Oh, and everytime someone mentions something that is close to being right - or even somewhat right - I am shortening the time to the next teaser...
I think I'd actually enjoy seeing what his mad face looks like XpMan, I would hate to see you mad.
You're twisted, Nike.I think I'd actually enjoy seeing what his mad face looks like Xp
Holy crap, my clone.
Oh, and everytime someone mentions something that is close to being right - or even somewhat right - I am shortening the time to the next teaser...
I think it's a 2.5D sides-croller adventure game, with deep storyline and rogue-like occurrences that can happen between settings as you escape some sort of "corruption". (or something similar to the corruption, not really Terraria related but does hold that sort relation to creep-growing evil) The players and npcs are not small pixel-characters like in Terraria, they have full figures and detail but still of the pixel-style form. The player is racing against the clock and this "corruption" to a sacred place that if the player arrives first... then they can stop this growing evil. If this "corruption" defeats the player then all is lost. This sacred place is across the world so the hero has to walk through ancient deserts, wild jungles and pristine caverns in order to get to this place... Hence the many biomes.
I can think/guess that it'll have an Oregon-Trail kind of feel but with more of an adventure aspect to it rather than a strategic survival kind of vibe. The music to me suggests that you do have to travel, it's important, and it makes the player feel like he is always on the move... to avoid danger.
These are my thoughts on what the game is. (And when I mean 2.5D I mean 2D [left+right] with UP arrowkey controls to enter places, and DOWN arrowkeys to leave them) I kinda remember Cenx saying something about Redigit always wanting to try something 2.5D but maybe this isn't it... oh well I heard about it months and months ago so I probably misheard her.
I think it's a 2.5D sides-croller adventure game, with deep storyline and rogue-like occurrences that can happen between settings as you escape some sort of "corruption". (or something similar to the corruption, not really Terraria related but does hold that sort relation to creep-growing evil) The players and npcs are not small pixel-characters like in Terraria, they have full figures and detail but still of the pixel-style form. The player is racing against the clock and this "corruption" to a sacred place that if the player arrives first... then they can stop this growing evil. If this "corruption" defeats the player then all is lost. This sacred place is across the world so the hero has to walk through ancient deserts, wild jungles and pristine caverns in order to get to this place... Hence the many biomes.
I can think/guess that it'll have an Oregon-Trail kind of feel but with more of an adventure aspect to it rather than a strategic survival kind of vibe. The music to me suggests that you do have to travel, it's important, and it makes the player feel like he is always on the move... to avoid danger.
These are my thoughts on what the game is. (And when I mean 2.5D I mean 2D [left+right] with UP arrowkey controls to enter places, and DOWN arrowkeys to leave them) I kinda remember Cenx saying something about Redigit always wanting to try something 2.5D but maybe this isn't it... oh well I heard about it months and months ago so I probably misheard her.