drop ammoboxes too)
on normal mode, ammoboxes drop pre hardmode, and ammoboxes plus drop in hardmode
ice freeze/slowdown/slime has no effect on:
Destroyer, WoF, skeletrons and skeletron primes Hands and the UFO for various reasons including plain immunitys
Ammobelts
The Ammobelt in its baseform is ONLY available after killing all mech bosses
no future updates are planned since we are featurecomplete
Concerning bugs: Just contact me on discord
(my tag is Kranot#6900)
and tell me what's wrong and I can contact Muzuwi to fix it.
Optionally you can follow this link for bugreports:
Muzuwi/AmmoboxPlus
We currently have no reviews of Ammobox+ but
if you do Mod Reviews on YouTube be sure to
shoot it our way in the comments below and it will be added here.
(But we suggest holding off reviews untill the abovementioned updates hit)
The mod was programmed by Muzuwi.
The sprites, branding were done by me.
The sounds where done by Badassbunnyz.
Special thanks to 4chans /tg/ and the Terraria forums
for pitching some ideas and helping with some stuff concerning balance.
SUPERSPECIAL THANKS to everyone who downloaded the mod!
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