Actually, I wonder if the new logic system is a constant or specific signal system versus the current simple arbitrary pulse system.
The current system just sends a signal arbitrary signal that mechanism just see as a sign to just "do something". Lights, actuators, etc. just invert states (On/Off, actuated, non-actuated, and vice versa.) Other mechanisms (like the pump and traps) activate/fire-off once per pulse (plus any cool-down time, of course). ON/OFF signals are wholly arbitrary and dependent on the initial states of mechanisms that can switch states.
Will the new logic gates use a continuous signal? (I doubt it... Though having a continuous signal would do wonders for simple auto-traps, pump systems, and statue farms - which is why I doubt this will be the case.) What about definitive ON/OFF commands/pulses? Will a properly activated logic gate always send an ON signal/command/pulse regardless of the state of the mechanism? As an example: I connect an OFF gate to an ON torch. Will triggering the gate to ON force the torch OFF or will it stay on until the gate signal disappears?
Well, find out soon enough. Looking forward to this Sunday... (Or Monday since I have the GoG.com version of Terraria.)